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Go to the bottom of this page Skyrim for Oblivion Mainquest
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Siegfried
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Hmm not a bad idea, my villain is an elf, and he has cut a deal with Daedra in the past, so it's not implausible that he summoned in some Dremora to cause general dissarray while he puts his evil scheme into action, and hope that when Nimalten City moves troops it will cause a civil war.
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Psychotic
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Cool!

But why is the villain always an elf. Manimarco, Mankar Cameron, Dagoth Ur... such racism. :D

Maybe when the gates to Oblivion started closing our elven villain dude found a way to keep some of them open, for the purpose of putting his EVIL SCHEMES in to motion. Chaos
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Siegfried
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Jagar Tharn FTW!!! He would pwn those sissy elves.

My guess that elves are the villains because their extremely long lives make them good immortal villains. Plus their affinity to magic, and their outlook on life/religion makes them more likely to try and dominate the world.
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Psychotic
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It must be something about the pointy ears, but what? Confused :D
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Siegfried
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Maybe they act like antennae to pick up negative energy? Aren't demons normally portrayed with pointy ears?
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Psychotic
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YESSS!!! Gather all the elves and cut off their ears before they destroy us all! *gathers an angry mob of human villagers with torches and pitchforks* Chaos

This post has been edited 3 time(s), it was last edited by Psychotic: 08.08.2006 23:43.

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Smokindan
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quote:
Originally posted by Psychotic
YESSS!!! Gather all the elves and cut off their ears before they destroy us all! *gathers an angry mob of human villagers with torches and pitchforks* Chaos


[spiel]I'm sensing a lot of elf hate in this forums. Remember, all races should be treated fairly. They can't help that they were born with pointy ears that should be cut off[/spiel]

Tongue :lmao:

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Psychotic
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I apologize, I will amend my wicked ways... ONCE ALL THE POINTY-EARED ONES ARE EARLESS!!! MUAHAHAHAHAHAAAA!!! Chaos
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Wintercross
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I prefer the idea of the player having to finish the Oblivion MQ first.
It seems stupid to be traveling to Skyrim when there's a supposedly major daedric invasion going on.

Would they even let you cross the borders?
but yeah, if you made it possible to go there before finishing Oblivions main quest, it would be such a hassle to set up Skyrim to fit with the current situation.

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Krisi-_
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quote:
Originally posted by Wintercross
I prefer the idea of the player having to finish the Oblivion MQ first.
It seems stupid to be traveling to Skyrim when there's a supposedly major daedric invasion going on.

Would they even let you cross the borders?


Well thats like Imperial Guard not letting people out of the City even if there are daedra inside the walls :lmao:

but Main-quest could we keep after the Oblivon one.. not that I like to have to finish OB MQ (again) first..

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This post has been edited 1 time(s), it was last edited by Krisi-_: 12.08.2006 09:12.

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TheImperialDragon
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quote:
Originally posted by Wintercross
It seems stupid to be traveling to Skyrim when there's a supposedly major daedric invasion going on.


It is also not a very bright thing to be travelling the area affected most by the daedric invasion. Skyrim doesn't have to be flooded in Daedra, just a few gates here and there. Again, it is stated in lore that Cyrodiil got it worst because the target was mainly Cyrodiil.
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and rumors state Skyrim to is quite besiged.. and yes its those bloody rumors again :D

"I hear all of Skyrim is under siege. The daedra lay waste to the Old Holds, and there is little to do to stop it."
"There are foul tidings from Skyrim. The Greybeards speak of the end of all times."
"There is grave news from Skyrim. From Falkreath to Windhelm, the foul daedra attack the land."

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TheImperialDragon
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quote:
Originally posted by Siegfried
quote:
Originally posted by The Old Ye Bard
The MQ should be able to be competed without doing the Cyrodiil one, also hold off on making so many companions, also companions shouldn't be go with you on every mission, only a select few.

Two words: Oblivion Crisis

Having Oblivion Gates open all across Skyrim just makes it to complicated to develop a unique questline without having a million "shut the gate down" quests, plus gates being open or closed and the players social status pre-and post MQ would to greatly influence the politics involved with many quests.

The companions are optional, they are only forced along on a select few missions.


quote:
Originally posted by The Old Ye Bard
Siegfried I don't think it is wise to have the MQ revolve around daedra, and I really don't think it is a good idea to have the MQ only playable if you have to do the Cyrodiil MQ first. Also if you're worried about "a million shut the gate down type quests" don't even have Skyrims MQ go near them.


quote:
Originally posted by Hrafnkel
Maybe have it sort of like Tribunal. You -can- do it before you do the original MQ, but it makes a little more sense if you wait.


Skyrim is already fighting alone against the skeleton army, and the Daedra while the player is in Cyrodiil. Like I said, a few gates here and there, and some evidence, it isn't that hard to do. Furthermore, you could incorporate some MISC quests about OB that can take place if you haven't finished the MQ yet (like me who still likes to venture into some of those random gates, anyway, I hate the ending, dragon armour is all you get. No, I'd rather leave the gates open, and get some more Sigil Stones for my collection and get some of that rare armour I have a knack for finding there.)

And "let the player do what he/she wants when he/she wants" is good policy. I don't like the idea of having restricting myself completely from the planes of Oblivion to go to Skyrim. If you are really concerned about the level issue (and considering that the MQ of Cyrodiil can be completed at lvl. 1), just don't have Burd contact you until you're at level 20 or so, have him send a messenger to say that Burd needs to speak with you. And as I say, the Oblivion gates in Cyrodiil is mainly "click and drag", there are already scripts made to disable the gates and stuff, and the only thing you'd have to do is add the Skyrim Worldspace to the list of teleport doors of the gate to Tamriel, that is it. Not very difficult.

And nobody said have the MQ revolve around Daedra.
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Psychotic
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If I'm not mistaken we will also need to build an Oblivion worldspace for all the gates, they are in a meter of speaking dungeons. But how difficult that would be in not the question, it simply needs to make sense. If we have a decent lore workaround to explain why the player needs to travel to Skyrim amidst all the chaos than by all means have your oblivion gates. Yes
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TheImperialDragon
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Simple, the Oblivion Gates are in Skyrim whether you're there or not, because there's 'rumors' of Gates opening everywhere, and the Gates in Cyrodiil each teleport to a random Oblivion worldspace, so no, we don't make any more Oblivion worldspaces.

As for a reason, just have Burd (captain of the Bruma Guard) contact you saying that Skyrim is in danger or whatever. If the player wants to finish the Cyrodiil MQ first, then go ahead, if not, then don't. I dunno
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Psychotic
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Well either someone with the right authority decides about this or we just put up a poll and test the public opinion on the subject. I personally got bored of the Oblivion gates after the first four I went trough. That's why I believe it’s better to make more unique dungeons than do the random Oblivion gates thing.
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The Old Ye Bard
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Half of them can be random, and the other half can be set world spaces.
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TheImperialDragon
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Either way, you brought it up, and the topic is about whether or not OB gates are there or not. They should be there, otherwise we're not only breaking some lore, but we're also restricting players to certain areas if they cut themselves off completely from OB and also cut themselves off from Daedra too.
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quote:
Originally posted by TheImperialDragon
Either way, you brought it up, and the topic is about whether or not OB gates are there or not. They should be there, otherwise we're not only breaking some lore, but we're also restricting players to certain areas if they cut themselves off completely from OB and also cut themselves off from Daedra too.

When I said a lore workaround I meant the reason why there are Oblivion gates after the Cyrodiil MQ (some people wanted that as well). If you don't have to finish the Cyrodiil MQ than there will surely be Oblivion gates, but then another problem arises: Does it make sense to have two invasions at the same time, in other words, can Skyrim handle it?

I think that about sums up my dilemma. Yes
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TheImperialDragon
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No, no Oblivion gates after the MQ, where did you read that? Yes, I think Skyrim can handle the Daedra because the Daedra are more focused on Cyrodiil, they got the worst of it.
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The Old Ye Bard
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quote:
Originally posted by Psychotic
quote:
Originally posted by TheImperialDragon
Either way, you brought it up, and the topic is about whether or not OB gates are there or not. They should be there, otherwise we're not only breaking some lore, but we're also restricting players to certain areas if they cut themselves off completely from OB and also cut themselves off from Daedra too.

When I said a lore workaround I meant the reason why there are Oblivion gates after the Cyrodiil MQ (some people wanted that as well). If you don't have to finish the Cyrodiil MQ than there will surely be Oblivion gates, but then another problem arises: Does it make sense to have two invasions at the same time, in other words, can Skyrim handle it?

I think that about sums up my dilemma. Yes


The question isn't if Skyrim can handle it, but can the Player handle it, which of corse is yes. Wink
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Psychotic
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Psychotic
quote:
Originally posted by TheImperialDragon
Either way, you brought it up, and the topic is about whether or not OB gates are there or not. They should be there, otherwise we're not only breaking some lore, but we're also restricting players to certain areas if they cut themselves off completely from OB and also cut themselves off from Daedra too.

When I said a lore workaround I meant the reason why there are Oblivion gates after the Cyrodiil MQ (some people wanted that as well). If you don't have to finish the Cyrodiil MQ than there will surely be Oblivion gates, but then another problem arises: Does it make sense to have two invasions at the same time, in other words, can Skyrim handle it?

I think that about sums up my dilemma. Yes


The question isn't if Skyrim can handle it, but can the Player handle it, which of corse is yes. Wink

For me the question is would Skyrim be able o handle it if it was a real place, otherwise we're only going with the "it's just a game excuse" and loose what TES in known for, immersion (more or less Wink ).
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TheImperialDragon
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Then we never really explain it, and let the player wonder how Skyrim does it. Like some rumors "The guards are doing a wonderful job so far against the threats to Skyrim".
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quote:
Originally posted by TheImperialDragon
Then we never really explain it, and let the player wonder how Skyrim does it. Like some rumors "The guards are doing a wonderful job so far against the threats to Skyrim".

It wouldn't be the same. No
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Siegfried
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Is the main reason for not wanting the Skyrim Mainquest to have to have the OB MQ finished simply because people don't want to have to beat Oblivion again?
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quote:
Originally posted by Siegfried
Is the main reason for not wanting the Skyrim Mainquest to have to have the OB MQ finished simply because people don't want to have to beat Oblivion again?

Among other things. That says something about the quality of the Oblivion MQ.
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Siegfried
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quote:
Originally posted by Psychotic
quote:
Originally posted by Siegfried
Is the main reason for not wanting the Skyrim Mainquest to have to have the OB MQ finished simply because people don't want to have to beat Oblivion again?

Among other things. That says something about the quality of the Oblivion MQ.

The Morrowind Mainquest was even worse. I remember starting a new char and trying to level up enough to play Wizard's Island.
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Psychotic
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But the story was far better in my opinion. The Oblivion MQ is just your standard invasion from a hell like realm trough magical portals. Morrowind had politics, conflicts, and no clearly evil villains, unlike Oblivion.
Never played Wizard's Island though. I had a dial-up connection then and Wizard's Island was huge.

This post has been edited 1 time(s), it was last edited by Psychotic: 13.08.2006 05:04.

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Siegfried
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True, but MW didn't have a loveable character like good ole' Martin. Plus the missions were extremely manotonous, I was inclined to bash that stupid orcs head in the 10th time I had to get the skull from the tomb for her, and going beyond ghost gate, or dungeon crawling in Kogoruhn were such pains.
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Psychotic
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quote:
Originally posted by Siegfried
True, but MW didn't have a loveable character like good ole' Martin. Plus the missions were extremely manotonous, I was inclined to bash that stupid orcs head in the 10th time I had to get the skull from the tomb for her, and going beyond ghost gate, or dungeon crawling in Kogoruhn were such pains.

The Morrowind MQ was boring to play because the fighting in Morrowind was boring. But Morrowind looked alien, different, I remember the first time I visited Ghost Gate and Tel Mora I thought: "What the hell is this place!” There were qualities to Morrowind that went beyond good graphic or physics.
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The Old Ye Bard
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This has gone on long enough, I will start a poll fot this.
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Liquid Cheese
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As much as I like the, do what you want, when you want idea, I think it would be better if you have already completed the main quest, as having gates that open at certain times and close when you finish the main quest only adds more potential for things going wrong, such as villages of npcs getting killed by the daedra, ruining immersion.
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quote:
Originally posted by Liquid Cheese
As much as I like the, do what you want, when you want idea, I think it would be better if you have already completed the main quest, as having gates that open at certain times and close when you finish the main quest only adds more potential for things going wrong, such as villages of npcs getting killed by the daedra, ruining immersion.


you know that help on immersion too.. (ok I chould underline the whole post..) and hasnt Siegfield desided?

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Liquid Cheese
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Not if all the citizens just merely die, apart from one or two essential characters who carry on there lives as if nothing ever happened. Maybe if all the buildings could get burnt down and there was sign of an actual struggle but all there will be is a few dead bodies that will never get cleared up.
04.09.2006 14:57 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
Krisi-_
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still... if Sieg have decided he has done it final..

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04.09.2006 15:53 Krisi-_ is offline Send an Email to Krisi-_ Search for Posts by Krisi-_ Add Krisi-_ to your Buddy List View the MSN Profile for Krisi-_
Liquid Cheese
Elder of Skyrim


Liquid Cheese

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Oh I didn't know he had already sorted it, so nevermind.
04.09.2006 16:47 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
Siegfried
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quote:
Originally posted by Liquid Cheese
Oh I didn't know he had already sorted it, so nevermind.

Yeah, its been decided, the Mainquest won't start until after Oblivion is beaten, but we will include a plugin that skips the player to the end of the Ob Crisis.
04.09.2006 19:07 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
The Old Ye Bard
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Siegfried it's more compatible if we make it that you don't have to finish the OB MQ to start the Skyrim one because of Dialouge, the extra .esp can make it so the MQ only activates itself after the OB one.
04.09.2006 20:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Park06
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A big Gate-Like thing Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Rather than having the plugin to skip the MQ, Just have a large Gate which is guarded by some Nords which doesn't allow you into Skyrim during the Oblivion Crisis. Say it was there to either:

A: Stop more Daedra coming from the North into Cyrodiil to help with destroying the bloodline.

B: To stop the Daedra of Cyrodiil from going into Skyrim once Cyrodiil is decimated.


Either way the Guards will only let the Gate open if you are the champion of Cyrodiil.
10.09.2006 02:23 Park06 is offline Send an Email to Park06 Search for Posts by Park06 Add Park06 to your Buddy List View the MSN Profile for Park06
The Old Ye Bard
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No, the PC will always be able to go into Skyrim even if he hasn't done the Cyrodiil MQ.
10.09.2006 09:01 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Quests » Skyrim for Oblivion Mainquest

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