Here are my thoughts initially:
- 5 NPCs, all in the Surathi family: (namegen and vowel changing)
o an elderly couple, Unril and Davaya, the patriarchs,
o a middle-aged couple, Llotho and Moreya, who do most of the work. The guy is the son of the couple above
o a ne'er-do-well son of the second couple who gets into some trouble. His name is Cidarcil, 'cause his mother reads a lot of High Elvish romances. He's a bit sensitive about his name.
Each of the groupings above would live in one of the dwellings listed.
sandor: With your permission, I'd like to change the grandson's dwelling to a shack
to emphasize his basic laziness.
I also will try using my platforms and walkways to form crude docks.
Activities
In addition to the basic eating and sleeping, I'd like to have frequent trips to Steadhelm for the younger 3 and occasional trips for the elderly couple. Those would include:
- Selling fish at a small stand in Steadhelm,
- Shopping
- Weekly worship at Smart-Snake's chapel,
- An occasional drink at the bar for the older men, with frequent trips for the youngest.
A question here: Is there a way to put an NPC on a boat and have him go from point to point as part of his daily AI routine? I'd rather not teleport them.
Interaction with the PC
Dialogue topics will include base Steadhelm, fishing and lamenting about feckless Cidarcil. I may throw in another son who went to Silgrad for a better life.
The PC will be able to buy fish and sea-related products at the stand when open.
The PC will be able to buy passage to the island when the seller is ready to return to the island.
Quest possibilities
- Cidarcil gets in with the wrong crowd. I'd like to maybe tie this in with a small smuggler's cave near Steadhelm. Maybe Cidarcil's theft of a Surathi heirloom to pay gambling debts leads you to this cave, where the recovery of that heirloom raises Surathi disposition and gives the PC freee boat trips.
Just some thoughts, but I need lotsa input.
Thanks,
Steve