07-20-2007, 01:34 PM
Wow Jon, this has really taken shape, it looks brilliant; better than ever!
Nice work man. :goodjob:
I think that'll make it a lot better. :yes:
Oh, and something to take note on-
Use 'B' when you're finished with the exterior to turn on cell grid borders and take a note of which cells you have edited. It kinda makes it easier for us when we generate the regions, to know which areas not to generate on.
Nice work man. :goodjob:
Quote:The main thing wrong with these pics is the complete lack of flora. I've made four mushroom-trees for my other mod (Tel Aryon), which I made a little more colourful to fit in better with Cyrodiil's flora. Here's the question: should I retexture them to make them look more like Morrowind trees?I think that would be fine, you could perhaps mix these in or use the textures used on Silgrad Tower's mushroom trees for a Morrowind look, if you want. remember though that it's going to be hard to create the right feel with the lack of certain assets for the time being, IMO. So whist I do honestly think it's looking great, the landscape around it can and probably will be added to over time, so I don't think you should worry too much about that. I'd say after you've placed trees, and you're happy with the layout, get some good old vertex paint on there and start messin with ground textures.
I think that'll make it a lot better. :yes:
Oh, and something to take note on-
Use 'B' when you're finished with the exterior to turn on cell grid borders and take a note of which cells you have edited. It kinda makes it easier for us when we generate the regions, to know which areas not to generate on.