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Siegfried
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Attention Architecture of Skyrim Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This thread is for the discussion and planning of Skyrim's Eastern Hold Architecture. Each hold will have a unique architecture set. Architecture sets for the holds:
The Rift: The Rift uses re-textured Cheydinhal and Bruma architecture.
The Pale: The Pale will use scorp's farm houses.
White Hold: Prom's models (finalized by Cow) will be used in White Hold. Some Bruma LC buildings might also be used.
Northshore: Sacarrow is working on an architecture set for Northshore. Very high roofs is the defining characteristic here.
Winter Hold: A new set is in the making for Winterhold and upon completion it will most likely be used there. The alternative is Corwyn's set.
Eastmarch: TOYB's cabin re-textures and carved architecture will be used in this area.
Haafinheim: Various types of long houses will be used here, the higher class areas will probably use Prom's traditional Nordic architecture.
The Reach: Farmhouses resembling the Raven Rock architecture form Bloodmoon will be dominant in The Reach. An architecture set is yet to be made for this hold.
Falkreath: Some of Cow's houses that were originally made for the "Tower of Omen" mod will be used here.

Prom's Nord Homes: "Ancient/Traditional Nord Architecture" These need an interior tileset created, and I would also like to see the set expanded somewhat. They will be retextured using Bruma textures, and retextured Brown Cheydinhal shingles. These structures will be used like Velothi Architecture was in Morrowind. The style is considered the traditional Nordic Archicture look. They can be found near sacred places, it is the architectural style of choice for the Order of Oak and Thorn, some towns built in the traditional style can be found (Sunguard, parts of Windhelm for example), and they can sometimes function as dungeons, with tombs underneath.

Psychotic's edit: Just an edit to get things up to date here.

This post has been edited 3 time(s), it was last edited by Psychotic: 26.12.2006 23:39.

07.07.2006 00:29 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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For Falkreath I think we should reuse Chorrols Arcitexture set as the two cities are so close to each other, prehaps mabe a slight retex to make it look as though it was made from Skyrim pine.
12.07.2006 22:43 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
TheImperialDragon
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And retex lots of snow too.
12.07.2006 23:03 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
The Old Ye Bard
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quote:
Originally posted by TheImperialDragon
And retex lots of snow too.


You do relize that this thread is about Arcitexture, not general retexs.
13.07.2006 06:08 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Siegfried
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by TheImperialDragon
And retex lots of snow too.


You do relize that this thread is about Arcitexture, not general retexs.

That wasn't necessary, he brought up a point about the appearance of architecture, this thread is for the discussion of architecture, you were the one who brought up retexturing in the first place.

I'd prefer we discussed the Eastern Hold's Architecture, as for the Chorrol in Falkreath I'm not exactly sure. Do people mind if its just a retex or do we want an entirely new architecture set?
13.07.2006 06:19 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
TheImperialDragon
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New architecture would be best. And the point about snow was that is snows up north, and it falls on the roofs of buildings... Everything gets snow on top. Well, almost everything.

This post has been edited 1 time(s), it was last edited by TheImperialDragon: 13.07.2006 06:36.

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Siegfried
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quote:
Originally posted by TheImperialDragon
New architecture would be best. And the point about snow was that is snows up north, and it falls on the roofs of buildings... Everything gets snow on top. Well, almost everything.

Only about 50% of Skyrim is under snow year round, well except during the winter...
13.07.2006 06:41 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
TheImperialDragon
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Keep in mind that the north of Cyrodiil is covered in snow... And so is Solstheim approaching Skyrim from the east...
13.07.2006 06:42 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List
Siegfried
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I know the north is under snow, but Falkreath is in the south, of course I think its in the Jeralls to, so it could be under snow anyway.
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The Old Ye Bard
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I would like a throrough Retex of Chorrol Arcitexture, but we should just go with a retex, prehaps maybe with an few extra models(Towers or something) The reason why we should go with a retex of chorrol is that Falkreath would be heavyly influenced by HF and Cyrodiil in it's culture and we can show this by using Chorrols models(aswell as putting a lot of Imperials and Redguards in the city)
13.07.2006 06:51 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
xifr
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Can you post some lore of the regions and their climates, inhabitants, customs etc?

In terms of retexturing, adding snow is a lot more time consuming than removing it.
13.07.2006 11:05 xifr is offline Send an Email to xifr Search for Posts by xifr Add xifr to your Buddy List AIM Screen Name of xifr: the xifr View the MSN Profile for xifr
Siegfried
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Can I get a sticky of this thread, and a final decision from leaders on what is what?
18.10.2006 00:12 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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Eastmarch/Windhelm is using Bruma, with and without snow versions and a further add-on to the set made by me. Also I made a new wall and tower set for Windhelm.
18.10.2006 03:50 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
Eastmarch/Windhelm is using Bruma, with and without snow versions and a further add-on to the set made by me. Also I made a new wall and tower set for Windhelm.

Eastmarch is a very rural area, the lower class Bruma buildings and farm houses might prove to be a better choice. The best choice would be longhouses, but we don't have any models for that yet.
18.10.2006 15:14 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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Psychotic I'm not saying it isn't rural. But I choose that arcitecture so we go with that one, as I am incharge of eastmarch. Do what you like with your area(Winterhold area I think it was).

I think the best place to use that new farmhouse arcitecture would be the pale, Falkreath and The Reach. No other districts as it dimishes the "coolness" of the arcitecture.
18.10.2006 20:20 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
SACarrow
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Northshore Architecture Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I just did a preliminary Nord building over in the ViDev forum based on TOYB's apparently Northshore-based concept drawing. Now comes the tileset. :)

My thoughts for the exterior:

- Steeply pitched roofs, though I was thinking about doing two angles: around 60 like on that model and around 45 to allow for deeper buildings.
- The roof structure will be wooden with a "polar" :) support structure.
- Body structure will be generic unibody stone with block structure (if any) determined by the textures to be used.
- Two types of corner and side supports: piled stones as shown and big honkin' timbers. :D
- Door frames would be timber; haven't thought about the doors themselve.

My thoughts for the interior:

- Don't have any yet.

Your thoughts on this are not only welcome, they are necessary. It's your province. Just think of me as a very cold Dark Elf with a hammer and a frost-covered work permit.

Later,
Steve
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Liquid Cheese
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RE: Northshore Architecture Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Excellent to see you are looking to help. Everything you said there sounds sensible to me. I'd imagine most buildings on the northshore would be mainly stone, because the sea air is fairly destructive to buildings, however a few lower class wooden structures which are a bit ruined would be cool.
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Psychotic
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Nice to see you here sacarrow! Yes Finally got tiered of doing shacks eh? :D

What you said about the style of the architecture sounds cool, the only thing that comes to mind atm is what LC already said about the lower class architecture (that it should use more wood then the MC and UC architecture).

Post some screens of your work when there is something to show and I'll have a truck load of ideas for you. :)
18.11.2006 18:28 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
SACarrow
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My thinking was actually the opposite: I was thinking that wood would :) be more at a premium the farther north that you go. I've read enough on this forum to know that Skyrim is by no means all wasteland, but my thinking was that the forests would thin out in the extreme north, thus reversing the usual stone == rich, wood == poor situation. But as always, it is your province and I'll abide by whatever the NordCore says.

Later,
Steve
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The Old Ye Bard
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quote:
Originally posted by sacarrow
My thinking was actually the opposite: I was thinking that wood would :) be more at a premium the farther north that you go. I've read enough on this forum to know that Skyrim is by no means all wasteland, but my thinking was that the forests would thin out in the extreme north, thus reversing the usual stone == rich, wood == poor situation. But as always, it is your province and I'll abide by whatever the NordCore says.

Later,
Steve


Actaully it comes down to more your artistic vision then our decision. Really I think that all houses should have some degree of wood on them but the LC having more. Also weather damge on wood can be avoided by many methods, such as salt treatng it.

Also along the top coast the beaches wouldn't be sany, they would most likely be pebble beahes and therefore it would make it easier to built out of wood.
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Psychotic
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The OP has been updated to contain up-to-date info on all the Holds and the architecture used in each one.
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Siegfried
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Maybe we should look into getting hold of architecture used in Korana's Solstheim Castle mod and updating it to Oblivion quality, as it has a uniquely Nordic look to it, and could function quite nicely as a castle in Whitehold or something.
26.06.2007 07:03 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Siegfried
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quote:
Originally posted by Siegfried
Maybe we should look into getting hold of architecture used in Korana's Solstheim Castle mod and updating it to Oblivion quality, as it has a uniquely Nordic look to it, and could function quite nicely as a castle in Whitehold or something.

Anyone?
29.06.2007 22:19 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
Psychotic
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Looks nice, I think we can use it. Yes
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Vality7
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Korana didn't make them, I believe they're from Alcar's Imperial Meshes Pack.

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Siegfried
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quote:
Originally posted by Vality7
Korana didn't make them, I believe they're from Alcar's Imperial Meshes Pack.

Hmmm, doesn't really look like they're from the meshpack-- I think that's mostly windows and stuff? But I haven't downloaded it myself-- anyway I'll just email Korana about it when I have a chance.
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if I want to add my mods to the project were so I add them and how r u peicing this whole thing together I assume u will be releasing this as a huge mod with everything in one once finished so where to I send my work for it to get pieced in with everything else :)
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Siegfried
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Welcome to Skyrim for Oblivion Jump

If you'd like to submit your work, post it in this thread with screens and stuff, and if it gets approved by the Psychotic and Alasdair it will be merged into the next release of the Skyrim esm.
30.07.2007 20:56 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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