06-09-2011, 03:39 AM
Hi Bob . I've been using this thread as a sort of guideline for how to develop this questline. In other words, I'm basically using most of the decisions made in this thread as a set of "rules" to go by. Before I really flesh out the questline, I'll re-read through every post in this thread.
So far, this is what I have planned, based on my understanding of the discussions here:
-15 quests total, including a final quest to become a master craftsman in one of the 6 crafts
-I'll use the ranks discussed in this thread
-A focus on the player/character learning the craft he chooses
-One book to be written to describe how to do each craft
-The grandmaster provides the quests
The following are my own ideas (not finalized):
-The player will never be forced into combat, as this is a non- combat oriented faction.
-For the master quests, some will be a mix of activator and dialogue based, while some will be dialogue based "tests" where the player chooses via dialogue how to perform each craft. He must purchase his own supplies/materials, and if he fails, he can re-take the test by paying for his supplies again. Upon success he usually gets to keep his masterpiece (unless he makes a table or something heavy for the carpenter ).
-I will try to use as many of the proposed quests as I can.
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I currently have a rough plan on what some of those 15 quests will be. Some may not be as good as others, since these are not my final plans. Here are my ideas so far:
-The intro. quest to fetch the glass from the mine
-The Vineyards quest
-The Julra Tong requires their smiths to obtain their iron ore from certain mining companies, to reduce the chance of accidentally supporting a company that uses illegal slavery, and other foul means of profit. One Julra Tong smith in Silgrad Tower refuses to stop using an unauthorized mining company, and the player must find proof that this smith is dealing with the aforementioned company. (This one would be for higher ranking JT members).
-Collecting plants for the tailor to extract dyes from. I'll probably include lessons on how to extract dyes as well. (?- maybe beyond the scope of what a tailor might do? I'll think about this one. It's the only tailor-related quest idea I have so far.)
-The aforementioned potter's wheel quest
-For high ranking JT members, closing a gem deal for the master jeweler and bringing the gems back to the guildhall. The player MUST be high ranking in this one, since he will be trusted with the money and the gems that he purchases with them. I might even give the player the option to invest in the purchase as well.
-Try to obtain payment owed to a carpenter from a client.
-The meeting notes idea presented earlier in the thread
-The quest before the masterpiece quest could be to talk to the master of your choice and obtain a lesson from them, along with your own personal copy of the corresponding craft book.
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What do you think of some of these ideas? Anything to add/subtract? If any of these ideas of mine need to be axed, just let me know; it won't bother me . Note that I've been having a hard time coming up with tailor and carpenter related quest ideas. I'll keep thinking, though .
So far, this is what I have planned, based on my understanding of the discussions here:
-15 quests total, including a final quest to become a master craftsman in one of the 6 crafts
-I'll use the ranks discussed in this thread
-A focus on the player/character learning the craft he chooses
-One book to be written to describe how to do each craft
-The grandmaster provides the quests
The following are my own ideas (not finalized):
-The player will never be forced into combat, as this is a non- combat oriented faction.
-For the master quests, some will be a mix of activator and dialogue based, while some will be dialogue based "tests" where the player chooses via dialogue how to perform each craft. He must purchase his own supplies/materials, and if he fails, he can re-take the test by paying for his supplies again. Upon success he usually gets to keep his masterpiece (unless he makes a table or something heavy for the carpenter ).
-I will try to use as many of the proposed quests as I can.
---------------------------------------------------------------------------------------
I currently have a rough plan on what some of those 15 quests will be. Some may not be as good as others, since these are not my final plans. Here are my ideas so far:
-The intro. quest to fetch the glass from the mine
-The Vineyards quest
-The Julra Tong requires their smiths to obtain their iron ore from certain mining companies, to reduce the chance of accidentally supporting a company that uses illegal slavery, and other foul means of profit. One Julra Tong smith in Silgrad Tower refuses to stop using an unauthorized mining company, and the player must find proof that this smith is dealing with the aforementioned company. (This one would be for higher ranking JT members).
-Collecting plants for the tailor to extract dyes from. I'll probably include lessons on how to extract dyes as well. (?- maybe beyond the scope of what a tailor might do? I'll think about this one. It's the only tailor-related quest idea I have so far.)
-The aforementioned potter's wheel quest
-For high ranking JT members, closing a gem deal for the master jeweler and bringing the gems back to the guildhall. The player MUST be high ranking in this one, since he will be trusted with the money and the gems that he purchases with them. I might even give the player the option to invest in the purchase as well.
-Try to obtain payment owed to a carpenter from a client.
-The meeting notes idea presented earlier in the thread
-The quest before the masterpiece quest could be to talk to the master of your choice and obtain a lesson from them, along with your own personal copy of the corresponding craft book.
-----------------------------------------------------------------------------------------
What do you think of some of these ideas? Anything to add/subtract? If any of these ideas of mine need to be axed, just let me know; it won't bother me . Note that I've been having a hard time coming up with tailor and carpenter related quest ideas. I'll keep thinking, though .