Architecture of Skyrim |
Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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This thread is for the discussion and planning of Skyrim's Eastern Hold
Architecture. Each hold will have a unique architecture set.
Architecture sets for the holds:
The Rift: The Rift uses re-textured Cheydinhal and Bruma architecture.
The Pale: The Pale will use scorp's farm houses.
White Hold: Prom's models (finalized by Cow) will be used in White Hold. Some Bruma LC buildings might also be used.
Northshore: Sacarrow is working on an architecture set for Northshore. Very high roofs is the defining characteristic here.
Winter Hold: A new set is in the making for Winterhold and upon
completion it will most likely be used there. The alternative is
Corwyn's set.
Eastmarch: TOYB's cabin re-textures and carved architecture will be used in this area.
Haafinheim: Various types of long houses will be used here, the
higher class areas will probably use Prom's traditional Nordic
architecture.
The Reach: Farmhouses resembling the Raven Rock architecture
form Bloodmoon will be dominant in The Reach. An architecture set is
yet to be made for this hold.
Falkreath: Some of Cow's houses that were originally made for the "Tower of Omen" mod will be used here.
Prom's Nord Homes: "Ancient/Traditional Nord Architecture" These need
an interior tileset created, and I would also like to see the set
expanded somewhat. They will be retextured using Bruma textures, and
retextured Brown Cheydinhal shingles. These structures will be used
like Velothi Architecture was in Morrowind. The style is considered the
traditional Nordic Archicture look. They can be found near sacred
places, it is the architectural style of choice for the Order of Oak
and Thorn, some towns built in the traditional style can be found
(Sunguard, parts of Windhelm for example), and they can sometimes
function as dungeons, with tombs underneath.
Psychotic's edit: Just an edit to get things up to date here.
This post has been edited 3 time(s), it was last edited by Psychotic: 26.12.2006 23:39.
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07.07.2006 00:29 |
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For Falkreath I think we should reuse Chorrols Arcitexture set as the
two cities are so close to each other, prehaps mabe a slight retex to
make it look as though it was made from Skyrim pine.
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12.07.2006 22:43 |
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TheImperialDragon
Councilor
Registration Date: 21.06.2006
Posts: 6,208
Location: Ontario, Canada
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And retex lots of snow too.
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12.07.2006 23:03 |
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quote: |
Originally posted by TheImperialDragon
And retex lots of snow too. |
You do relize that this thread is about Arcitexture, not general retexs.
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13.07.2006 06:08 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by TheImperialDragon
And retex lots of snow too. |
You do relize that this thread is about Arcitexture, not general retexs. |
That wasn't necessary, he brought up a point about the appearance of
architecture, this thread is for the discussion of architecture, you
were the one who brought up retexturing in the first place.
I'd prefer we discussed the Eastern Hold's Architecture, as for the
Chorrol in Falkreath I'm not exactly sure. Do people mind if its just a
retex or do we want an entirely new architecture set? |
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13.07.2006 06:19 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by TheImperialDragon
New architecture would be best. And the point about snow was that is
snows up north, and it falls on the roofs of buildings... Everything
gets snow on top. Well, almost everything. |
Only about 50% of Skyrim is under snow year round, well except during the winter...
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13.07.2006 06:41 |
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TheImperialDragon
Councilor
Registration Date: 21.06.2006
Posts: 6,208
Location: Ontario, Canada
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Keep in mind that the north of Cyrodiil is covered in snow... And so is Solstheim approaching Skyrim from the east...
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13.07.2006 06:42 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I know the north is under snow, but Falkreath is in the south, of
course I think its in the Jeralls to, so it could be under snow anyway.
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13.07.2006 06:47 |
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I would like a throrough Retex of Chorrol Arcitexture, but we should
just go with a retex, prehaps maybe with an few extra models(Towers or
something) The reason why we should go with a retex of chorrol is that
Falkreath would be heavyly influenced by HF and Cyrodiil in it's
culture and we can show this by using Chorrols models(aswell as putting
a lot of Imperials and Redguards in the city)
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13.07.2006 06:51 |
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xifr
First Knight
Registration Date: 21.05.2006
Posts: 130
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Can you post some lore of the regions and their climates, inhabitants, customs etc?
In terms of retexturing, adding snow is a lot more time consuming than removing it.
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13.07.2006 11:05 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Can I get a sticky of this thread, and a final decision from leaders on what is what?
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18.10.2006 00:12 |
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Eastmarch/Windhelm is using Bruma, with and without snow versions and a
further add-on to the set made by me. Also I made a new wall and tower
set for Windhelm.
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18.10.2006 03:50 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
Eastmarch/Windhelm is using Bruma, with and without snow versions and a
further add-on to the set made by me. Also I made a new wall and tower
set for Windhelm. |
Eastmarch is a very rural area, the lower class Bruma buildings and
farm houses might prove to be a better choice. The best choice would be
longhouses, but we don't have any models for that yet.
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18.10.2006 15:14 |
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Psychotic I'm not saying it isn't rural. But I choose that arcitecture
so we go with that one, as I am incharge of eastmarch. Do what you like
with your area(Winterhold area I think it was).
I think the best place to use that new farmhouse arcitecture would be
the pale, Falkreath and The Reach. No other districts as it dimishes
the "coolness" of the arcitecture.
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18.10.2006 20:20 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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I just did a preliminary Nord building over in the ViDev forum based on
TOYB's apparently Northshore-based concept drawing. Now comes the
tileset.
My thoughts for the exterior:
- Steeply pitched roofs, though I was thinking about doing two angles:
around 60 like on that model and around 45 to allow for deeper
buildings.
- The roof structure will be wooden with a "polar"
support structure.
- Body structure will be generic unibody stone with block structure (if any) determined by the textures to be used.
- Two types of corner and side supports: piled stones as shown and big honkin' timbers.
- Door frames would be timber; haven't thought about the doors themselve.
My thoughts for the interior:
- Don't have any yet.
Your thoughts on this are not only welcome, they are necessary. It's
your province. Just think of me as a very cold Dark Elf with a hammer
and a frost-covered work permit.
Later,
Steve
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18.11.2006 15:51 |
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Liquid Cheese
Elder of Skyrim
Registration Date: 24.07.2006
Posts: 624
Location: England
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RE: Northshore Architecture |
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Excellent to see you are looking to help. Everything you said there
sounds sensible to me. I'd imagine most buildings on the northshore
would be mainly stone, because the sea air is fairly destructive to
buildings, however a few lower class wooden structures which are a bit
ruined would be cool. |
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18.11.2006 16:01 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Nice to see you here sacarrow!
Finally got tiered of doing shacks eh?
What you said about the style of the architecture sounds cool, the only
thing that comes to mind atm is what LC already said about the lower
class architecture (that it should use more wood then the MC and UC
architecture).
Post some screens of your work when there is something to show and I'll have a truck load of ideas for you.
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18.11.2006 18:28 |
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SACarrow
The Voice Guy
Registration Date: 26.04.2006
Posts: 1,793
Location: Tampa, Florida, USA
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My thinking was actually the opposite: I was thinking that wood would
be more at a premium the farther north that you go. I've read enough on
this forum to know that Skyrim is by no means all wasteland, but my
thinking was that the forests would thin out in the extreme north, thus
reversing the usual stone == rich, wood == poor situation. But as
always, it is your province and I'll abide by whatever the NordCore
says.
Later,
Steve
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18.11.2006 20:52 |
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quote: |
Originally posted by sacarrow
My thinking was actually the opposite: I was thinking that wood would
be more at a premium the farther north that you go. I've read enough on
this forum to know that Skyrim is by no means all wasteland, but my
thinking was that the forests would thin out in the extreme north, thus
reversing the usual stone == rich, wood == poor situation. But as
always, it is your province and I'll abide by whatever the NordCore
says.
Later,
Steve |
Actaully it comes down to more your artistic vision then our decision.
Really I think that all houses should have some degree of wood on them
but the LC having more. Also weather damge on wood can be avoided by
many methods, such as salt treatng it.
Also along the top coast the beaches wouldn't be sany, they would most
likely be pebble beahes and therefore it would make it easier to built
out of wood.
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18.11.2006 21:02 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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The OP has been updated to contain up-to-date info on all the Holds and the architecture used in each one.
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21.11.2006 21:54 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Maybe we should look into getting hold of architecture used in Korana's Solstheim Castle
mod and updating it to Oblivion quality, as it has a uniquely Nordic
look to it, and could function quite nicely as a castle in Whitehold or
something. |
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26.06.2007 07:03 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by Siegfried
Maybe we should look into getting hold of architecture used in Korana's Solstheim Castle
mod and updating it to Oblivion quality, as it has a uniquely Nordic
look to it, and could function quite nicely as a castle in Whitehold or
something. |
Anyone?
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29.06.2007 22:19 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Looks nice, I think we can use it.
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30.06.2007 02:25 |
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Vality7
Guardian
Registration Date: 13.08.2006
Posts: 53
Location: Nouvelle-Zelande
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30.06.2007 03:43 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Hmmm, doesn't really look like they're from the meshpack-- I think
that's mostly windows and stuff? But I haven't downloaded it myself--
anyway I'll just email Korana about it when I have a chance. |
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30.06.2007 07:10 |
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skyrim moddeler
Associate
Registration Date: 30.07.2007
Posts: 4
Location: south east london, england
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if I want to add my mods to the project were so I add them and how r u
peicing this whole thing together I assume u will be releasing this as
a huge mod with everything in one once finished so where to I send my
work for it to get pieced in with everything else
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30.07.2007 20:49 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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Welcome to Skyrim for Oblivion
If you'd like to submit your work, post it in this thread
with screens and stuff, and if it gets approved by the Psychotic and
Alasdair it will be merged into the next release of the Skyrim esm. |
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30.07.2007 20:56 |
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