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Siegfried
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Big Grin Creatures of Skyrim Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Its time to discuss creatures of Skyrim, decide what we will have in the mod, what they will be like, how we will make them, ect. The creatures mentioned are new creatures, a list of creatures that came with Oblivion will need to be created.

Fauna:
-Bears:

-Rabid Black Bear Beefed up stats from normal version, +2 in level, and carries a nasty desease called "rabies". Its a normal black bear, but its larger(+.2 scale), extremely agressive, and has glowmapped white eyes, and mange on it's back(think rats).

-Rabid Brown Bear Beefed up stats from normal version, +2 in level, and carries a nasty desease called "rabies". Its a normal rown bear, but its larger(+.2 scale), extremely agressive, and has glowmapped white eyes, and mange on its back(think rats).

-Grizzly Bear/ Rabid Grizzly Retexture of the Brown Bear, scale of 1.5., is a level 24. Rabid Grizzly follows the same system as other rabid creatures.

-Polar Bear/Rabid PB Polar bear is a white version of Brown bear, has a scale of 1.6, is level 30. Rabid PB follows same system as other rabid creatures.

-Kodiak Bear/Rabid Kodiak Kodiak Bear is a retexture of the Brown Bear, has a scale of 2.0, is level 36. Rabid Kodiak follows same system as other rabid creatures.

-Young Bears All Bears have young variants with -5 the adult's level, and are a fraction of the adult size. Do not come with Rabid versions.

-Boars:

-Rabid Boar Default Cyrodiil Boar that follows the rabies system.

-Bristleback Boar Normal boar, but with a larger scale (large enough for Rieklings to ride, and Rieklings only). Level 22, sometimes have a Riekling rider.

-Giant Boar Very large boar, has a custom texture(whatever looks most menacing) extremely rare, only spawns in remote forest valleys at lvl 30+, the boar is level 45, very powerful, there hides are worth and obscene ammount of cash.

-Cats:

-Domestic Cat Level 1, many texture variants, small scale, found in cities. Preferably we can use Cats and Rats 1.0 for this.

-Rabid Mountain Lion Follows same system as other rabid creatures.

-Snow Leopard/Rabid SL Mountain Lion retextured white with black spots, scale of .9, level 20. Rabid SL follows same system as other rabid creatures.

-White Tiger/Rabid WT Mountain Lion retextured white with black stripes and glowing blue eyes, though custom head model, and a bulkier version of the ML body are preferable. Uses a scale of 1.5, is level 28. Rabid WT follows same system as other Rabid Creatures.

-Sabertooth Tigers

-Sabertooth Mountain lion model with a custom head and a drastically shortened tail. Uses ML textures, is level 34, scale of 1.2.
-Sabertooth Prowler- Same model as Sabertooth, but uses a scale of 1.4, is level 38.

-Sabertooth Pridelord Has a mane, level 40, uses a scale of 1.5, extremely rare, only spawns with packs of other Sabertooths.

(All Sabertooths have White and Black Versions found in different regions of Skyrim. White have Glowmapped blue eyes, +1 to scale, and +2 to level. Black have Glowmapped red eyes, and +4 to level).
(All have rabid versions that follow the rabid creature system).

Young Cats All cats have young variants with -5 the adult's level, and are a fraction of the adult size. Do not come with Rabid versions.

-Deer:

-White Deer White retexture of normal deer, rare, only spawn around the Throat of the World, there antlers and pelts have powerful alchemical properties and worth the hunters time tracking the deer.

-Caribou Potentially an edit of the deer model to resemble a Caribou, would be a nice addition to our mod, but it is by no means a priority.

-Rats:

-Black Rat Black retexture, level 5, normal sized.

-White Rat White retexture, level 10, normal sized.

-Brown Rat The default Cyrodiil Rats, but they use a unique ID and .5 scale so that Domestic Cats can chase them, generally non-agressive.

-Elder Rats Rats the size of a dog, grey retexture, glowmapped red eyes, level 18, very rare, carry lots of deadly diseases.

-Rabid Rats Black, Brown, White, and Elder rats all have rabid versions, do not change size or get mange(already have it), they do get: glowmapped white eyes and a texture variant with scarred/patchy fur.

-Wolves:
(All wolves will spawn in packs in Skyrim, they aren't very powerful, but there are lots of them/they all have very high speed, all packs have at least 3+ normal wolves and an alpha male [considerably larger and more powerful than the rest of pack], sometimes young wolves come along as well)

-Timber Wolf Pack Default Cyrodiil wolves, first pack type to spawn, most common, found in forested areas.

-Brown Wolf Pack Brown wolves, same size as Timber Wolves, but +5 levels higher, at level 5 they have a chance of replacing Timber Wolf Packs, that chance becomes greater as the player progresses in level, do not spawn in snowy regions.

-White Wolf Pack Spawn exclusively in snowy regions, level 15, larger than normal wolves.

-Frost Wolf Pack Spawn only around the Throat of the World, and occasionally replace White Wolves along Skyrim's northern coasts. Blueish wolves with a frost shader, larger than Timber Wolves but smaller than White Wolves. They are level 20 and can cast Frost spells, they reflect spells, and are immune to frost damage, but have a 100% weakness to fire.

-Black Wolf Pack At high levels at night they have a small chance of replaceing any wolf pack spawn. Black Wolves are level 25 and ungodly fast, they carry very dangerous deseases, and are resitant to normal weapons, and vulnerable to light/sun-damage. Largest variant of wolf, have glowing green eyes
.
-Hell Hound Pack Spawn only but rarely around regions with Volcanic activity, they are level 30, have powerful fire spells, are immune to normal weapons, reflect spell damage, immune to fire damage, and 150% vulnerable to frost. Same size as timber wolves.

-Rabid Wolf A single rabid wolf has a chance of spawning in place of a pack, they follow the rabid creature system. Rabid wolves ALWAYS spawn alone, and there are not rabid Frostwolves or Hell Hounds.

-Lone Wolf Any wolf pack has a very small chance to not spawn and have a lone wolf spawn in its place. Lone Wolves are larger and +5 levels higher than the alpha male of the pack they replace, lone wolves always spawn alone, there is also a very small chance that the lone wolf will be rabid as well.

-Riding Wolf Most powerful mount available, and the rarest. An edit of the wolf model to make it look more formidable, and larger, model edit isn't priority though. Available in a few different colors and purchasable from a barbarian in a remote village. The mount of choice for the Knights of the White Wolf Tongue

-Young Wolf Young wolves are a fraction of the size of their adult variants and -5 levels. They will occasionally spawn with a pack, they never spawn alone. Black Wolf Packs, Hell Hounds, and Frost Wolves do not have young versions.

-Yaks:
-Yak Custom model using the sheep skeleton/animations, it has a few color variations, and looks like a YAK! Its a mount, and available for sale in most mountainous regions. It has very high hitpoints, immunity to Frost, and weakness to fire (25%). Horses will get a speed penalty in snowy regions, but Yaks don't. They get the speed penalty in temperate regions instead. Wolves don't get speed penalties in either locations.

Undead:

-Armored Skeletons Normal Skeletons, but with armor stuck on them through Nifskope. Vary in power, generally based off their armor.

-"Antlered Skeletons" First off they need a better name, something Nordic and scarry, because these guys are meant to be some of the Ultimate Bad@$$ type enemies, they almost never spawn, but when they do you better run. They are skeletons, but their heads have been replaced with Caribou Skulls, and they wear tattered rags and wield powerful weaponry. They are also considerably larger than the average skeleton. They spawn exculsively in the densest parts of forests only when there is fog out during dawn, dusk, or dark, they will spawn as early as PC level 1. They don't come out at day. At minimum 4 spawn at one time, but usually more, their minimum level is 40. Before they come out when you first enter the fog you hear children's laughter, it functions as a kind of sadistic way to tell the player they are about to get the crud kicked out of them. They use powerful magic, and are capable melee fighters. They are capable of summoning multiple lesser skeletons, paralyzing you, draining/stealing your attributes, casting poison spells, and have extremely powerful disintegrate armor/weapon spells. They are immune to frost, shock, poison, and normal weapons, they have constant effect reflect damage spells, regenerate hitpoints when they hit you in melee combat, but have a 200% weakness to sun, fire, and light. When they take heavy damage/die, they have child's scream. Should you kill one you get a lot of fame, phat looz, and very valuable alchemy ingredients. I think there will be some kind of legendary weapon that will be able to eat these guys for lunch.

-Banshee Spawn only in the Pale at Night before a storm, are powerful spell casters that specialize in paralyzation, summoning, and attributing damaging/stealing. Use the model of a female Nord in a revealing outfit Brew , but have the ghost shader effect on them making them appear a transparent blue green color. are Level 35.

-Draugr Custom model using the Skeleton skeleton/animations, basically Nord zombies found in tombs, look to Bloodmoon for their appearance. are Level 25. Weak to fire, resistant to frost and normal weapons.

-Falmer Ghost Use the as of yet uncreated Falmer race with an icy transparent looking shader on it. Wear Falmer armor, and carry spectral Falmer weapons (read as Uber powerful). Spawn around Falmer ruins. are Level 32.

-Ice Wraith A custom model using the ghost skeleton/animations, is transparent, spawns in cold mountainous regions and tombs. Concept are needed. are Level 28.

-Ice Zombie Based off the animate dead spell necromancer's get, its basically a version of the spell that resurects dead NPCs with an icy shader. They get a big powerboost and immunity to frost, but are very slow and have a weakness to normal weapons. Based off the NPC's level in life +8.

-Spirit Wolf Pack A pack of Spirit Wolves, are level 20, they just hit enemies rapidly dealing high melee damage. Have normal weapon immunity, and relfect 20% spell damage. Summoned exclusively by a spell taught by powerful Order of Oak and Thorn Shamans.

I'll add mythical creatures/humanoids, and maybe more later.

This post has been edited 7 time(s), it was last edited by Siegfried: 03.07.2006 23:34.

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Krisi-_
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Well polar bear is made as a modders resurce by Tegeal(he only want some credit)

Link to downloadpage http://www.tessource.net/files/cache/2232.html#gallery

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This post has been edited 2 time(s), it was last edited by Krisi-_: 03.07.2006 20:17.

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Siegfried
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We had a polar bear texture done way back, but the guy that created it has been away for a while, so we might end up using that. BTW I added Deer and Boars to the above list.
03.07.2006 20:13 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Krisi-_
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Well the White Deer should be extremly rare and its horns(whatever) should be a useful good paying alchemical ingridiens. the pelt should be as other pelts a mic. item(mabye have quest acuiring one of those)

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Siegfried
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Updated with a list of wolves.
03.07.2006 21:05 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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yaks should not be sold to many places as Nords like paint horses(atleast the paint-horse seller in Bruma say so)

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03.07.2006 21:53 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
Siegfried
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They will only be for sale in maybe a third of the mountain villages of Skyrim, but they will be the transportation of choice for Nords up there.
03.07.2006 22:03 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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Excellent idea with the "Antlered Skeletons", Siegfried! Encountering one of these should be a chilling experience!
03.07.2006 22:39 Godwolf is offline Send an Email to Godwolf Search for Posts by Godwolf Add Godwolf to your Buddy List
Siegfried
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Hi Godwolf, Welcome to Skyrim for Oblivion! Jump

One of my biggest goals with this mod is to have moments when the player is truly scared. How often do high level characters have to run in Oblivion? And how often are you really worried, even at low levels, to go out into the wilderness? I want the player to think twice before going into certain parts of our mod.
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The Old Ye Bard
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You haven't included Grizzly Bears, which were in Bloodmoon.

Also for "Antlered Skeletons" how about a name that involves Hircine, as he has antlers. But I think a more suitable name would be found in Norse Mythology as I remember there being a type of undeadthat had the head/anters of a deer, but the body of a man.
03.07.2006 23:20 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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I'll have to add grizzlys to the list. Its probably best to look to Norse Mythology for the name for the antlered skeletons, or create a name of our own. Did you read the Norse name in a book or something? If you could remember it that would be great. They won't have something related to Hircine, as they aren't Daedra.
03.07.2006 23:31 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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They could be related to Hircine in some way, they don't have to be Daedra. They could just be undead that are in some way connected to Hircine through necromancy. It's just that it is very easy for someone playing our mod to make a connection in there head about them.
03.07.2006 23:37 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Krisi-_
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I think the Riding Wolf should be a quest reward of some kind

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03.07.2006 23:38 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
Siegfried
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quote:
Originally posted by Krisi-_
I think the Riding Wolf should be a quest reward of some kind

How about you have to do a quest for the guy selling them before he will let you buy them? Force you to "prove your worth" before giving you access to such a mighty beast.
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Well the one selling them should be a Shaman or something like that?

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The Old Ye Bard
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We don't need new types of rats.

We don't need young versions of animals.

Tigers don't live in prides, so we don't need a pridelord.

Hell Hounds and Frost wolves should only be magical, found with summoners and there should be a spell to summon them.

We don't need armoured skelles, it just extra work.

Yaks shouldn't be rideable, but rather farm animals like sheep.

Kights of the White Wolf, shouldn't ride wolves thats just silly.

Beserkers should ride wolves, as in legends and myths they do.
03.07.2006 23:53 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
We don't need new types of rats.

We don't need young versions of animals.

Tigers don't live in prides, so we don't need a pridelord.

Hell Hounds and Frost wolves should only be magical, found with summoners and there should be a spell to summon them.

We don't need armoured skelles, it just extra work.

Yaks shouldn't be rideable, but rather farm animals like sheep.

Kights of the White Wolf, shouldn't ride wolves thats just silly.

Beserkers should ride wolves, as in legends and myths they do.


I suppose we could scratch the white and black rats, not a whole lot of point other than adding variety, of course, it only takes a second in PS to do a greyscale. So with them there isn't a time issue or anything. We should keep Elder Rats though, thats something that would actually be fun to fight.

Young versions of animals are just rescales, they're extremely simple to do, and they have their purposes, like when you want to add more power to a spawn list but don't want the full strength of an adult.

Technically Sabertooth Tigers aren't actual tigers, so the pride rule doesn't necessarily apply to them. Plus the model for the pridelord is very simple, just take the default tiger and stick some Polygons out behind is head and set them up nicely to resembly a mane.

I agree Hell Hounds and Frost Wolves should be summonable, it might be better to make Hell Hounds only summonable. I do want to keep Frost Wolves for the upper reaches of the Throat of the World, we need some unique enemies for such and important location.

Why not armored skeletons? Its not that much extra work, and they are to cool not to do it, we can just make some skeletons wearing a few types of armor, it doesn't have to be a full suit, and we aren't making anything new, just piecing together old stuff, so it isn't that hard.

Why not make Yaks rideable? If we're going to the effort of creating them and an entirely new model, we might as well make them useful, instead of like a dumb sheep that just sits in a pen. I think it would also add a ton of atmosphere to the high mountains of Skyrim to see a patrol guards wearing fur and bone armor trudging through the snow on the backs of their Yaks.

Ok, so maybe letting the Knights of the White Wolf ride wolves is a bit much, but I want their leader to ride something special, be it a Wolf, Yak, or armored horse.

Berserkers riding wolves is a cool idea, but the wolves need to be agressive to the player or the player would have more wolves than he knew how to use. I think we should have a special powerful variant of berserker that rides wolves, they can wear all furs, be hand to hand fighters, and have claw gauntlets that power up their hand to hand skill :D

This post has been edited 1 time(s), it was last edited by Siegfried: 04.07.2006 03:50.

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Sounds interesting. I'll do any textures that you need soon. I'll also have a go at the armoured skeletons if you tell me what armour you want on them.

EDIT: also armour meshes are usually divided into upperbody (belt up), pauldrons, arms, lowerbody (anything hanging under the belt).
Greaves, gauntlets, helmets and boots are all one piece.

This post has been edited 1 time(s), it was last edited by xifr: 04.07.2006 08:39.

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Look spretty sweet. Oddly enough I was working on horned skeletons a couple of days ago.
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Now, THESE are the creatures I was thinking of when I started working! (I'd LOVE to sneak a few new spawn points in Cyrodiil as well :D )
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quote:
Originally posted by Greybeard
Now, THESE are the creatures I was thinking of when I started working! (I'd LOVE to sneak a few new spawn points in Cyrodiil as well :D )
If we hide a few spawn points around Cyrodiil we ought to just do a seperate esp, because if we don't and make it a part of the main Skyrim master things will get all glitched out.
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Is Ice Wraith going to look like TRs concept art cuz that look awsome


Frost Wraith: http://tamriel-rebuilt.org/forum/files/frost_wraith_526.png
Ice Wraith: http://tamriel-rebuilt.org/forum/files/ice_wraith_411.jpg

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Krisi-_: The second pic you have posted there is of a Draugr.

Anyway based off that first pic we can just put a fur currias with guantlets and a helm on a skelle and give it a frost shader affect. I think it would be cool aswell if the body dissappears when it is destroyed, to emphasise that it is closer to a ghost then a skelleton.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 04.07.2006 22:12.

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I was just taking the name it was posted with

Thats a Draugr for sure

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This post has been edited 1 time(s), it was last edited by Krisi-_: 04.07.2006 23:53.

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We could go off of TR's Frost Wraith concept, I want our Ice Wraiths to be spectra, icey,l and ghosty, and be able to fly. So if it is based off the skeleton, we'll slice off its legs, modify the skeleton mesh to function with the ghost skeleton and animations, and then add the shaders and armor.
04.07.2006 23:55 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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We could make the lower part of the skelleton invisible(legs) we wouldn't have to modifie animations at all, thats like a five minute job.
05.07.2006 00:00 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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That could work, and we should probably try it out, but it could also look very awkward.
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Not if it was done right.

It's just a simple Max job.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 05.07.2006 00:26.

05.07.2006 00:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
Not if it was done right.

It's just a simple Max job.

What I mean is I'm not sure if it will look natural, because it has legs, but then you slice them off, but the body animations still react as if it were walking, the shoulders, arms, and stuff still swing, unlike it were floating, but we should still try it.
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well is there any true flying creatures?? The imps have legs, not sure about the ghosts though

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05.07.2006 00:59 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
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quote:
What I mean is I'm not sure if it will look natural, because it has legs, but then you slice them off, but the body animations still react as if it were walking, the shoulders, arms, and stuff still swing, unlike it were floating, but we should still try it.


That will just make it look cooler.
05.07.2006 02:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
xifr
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quote:
Originally posted by The Old Ye Bard
Not if it was done right.

It's just a simple Max job.

It could be done even easier using photoshop using the alpha channel to hide the textures of parts which are not wanted. Tell me what file you want, and a pic with how much of the legs you want off, and I'll see what I can do. Hopefully the skele mesh doesn't share textures between limbs.

Also Siegfried's point is very valid, we will have to change the animations, otherwise it'll look strange.

This post has been edited 1 time(s), it was last edited by xifr: 05.07.2006 08:47.

05.07.2006 08:45 xifr is offline Send an Email to xifr Search for Posts by xifr Add xifr to your Buddy List AIM Screen Name of xifr: the xifr View the MSN Profile for xifr
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quote:
Originally posted by xifr
quote:
Originally posted by The Old Ye Bard
Not if it was done right.

It's just a simple Max job.

It could be done even easier using photoshop using the alpha channel to hide the textures of parts which are not wanted. Tell me what file you want, and a pic with how much of the legs you want off, and I'll see what I can do. Hopefully the skele mesh doesn't share textures between limbs.

Also Siegfried's point is very valid, we will have to change the animations, otherwise it'll look strange.


The Femur below should be taken off (not the pelvus).
05.07.2006 09:05 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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we need goats too, what are mountain regions without goats? =p

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quote:
Originally posted by Corwyn
we need goats too, what are mountain regions without goats? =p

I suppose we could put dremora horns on a sheep to make a makeshift, slightly obese, goat :D
05.07.2006 12:31 xifr is offline Send an Email to xifr Search for Posts by xifr Add xifr to your Buddy List AIM Screen Name of xifr: the xifr View the MSN Profile for xifr
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quote:
Originally posted by xifr
quote:
Originally posted by Corwyn
we need goats too, what are mountain regions without goats? =p

I suppose we could put dremora horns on a sheep to make a makeshift, slightly obese, goat :D


That would actually work quite well, just make sure that it is the dremora lord horns(they are the biggest).
05.07.2006 23:16 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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how about small game like rabbits and squirells

you could trap them and take their pelts...

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Hmm... Other mods could use that too. Unfortunately, rabits and squrels don't really put up much of a fight... Well squirels anyway... Scared
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I always loved the horkers from Bloodmoon too! :D

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This post has been edited 1 time(s), it was last edited by TheGreatOrcUmbra: 06.07.2006 02:18.

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anything like squirls is pointless to include.
06.07.2006 03:50 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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