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Go to the bottom of this page Creatures of Skyrim
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TheGreatOrcUmbra
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Registration Date: 06.07.2006
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quote:
Originally posted by The Old Ye Bard
anything like squirls is pointless to include.


then what about those horkers? Deal

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Siegfried
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quote:
Originally posted by TheImperialDragon
Hmm... Other mods could use that too. Unfortunately, rabits and squrels don't really put up much of a fight... Well squirels anyway... Scared

Maybe squirrels don't, but chipmunks do! http://video.google.com/videoplay?docid=...=ninja+chipmunk Ninja Chipmunks FTW!!!!!!!1

If someone models small animals I will gladly look into including them, currently I know of one such mod (forget the name). If we can get new animations Horkers might be another case. We want to focus on things that serve a purpose to the player, and that they can fight/ride (riding wolves, sabertooth tigers, antlered skeletons, chipmunks Wink )
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Krisi-_
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:lmao: :lmao: :lmao:

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xifr
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Squirrels would be good. Just because you don't fight them, doesn't make them pointless. They add atmosphere.
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The Old Ye Bard
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they are un-needed and slow done the game. If you really want squirls make an .esp seperate to the main file. It's to much work for something like it.
09.07.2006 04:13 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
xifr
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quote:
Originally posted by The Old Ye Bard
they are un-needed and slow done the game. If you really want squirls make an .esp seperate to the main file. It's to much work for something like it.

But increase immersion. It's nice to have not every single creature attack you on sight.
09.07.2006 07:06 xifr is offline Send an Email to xifr Search for Posts by xifr Add xifr to your Buddy List AIM Screen Name of xifr: the xifr View the MSN Profile for xifr
Godwolf
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I agree. It's why mods like Abot's Bird and Fish mods and Caits Critters were so popular for Morrowind. It adds life to the world.
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The Old Ye Bard
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There is a balance between Immersion and practicality. Squirls and the like are not to be included.

Like I said if you want to have these in the mod you can always make a seperate .esp file.
09.07.2006 07:38 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
xifr
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quote:
Originally posted by The Old Ye Bard
There is a balance between Immersion and practicality. Squirls and the like are not to be included.

Like I said if you want to have these in the mod you can always make a seperate .esp file.


Says the core, or says you?

quote:
Siegfried
f someone models small animals I will gladly look into including them

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Corwyn
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Well The core hasn't looked into issues like this seeing as they are fairly insubstancial in the scheme of the overall mod. However I am all for more immersive environments, and more wildlife would certainly help to achieve that. So as sieg said it wont be a priority, noone will be assigned to create such models, but if someone makes such models and they are suitable for the mod, then such things probably will be included. I certainly think they should

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KuKulzA
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have you guys thought of including... the abomidable snow-man?
no really, remember the Karstaag guy on Solstheim in Bloodmoon? The big headed, large horned, white haired ugly thing? That big Yetti creature/frost-giant? yeah yeah... ever thought of him? maybe include some of his kind in Skyrim eh?

quote:
Originally posted by The Old Ye Bard
they are un-needed and slow done the game. If you really want squirls make an .esp seperate to the main file. It's to much work for something like it.
make them ambient... not really attackable... just effects of squirrel running around

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TheImperialDragon
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GIANTS !!! :D
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KuKulzA
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quote:
Originally posted by TheImperialDragon
GIANTS !!! :D

no not "GIANTS"

it is...

GIANTS!


Photobucket
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The Old Ye Bard
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We could put them as sounds, like they did in Cyrodiil with birds(you could hear them chirping in the background).

For the Frost Giants we could include a few to the north, and prehaps when we make the west put some in the non-inhabited area.
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Siegfried
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Giants/yetis could be implemented, I'll likely touch on them in my next big update for the creature's list. Right now I have no plans for including squirrels, they aren't worth the time to create, but as I said I have heard of projects creating ambient critters, so if those turn out well and we gain permission we can use those squirrels.
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KuKulzA
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quote:
Originally posted by Siegfried
Giants/yetis could be implemented, I'll likely touch on them in my next big update for the creature's list. Right now I have no plans for including squirrels, they aren't worth the time to create, but as I said I have heard of projects creating ambient critters, so if those turn out well and we gain permission we can use those squirrels.
sounds good...
maybe a special quest where there is one giant who will befriend you... like he says his brother went to a snowy island somewhere to the east and he don't know how he is doing.... and if you tell him werewolves got him he will thank you for telling and will be your friend... and follow you.... and squash Nord bandits!!! Brew
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Krisi-_
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Well

Merringar
Fairly recently, in northern Skyrim, I had a bit of bad luck. I was with a group of fishermen, observing their technique of capturing a very rare, very delicious fish called Merringar. The fish is found only far from shore, so it was a week's voyage out beyond civilization. Well, we found our school of Merringar, but as the fishermen began spearing them, the blood in the water attracted a family of Dreugh, who capsized the boat and everyone on it. I managed to save myself, but the fishermen and all our supplies were lost. Sailing is not, alas, a skill I have picked up over the years, and it took me three weeks, with no provisions, to find my way back to the kingdom of Solitude. I had managed to catch enough small fish to eat raw, but I was still delirious from hunger and thirst. The first meal I had on shore, of Nordic roast boar, Jazbay wine, and, yes, filet of Merringar would have been excellent under any circumstances, but because of the threat of starvation I had faced, it was divine beyond words. From "The Red Kitchen Reader"

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This post has been edited 1 time(s), it was last edited by Krisi-_: 10.07.2006 22:58.

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Greybeard
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Alright, alright - enough gagging lollies! :D Get me some reasonably difficult snow creatures - and maybe a leveled list for Haerter's Gap. Pleased I'm thinking a mammoth and maybe a couple sabre-toothed snow leopards. Yes Oh, and maybe a Yeti that always keeps its distance. Wink
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Siegfried
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I've pm'd xifr about retexturing some snow tigers, snow leopards, polar bears, grizzlys, and kodiaks. I'll get in touch with Corwyn and see if he can get a few new models done, Sabertooths sound like a good start, and if someone does a yeti concept we could base one off the oger animations. Without new animations mammoths are not possible.
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The Old Ye Bard
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http://www.elderscrolls.com/forums/index...howtopic=506256

That mod is perfect for making the Falmer/Elven Ghosts. Along with a ghost see through effect and that frost cloud surronding it effect, it is possible to make them float :D
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Siegfried
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Great find TOYB! Actually it might work a lot better for the Banshees, but I suppose we could use it for both, someone should test it out to see how buggy it is, if at all.
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eddwills
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CuteUnit is too clever, we need to kidnap her.

Edit: Before this very scary man does.

This post has been edited 1 time(s), it was last edited by eddwills: 13.07.2006 18:18.

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Siegfried
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Eek 1 god that guy is nuts, he's been spamming the Official Forums with I Love CuteUnit threads because she flamed his pixel-ized nude site or something.

Since we are in the creatures thread, why don't we discuss the creation of our newest enemy, Funky. He wouldn't be overly hard to pull off, tweak the ogre model, model a face that looks like him, retexture the ogre, and stick it in some remote cave with sound blips from that movie he put up. Now that would be the :worship: ULTIMATE :worship: easter egg! Lol Rocking Banana :lmao:

This post has been edited 1 time(s), it was last edited by Siegfried: 13.07.2006 18:27.

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KuKulzA
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:lmao: whoa....
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Krisi-_
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well would this be a nice creature in skyrim (or somewhere else)



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KuKulzA
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yea! Good job!
riften got attacked by a flying necromaner dude... who claims to be Mannimacro...
I dunno
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Krisi-_
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lol

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xifr
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quote:
Originally posted by KuKulzA
yea! Good job!
riften got attacked by a flying necromaner dude... who claims to be Mannimacro...
I dunno

Mannimarco really doesn't seem to like Nords :p
15.07.2006 14:39 xifr is offline Send an Email to xifr Search for Posts by xifr Add xifr to your Buddy List AIM Screen Name of xifr: the xifr View the MSN Profile for xifr
The Old Ye Bard
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That is a good find, however it doesn't seem to me as it would suit Skyrim try posting it in one of the other afiliates forums or at Silgrad Tower.
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Krisi-_
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well I just not sure witch...

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The Old Ye Bard
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Try summerset.
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eddwills
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Nice one Seig, that would bee too good *wipes a tear from his eye*.
It's rare that I take offence to the internet, but that really narked me off for some reason, so I have no problems with that easter egg. And boy, what an easter egg it would be :D .
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Siegfried
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quote:
Originally posted by eddwills
Nice one Seig, that would bee too good *wipes a tear from his eye*.
It's rare that I take offence to the internet, but that really narked me off for some reason, so I have no problems with that easter egg. And boy, what an easter egg it would be :D .

You want to try getting him modeled the way I suggested for the Haerter Gap Teaser? Stuff like that will really make our Teaser stick in people's mind, and it will give us a reputation as a project with a sense of humor. If we are going to include Funky we are going to need to have him in our Teaser, because by the time the full mod comes out people will have forgotten him, once people find out about him it will get us some nice attention. I can only hope that he hasn't been banned from the official forums already, so when our Teaser comes out he will make a Skyrim for Oblivion be my harem or a Greybeard/Siegfried/edwills be my gay lover thread. That would get us a tremendous ammount of publicity Brew
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KuKulzA
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Siegfried, you are an ambitious fellow... I won't stop you, this could turn out funny :D
17.07.2006 00:43 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
eddwills
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Oooh I can give it a shot I suppose. I can't sleep, so this will happily keep me occupied for the night. More productive than flicking between a dozen forums at least.

Edit: Scrap that, I don't have the energy drinks needed to survive tomorrow if I was to stay up all night, I'm going to try and sleep. I did the facegen and began the max work, I'll continue tomorrow.

This post has been edited 1 time(s), it was last edited by eddwills: 17.07.2006 04:52.

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Greybeard
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OK, eddwills, you've got the first shot at him. Have fun. You might want to make him a separate race so that you can adjust the height/weight stats.
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eddwills
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Yeah that's what I was going to try and do so that the speech can work correctly, but I don't know if you can change the default meshes for a race because they all use the same mesh. I could have it as armor but I'm not sure how we'd go about preventing the player from looting said armor off his corpse, and exposing his true, skinny form. Any ideas?

If not, I'll rig it to the ogre skeleton instead and have it as a creature.
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Greybeard
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Yeah, when you make your race, go into the Character, race and select the race you made him. Go into the Body data tab and set his height and weight percentage there. That automatically adjusts the measurements. (I adjusted the default bodies as the very first Oblivion mod I made.)
18.07.2006 00:20 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
eddwills
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Yeah but we're talking about tweaking the orge mesh here, not using a human model. Otherwise it would be a 30 minute job (thanks to facegen).
18.07.2006 00:39 eddwills is offline Send an Email to eddwills Search for Posts by eddwills Add eddwills to your Buddy List
Greybeard
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Registration Date: 21.05.2006
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Sorry Blush , I was thinking Orc. Just looked through the Ogre section in the CS, and other than tweaking the mesh, I didn't find anything that would do it. It'd be a great easter egg, but now I'm beginning to wonder if it's worth the time and effort. You rich kids with the 3ds 8 will have to let me know on that. Yes
18.07.2006 01:49 Greybeard is offline Send an Email to Greybeard Homepage of Greybeard Search for Posts by Greybeard Add Greybeard to your Buddy List Add Greybeard to your Contact List
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