From 3pm to... I don't remember off the top of my head... Later in the evening, Relneth is down in his little shop-like area, pondering away what to do about the armor. That's the purpose of the ponderitem. I couldn't find any sort of 'swing-a-repair-hammer' animation to have him do instead, but admittedly, I'm not sure where to look for that sort of thing ^^ PonderItem was an easy second-place. If you've alternate suggestions, I'm interested
I can add them to that faction, sure.
No problem with the armor bits as well.
I'll see what I can do about the apparatus choices, but that's gonna be a couple days, as there's gonna be some sizable changes to the dialog entries to accomidate that.
Far as I can tell, Relneth's quest works like a charm. Anything stand out as not making sense? I went through it, all the way to the last repeatable reward, and you get the quest and rewards reliably each and every time.
I added 3 chests, all overlapping in the exact same space, in the storage room at the bottom of the stairs. They're disabled by default, but I was curious on if they're positioned ok. I didn't notice any clipping into the adjacent crates myself, but you've a much finer eye to those sorta details =)
Also, I have Relneth's and Okan's selling chests clearly visible to the player, with locks that can be picked open on them =/ I was considering locking the door to that room with a Needs a Key lock, using the key on Relneth and Okan, so that a resourceful player could get some ill-gotten gains. Is that alright? Should the chests be completely inaccessible? What about making it a bit harder than simply pickpocketing the lizard? Separate keys for the chest, hidden somewhere in the shop, maybe? Or is it a-ok as it is?
On a similar vein, though this may be more work than I imagine, what about having the scrap that's given to Relneth be moved to some of the crates in the room at the bottom of the stairs? The crates respawn with junk, and I can set them so that their contents aren't sold by Okan or Relneth. Having the scraps moved to the containers, rather than simply vanished from the world, would be interesting, me thinks. What to do about security though... Would be awefully easy for a resourceful character to simply deplete the stores, and continue to hand the same scrap back and forth... More keys? More locks? A rabid Guard Rat? Simply don't move the scrap? Also, most shop NPCs follow the player when they're out of sight. I can't seem to get Okan-Shei or Relneth to exhibit this behavior... How does one go about that, as it'd help a lot with curbing theft.
edit:
Upon looking at my armor bits, their health is already reduced. Orcish is 800 down from 1200, and the iron is something like 33 instead of 200 or so... Did you mean something else?
Also, for the Generic faction, and also Culumaira's Mage Guild faction, any particular ranks? Or just leave them at 0?