01-11-2008, 10:45 PM
I PMed ImaJunryou, and to summarize his reply: major RL developments and two blown-up hard drives. (that's been going around like the flu X() he's still very interested, but it may be a couple of months.
Steve
Steve
Quote:Originally posted by ImaJunryou
Far as the quest icon goes, I don't have my BSA's unpacked, so if your offer's still open, please put them on your (likely very long, I'm sure) todo list
Quote:Originally posted by ImaJunryou
A couple of questions, since I've been gone for so long, and am sorta out-of-it... Do I need the new Silgrad BSA, and the latest modder's ESM to continue work on Ebb11? Will slapping either in tweak with anything that I should be aware of? The BSA may be a problem, as my new-fangled internet connection works for about 45 minutes to an hour at a time, and that BSA clocks in at a 12 hour download
Quote:Originally posted by ImaJunryou
Anywho, barring any sudden explosions, or more hardware issues, I'm back and busy.
Quote:Originally posted by TheImperialDragon
STIJEbb11RelnethQuest02:
- I noticed you had two identical (unless I missed something, in which case let me know) INFO entries for each item topic, one for the 45 stage and another for the 85 stage. It would be more efficient to use an OR comparison and simply get rid of the other one, like I've done in the screenshots.
Quote:STIJEbb11OkanDialogue:
GREETING
"Welcome to Relneth's Repairs! Oh, its you! Thank you for bringing us new repair hammers. Your help was invaluable! Take this."
- "its" should be "it's". Generally, "its" is a possessive pronoun like "his" or "her" while "it's" is the shortened form of "it is". That's how I tell the difference.
"The best in Ebbedin, though to be honest, that isn't saying much."
- I would separate "The best in Ebbedin." from "Though to be honest, that isn't saying much."
"Care to go mushroom hunting with me? I'm sure you have better things to do. What can I help you with?"
- I would just add "Wait," to the sentence "I'm sure you..."
Quote:STIJEbb11Alchemy
- I might be wrong, but I don't think there are any entries for STIJEbb11OkanQuestTopic to start Okan-Shei's quest. If there are, I can't find them. hrug:
Quote:STIJEbb11Ebbedin
- I hate having to ask this, but could you reduce the number of responses here? Mainly for memory reasons (those voice files would take a bit of space :O)? I'm thinking it should look more like STIJEbb11EbbedinLocations.
Quote:STIJEbb11LittleAdvice
- I just have to say I like it, very interesting! :goodjob:
- Just for good modding etiquette, put a random end flag on the last random entry here
Quote:STIJEbb11Relneth
- See my comment on STIJEbb11Ebbedin.
STIJEbb11RelnethsRepairs
- See my comment on STIJEbb11Ebbedin.
- Add a random end flag to the last random response
Quote:STIJEbb11OkanQuest01:
STIJEbb11OkanQuest01NoHave
- A 15 disposition hit might be a little bit harsh! I think 5 for all should be fine, you should be able to achieve this with only one INFO
Quote:STIJEbb11OkanQuest01YesHave
"Ah! Yes, it is all here! You amaze me! I can not thank you enough!"
- use "cannot" or "can't" instead of "can not"
Quote:Flag the quest NPCs as essential.
Quote:Quest targets need to be put in (map and compass markers that guide you to quest locations) for the stages involving going to a specific person.
Also watch for good places to start and stop your non-repeatable, non-dialogue quests. No need to have quests running when they don't need to.
Not sure if I already mentioned this somewhere, but your quests don't have have quest icons. I can do that for you later if you haven't unpacked your BSAs.
Quote:- I think that after three shipments, most players would find collecting armour and bringing it back to Relneth tedious. Instead of having so many smaller rewards before getting to the really large ones, perhaps it would be a good idea to alternate between the smaller ones and the larger ones. That way, there's always something interesting ahead that the player can expect.
- Next, perhaps only one type of scrap would be better than having separate categories for the different types of armour. Just a 'general' kind of scrap just to avoid possible frustration with being unable to find a specific type of armour. Having said that, I'm having second thoughts about limiting this quest to the lower level armours. If you want to use the more durable ones (including Dwemer), go for it. Of course, if you like it how it is now, you should know there's nothing wrong with it.
Quote:Have you playtested it yet?
Quote:Some of them will retain the two INFO's as they differ in result scripts, but those that could were trimmed as per your example.
Quote:Originally posted by ImaJunryou
Out of curiosity, what does random end do? Also, done.
Quote:Originally posted by ImaJunryou
Done. I don't remember the difference between the two situations, I'll have to test it out again later. I think I kicked it up to 15 just because I felt like a real jerk picking on Okan-Shei, and needed to be punished accordingly
In the topic STIJEbb11OkanQuest01No there are similar disposition drops possible. If you refuse the quest, change your mind, and then refuse again there's a 10 point hit. If you refuse, let a few days go by, and then change your mind, only to refuse again, you get a 20 point drop, simply for leading him along. Shall I set them both to 5? Drop the 20 to 10? Go 5 and 10 instead of 10 and 20? Or just leave them be, as you didn't mention them?
Quote:Originally posted by ImaJunryou
Done. In the future, if I happen to do more quests, would an acceptable alternative be to have the NPC's death simply prematurely end the quest, with relevant journal entries and the like? Essential NPCs give me itches behind my eyes when they live such boring lives as Relneth and Okan do
Begin OnDeath
if ( GetStage [QuestID] >= [First Stage] )
SetStage [Stage for when the NPC dies]
endif
End
Quote:Originally posted by ImaJunryou
I'll work on the Quest Targets. I vaguely remember how to do it for static locations, is it any different for tracking an NPC? Or is it just the NPC added as a target, rather than the X Marker?
Quote:Originally posted by ImaJunryou
I thought about lessening the shipments in both quantity of scrap required, and number of runs to make, but decided that, for this one quest, it feels ok to have it be annoying like this. Makes Relneth and Okan-Shei more like charity cases, where the player really has to go out of their way to help people in need, rather than simply another way to get money and loot. Also, since different armor pieces (helms, greaves, gauntlets, etc.) provide different amounts of gold, the rewards for the little quests still stay varied
As for lumping everything into one type of scrap, it wouldn't make much sense beyond making it easy on the player. When you need iron to make a tool of some sort, fur just isn't gonna cut it. Also, as far as allowing higher level armors, perhaps one day I'll do a smith in a more well-to-do part of ST, where the smith could actually know how to work with the materials. As far as making sure the player has access to the armors, regardless of their level, I intend to work on some dungeons after Relneth, and I'll be sure to dress any bandits I make just for such an occasion ^.^ After all, bandits forced to live in caves in the middle of nowhere shouldn't really have access to things as shiny as glass, ebony, and whatnot. The low-end stuff should still be seen. So yeah. Eventually, when I have a few dungeons under my belt, that won't be an issue.
Quote:Originally posted by SACarrow
I like this one! Once it gets approved and merged, let me know and I'll extract the lines and see if AndySlayer (Relneth) and Egger3rd (Okan-Shei) would be interested in voicing.
Steve