05-08-2011, 11:55 AM
Ok, I've done more tweaking on the template while testing it out in-game. This is an in-game shot of what it looks like now.
Instead of a paper fade, I added a box to hold the loading bar.
I have made one significant change. I've changed the template resolution from 1024 x 512 to 720p (1280 x 720). The result is an increase in size from 340kB to 900kB per screen with much better image quality. They can be resized back down without messing up the placement, in case we need to provide a smaller download.
One thing I'm yet to grasp is why the loading screens were in 2:1 aspect ratio in vanilla Oblivion, since widescreen is 16:9. The result is some dead space on either side of the image. Changing this does not seem to be an issue and I don't see why it should be but it's an easy fix if testing discovers something off.
In any case, I'm going to look into making the template a bit different for dungeons and make a general one that isn't area-specific. More to come.
Instead of a paper fade, I added a box to hold the loading bar.
I have made one significant change. I've changed the template resolution from 1024 x 512 to 720p (1280 x 720). The result is an increase in size from 340kB to 900kB per screen with much better image quality. They can be resized back down without messing up the placement, in case we need to provide a smaller download.
One thing I'm yet to grasp is why the loading screens were in 2:1 aspect ratio in vanilla Oblivion, since widescreen is 16:9. The result is some dead space on either side of the image. Changing this does not seem to be an issue and I don't see why it should be but it's an easy fix if testing discovers something off.
In any case, I'm going to look into making the template a bit different for dungeons and make a general one that isn't area-specific. More to come.