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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Quests » Skyrim for Oblivion Mainquest » Hello You
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Go to the bottom of this page Skyrim for Oblivion Mainquest
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Psychotic
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quote:
Originally posted by The Old Ye Bard
No, the PC will always be able to go into Skyrim even if he hasn't done the Cyrodiil MQ.

Only by installing a separate plug-in, but not in the original mod.
10.09.2006 21:10 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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What page are you on Psychotic, in every case the PC can go into Skyrim.
11.09.2006 04:22 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
What page are you on Psychotic, in every case the PC can go into Skyrim.

Sorry I was thinking about starting the Skyrim MQ, not only entering Skyrim. So yes, you will be able to enter Skyrim at anytime, but you won't be able to start the MQ if the Oblivion crisis isn't over.
11.09.2006 09:25 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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you will be able to do the MQ if the crisis isn't over by Default and a plugin will enable it so it only becomes active after your've finished the Cyrodiil MQ.
11.09.2006 20:02 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
you will be able to do the MQ if the crisis isn't over by Default and a plugin will enable it so it only becomes active after your've finished the Cyrodiil MQ.

Check the thread where Sieg posted his decision on the subject and you'll see that it's vice versa.
11.09.2006 21:05 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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I know that's what Sieg said, but it has to be this way because of Dialouge, this way either way the Dialouge makes sense.
11.09.2006 21:09 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by The Old Ye Bard
I know that's what Sieg said, but it has to be this way because of Dialouge, this way either way the Dialouge makes sense.

No, Sieg decided that BECAUSE it made sense dialog-wise, you need to be famous for your deeds for you’re aid to be requested by Skyrim officials (and you do so by completing the MQ and saving Cyrodiil).

This post has been edited 1 time(s), it was last edited by Psychotic: 11.09.2006 21:13.

11.09.2006 21:12 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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No, he deided that because of the issue that two armys attacking Skyrim at once was outragous(It's not), what I mean by dialouge wise is because of things like "So you are the champion of Cyrodiil". Also it is easy to enable it so you can only play it after the MQ then it is the other way around.
11.09.2006 21:16 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
masbeth
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yeah, so now people in skyrim will call upon your help since you were able to save Tamriel from the daedric crisis... is that right?

plus, than there doesnt have to be any more Oblivion gates. I think players do not want to see more of those damned things messing with the beauty of the landscape, and cluttering Skyrim.
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Liquid Cheese
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quote:
Originally posted by masbeth
yeah, so now people in skyrim will call upon your help since you were able to save Tamriel from the daedric crisis... is that right?

plus, than there doesnt have to be any more Oblivion gates. I think players do not want to see more of those damned things messing with the beauty of the landscape, and cluttering Skyrim.


Amen, to that.
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Psychotic
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quote:
Originally posted by The Old Ye Bard
No, he deided that because of the issue that two armys attacking Skyrim at once was outragous

That too. And dialogue-wise you need to complete the MQ by default for people to be able to say things like "So you are the champion of Cyrodiil". The plug-in will simply skip the Cyrodiil MQ to its final stage so those who don't want to play it again won't have to.
11.09.2006 21:28 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Khornate
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I forgot to ask, how much of this main quest has actually been finished (in terms of the cs)???
17.09.2006 14:22 Khornate is offline Send an Email to Khornate Search for Posts by Khornate Add Khornate to your Buddy List View the MSN Profile for Khornate
Psychotic
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quote:
Originally posted by Khornate
I forgot to ask, how much of this main quest has actually been finished (in terms of the cs)???

None.
17.09.2006 14:24 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Khornate
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O_o

How far are the other teams on their MQ's??? Just wondering where we stand here...
17.09.2006 14:40 Khornate is offline Send an Email to Khornate Search for Posts by Khornate Add Khornate to your Buddy List View the MSN Profile for Khornate
Liquid Cheese
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I doubt most have started, because without an actual world to work with there isn't a lot you can do. Haerters gap is the main priority atm, and that is almost finished, that contains loads of quests.
17.09.2006 14:47 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
Khornate
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Ok cool, so we havent done Nothing. Could someone send me an esp? I'd love to have a look
17.09.2006 14:51 Khornate is offline Send an Email to Khornate Search for Posts by Khornate Add Khornate to your Buddy List View the MSN Profile for Khornate
Liquid Cheese
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There is loads that has been done, the longer I spent here to more I realise how much has been done, everything is just laid out badly so stuff is hard to find. Haerter's Gap Int's for you modders]

The latest beta is somewhere in this thread.
17.09.2006 14:56 Liquid Cheese is offline Send an Email to Liquid Cheese Search for Posts by Liquid Cheese Add Liquid Cheese to your Buddy List
Khornate
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Rocking Banana Ok thanks!
17.09.2006 14:58 Khornate is offline Send an Email to Khornate Search for Posts by Khornate Add Khornate to your Buddy List View the MSN Profile for Khornate
Psychotic
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quote:
Originally posted by Khornate
How far are the other teams on their MQ's???

No one has started implementing the main quests for the other projects. Don't worry we're not lagging behind. :D
17.09.2006 21:49 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
The Old Ye Bard
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The MQ will be the first thing done after the entire world is built.
18.09.2006 05:54 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Khornate
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The ENTIRE world like the whole of Skyrim??? That will probably take 6months - 1 year
18.09.2006 06:12 Khornate is offline Send an Email to Khornate Search for Posts by Khornate Add Khornate to your Buddy List View the MSN Profile for Khornate
Psychotic
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quote:
Originally posted by Khornate
The ENTIRE world like the whole of Skyrim??? That will probably take 6months - 1 year

We might implement small parts of the MQ that are more regional sooner, but we have to finish almost all the cities and dungeons related to the MQ (and that's quite a few) because among other things the MQ is intended to take you all across Skyrim. It will take some time no doubt, we have no illusions about the size of this project, but our dedication will carry it through. Yes [end dramatic speech]
18.09.2006 13:50 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Psychotic
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Siegfried, I was just wondering if you have completed more of the MQ. If so, it would be nice to see more. Yes No pressure though. Wink
19.10.2006 17:52 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siegfried
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Truth be told I have hardly gone farther than what I posted up way back. During the soccer season I was so busy I had no time to work on it at all. I'll try and make some progress on it this weekend though.

BTW is it still just covering Eastern Skyrim, or will it cover all of Skyrim now?
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The Old Ye Bard
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Just the east so we can get atleast half of Skyrim released sooner Yes
20.10.2006 12:42 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
Psychotic
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quote:
Originally posted by Siegfried
BTW is it still just covering Eastern Skyrim, or will it cover all of Skyrim now?

What you wrote will remain and be used as you intended it to be used... so yes what you wrote will be used for Eastern Skyrim. Yes
I hope that whatever you intend to add to the MQ will take you to every corner of Skyrim. If we release one hold at a time (and if those holds are neighboring holds) then your MQ will have to develop with that in mind. Though I personally wouldn't mind if the quest suddenly sends you from Riften to Solitude... only so the MQ gives a general appearance of a whole quest, and not a quest dictated by the amount of CS work done.
20.10.2006 12:46 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
Siegfried
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At long last, the much anticipated part 3 of the mainquest is complete! Take it all with a grain of salt, there is still lots of revision that needs doing. (I've left some things blank, I'm open for ideas there, primarily the details of the Oakwood tests, things will probably get less detailed in later parts of the Mainquest).

3. Into the Pale

Background info:

The Pale is a Hold of Skyrim, classified as one of the “Old Holds”, the first lands to be settled by Nords. The Pale consists of the lower northern Jeralls, and the valley of highlands, bogs, and heath between the Cyrodiilic border and the Throat of the World and surrounding mountain ranges. A common misconception about the Pale comes from its name. When foreigners here the word “Pale”, they think pale like snow, but really the only time snow can be found in the Pale is during the winter months. The Pale really got its name from the mists that fall over its lowlands, heath, and bogs. The area’s climate is similar to that of real world Scotland or Ireland. The Pale has three major settlements: Nimalten City, Riverwatch, and Oakwood. There primary income is from farming along with limited trade, hunting, and logging.

What makes the Pale truly significant is its lack of a capital city or Hold, as it is called in Skyrim. The Pale is controlled by its northern neighbor White Hold. In past years White Hold has left The Pale alone, except to collect relatively minimum taxes from the locals. In recent years since the rise of the Witch-Queen in White Hold, Jsashe, life has become increasingly miserable in The Pale. White Hold has come upon hard times of late, suffering from bitter winters, floods, droughts, and fires one after another. It is in a sad state, and Jsashe hopes to restore it to some of its former glory (more importantly maintain her popularity), by heavily taxing the denizens of The Pale, and occasionally raiding their settlements for resources.

Due to the Witch-Queen’s abuse, the Pale’s economy is suffering terribly, the White Hold military runs out of control across the land, along with countless bandit gangs. The Pale is in need of a hero…

1. They‘re back…:

After saving Riften from the undead threat, the player receives a message from Adlemund requesting an audience in his private chambers. Waiting there with Adlemund is the Chieftain of Nimalten City. Adlemund explains that the Chieftain has come to Riften seeking aid for his city, which is besieged by Daedra. The player is shocked, he/she helped Martin defeat Dagon and force back the Daedra!

The Chieftain explains that though the Oblivion Gates no longer open, Daedra that made it into Tamriel are here permanently. A large detachment of Dremora had made their way into the Pale before the Oblivion Crisis ended, but were unable to get back into Oblivion in time. Trapped, they found a ruined fort and established a base there. Since then they have been preying on travelers and destroying farms. Of late they have become increasingly bold, and have gone so far as raiding Nimalten City by night. White Hold has warned the people of the Pale that movements of armed troops will be viewed as an act of war, so he can’t afford to attack the Dremora, greatly weakening his forces, and starting a conflict with White Hold, who refuses to do anything against the Dremora.

So the Chieftain seeks the aid of the king of Riften. That’s where the player comes in. Adlemund is afraid of White Hold as well, and believes that the Queen would react negatively if his forces were to enter the area, he is also afraid to send humanitarian aid, since without soldiers to protect it it will easily fall prey to bandits, corrupt White Hold soldiers, or even the Dremora; he will send money to help get Nimalten City back on its feet once the fighting has ended. However he has connections, he can get aid from the Order of Oak and Thorn, Fighters Guild, and Order of the Silver Raven to help confront the Dremora menace. Were the Champion of Cyrodiil, a reputed Daedra-slayer to lead a small, elite war band of faction warriors and a few local men against the Dremora, they could reach the Dremora base without White Hold’s knowledge. Such a combination is also clearly not an aggressive movement against White Hold, Adlemund should easily be able to convince the other Nord rulers that Nimalten City is only defending itself, and make a joint effort to restrain Jsashe.

Everything is in place, and all that is left is the aid of Champion of Cyrodiil. When you arrive at Nimalten City, the war band will be waiting for you, and you and the Chieftain will assault the Dremora position. You may accompany the Chieftain back to Nimalten City or go on your own (wait to start the quest), as soon as you get near the city the quest will activate.

2. Into the Pale:

As you leave Riften, a find AI package will trigger for Seriene and she will move from her hiding place to locate the player. When she finds you will say, “What, you thought you were rid of me? I just didn’t want to go inside Riften…” if probed for more information she will simply say “Big things seem to happen around you, big things are economically beneficial to the smart people, I think I’ll stick around for some big things.” Seriene will now accompany you wherever you go, whether it is to Nimalten City or not, or even back to Cyrodiil.

3. Nimalten Besieged

You, Seriene, and the Chieftain (assuming you left right away), approach Nimalten City together, only to find the city being raided by dremora. A portion of the town has been damaged, and bodies and fires can be found near the location of the raid. Once in town you and the Chieftain go about the city and meet with leaders from the local guard, Order of Oak and Thorn, Fighters Guild, and the Order of the Silver Raven. Once you have met with all leaders, you must meet them and their forces atop a hill overlooking the city at the shrine of (insert deity) as the sunsets you will move out to the location of the dremora position. Once you reach their position, a run down old fort, you and the war-band enter and mop up the dremora, a relatively straight forward dungeon crawl (you will be able to have your men hold positions, and do maybe a few other neat tricks like drop barricades, we’ll worry about the details later). After you defeat the dremora you return to Nimalten City, and the Chieftain rewards you with some kind of heirloom. The Chieftain also tells you that you should journey to the other settlements in the Pale, “for the people of the Pale are a meek people, and the future looks bleak”.

After the Nimalten City conflict is done with, you must journey to Riverwood, Oakwood, as well as 2 minor un-map marked villages in the Pale to help them out. This may be done in any order which you choose.

4. Riverwood

Note: At Night in Riverwood there is a chance that two undead armies will march out and do battle against each other by moonlight. This will end however after you complete the Riverwood quest line.

You and Seriene head onwards to Riverwood. When you reach it you find a dilapidated city in a cold, windy mountain forest. Riverwood is located by a river, hence the name. Thus it is under snow. The city has 12-14 structures, along with the ruins of around 6. The ruined structures exist because Riverwood is located between two abandoned 2nd Era strongholds. One belonged to a Nordic Warlord, the other belong to the Akaviri invaders that controlled the Pale in times of old. Though they are both abandoned and derelict now, the spirits of their old rulers still wander their halls. Sometimes, on particularly dark nights, the undead warriors in both fortresses come out and battle in the streets of Riverwood, attempting to conquer the city once more.

Your merry little band, or more likely you, Seriene, and maybe Kulk, head into the Chieftains longhouse. When you enter the Chieftain is nowhere to be found. The Shaman approaches you and informs you a week ago the Chieftain was to be wed, but during the vows undead attacked the town. His bride was carried off to the Akaviri stronghold during the fray. Now, the Chieftain is completely devastated. He refuses to leave his chambers or even eat. The Shaman fears that a new Chieftain might have to be chosen if something is not done soon. The Shaman asks you if you could search the Akaviri stronghold and see if you can’t recover the bride’s wedding ring. He feels that some kind of finality may be enough to snap the Chieftain out of his stupor, or at least send him into a blood-rage and galvanize his will to defend the village against the Undead menace.

The player sets out to the Akaviri Stronghold, only to find that the door is magically sealed. Then, as if by providence, you hear a voice calling you to journey to the depths of the Old Nordic Stronghold, where you will find a way to break the seal. So the player journeys to the Nordic Stronghold and hacks his way through skeletons in Nord armor. When you reach the war-room at the top of the Stronghold, you are confronted by the ghost of an ornately armored Nord Warrior. He explains to the player that when the Nord warriors found their siege of the Stronghold in ancient times was not enough to defeat the Akaviri invaders, a powerful Shaman cast a spell to seal all of the Akaviri in the stronghold, that the living would never again pass through the doors of the stronghold. Unfortunately the Akaviri had a powerful Necromancer in their company. He cast a spell stealing the souls of the Nord warriors, and transformed his brethren into self-resurrecting spirits. Without their souls, the Nords have been unable to enter Sovngarde, and so have been curse to battle the Akaviri for all eternity.

The Warrior gives you a scroll that will shift you and your companions into spirits, so that you may pass through the gate and enter the Akaviri Stronghold. In return though you must journey into the highest tower of the Stronghold and shatter a magical piece of ice, that encased within holds the spirits of the Nord warriors, he says he thinks it should also shatter the spell and banish the Akaviri spirits into Oblivion as well, but if you betray him, he will haunt your sleep until you go back and shatter the crystal (in short there will be a small chance that he will spawn and try killing you while you sleep/cast some very nasty de-buffs on you). It’s also worth noting that by freeing the souls of the Nords, you will take all undead within the stronghold down to half-health, but they aren‘t killed...

So you head off to the stronghold, go into spirit form, smack around the undead, shatter the crystal (unless you’re stupid), then head down to the dungeons in search of whatever remains of the Chieftain’s wife. When you enter the dungeon, you are suddenly assaulted by exceptionally powerful Frost Zombies. It turns out that a White Witch has set up shop in the dungeons-- that explained what kept the Akaviri alive when the ice was shattered. Miraculously, you find the Chieftain’s bride, alive, well, but from a spell comatose-- only can she be awakened by her true love‘s kiss. But the plot thickens… on the corpse of the Witch is a letter sent from Whiterun. It was written by none other than Jsashe, the Witch Queen. Enclosed are orders to place a mind-control spell over the Chieftain’s bride, and when she kisses the Chieftain the spell will transfer to him, so that he is pawn to the Witch Queen.

If the player gets a journal update saying he must carry the Chieftain’s bride back to town (activate her body), and the screen will go black, then you will return in the town, with the day progressed a few days. Once back, the Shaman casts a counter-spell to remove the mind control spell, and the groom may kiss the bride and bring her out of her slumber. The Chieftain thanks you a thousand times, saying he can never repay you. Whenever you are in Riverwood, the Chieftain will offer a room in his long house to you. The real reward for this is that once you complete the quest line, you gain the spirit form/ethereal spell as a once a day power. What exactly it does is open for debate.

5. Oakwood

You reach Oakwood, peaceful, picturesque village in the Western forests of the Pale. It derives its name from a massive old oak tree located near the village. The town has 10-12 buildings. The Chieftain has a small Stronghold located on a hill overlooking the town. The town farms mostly to make a living, though there are some lumberjacks, and the town has a windmill and watermill. From there you journey to the Chieftain’s Stronghold up on the hill, only to be met by another Shaman… this can’t be good.

It turns out that the Chieftain was killed during the Oblivion Crisis. He had made a journey to Whiterun to beg Jsashe for protection against the Daedra, but to no avail. He was reported to have successfully crossed over the border back into the Pale, but died while crossing a bog. His body was not recovered. The Chieftain’s wife took control of the town’s future, only to fall ill and die shortly after taking charge. They left behind only one child, an infant son. To top matters off, Jsashe had the Council of Elders in the town disbanded, so the responsibility falls to the Shaman of choosing the new Chieftain, which obviously the town needs. The Shaman has of course, heard of the great Champion of Cyrodiil, and asks the player’s aid in testing the 3 candidates for Chieftain with 6 different tests, and seeks the player’s counsel on which to choose as the Chieftain. (Yes, you get to pick!) The details of the tests and candidates can be discussed on our forums, I’m short on ideas right now.

Once the new Chieftain has been picked, there are town’s folk that don’t like him for (reason X). The Shaman decides the best way to consolidate the new Chieftain’s power is to find the sword, helmet, and shield of the dead Chieftain. The Shaman sends the player out to the bogs to search for the body of the Chieftain, which should be in the general location of (landmark X). He also asks to see if any explanation of how the Chieftain died can be found by examining his body. You head out, find the Chieftain’s corpse, get the loot from it, and *gaspeth* find his body peppered with white-feathered arrows-- the kind that White Hold soldiers use… Coincidence? I think not.

You return and speak to the young Chieftain with the 3 heirlooms. In return for your help, he lets you keep one heirloom of your choice.

6. The 2 Un-Marked Settlements

These two settlements are very small, only around 3 houses, a communal Mead Hall, and a trade hall for each. The villages are controlled by clans, all big families.

You journey to settlement one, located out in a bog, and find that the place is haunted by banshees. There are not enough town’s folk to do anything but take cover, and as usual White Hold won’t do anything. The quest is very simple, wait until night time when the banshees come out, and wander around the perimeter of the town and kill 15 banshees. In return for this the patriarch of the clan will give you a 5 Flagons of powerful mead.

Once you reach the second settlement, you learn that the clan is exceptionally poor, but White Hold is taxing them just as heavily as they do everyone else. Time to pull a Robin Hood! You go to a nearby tower controlled by White Hold that serves as a base of operations for tax collectors. You have to sneak in (or beat your way in if you are so inclined), and steal the gold and valuables back for the clan. In return the clan will give you a small cut of the loot (which is really not much more than maybe 50 gold), and that is being generous for them (perhaps there can be some insulting dialogue for those who want to Role-Play villains, or the option to completely turn down the gold for the Goodie 2 Shoes types.

Up next:

4. The Treachery of Whiterun!
Featuring knights in shinning armor! Rebels! Creatures of the Night! Sorcerey! Treachery! and Secrets!
11.11.2006 06:41 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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the Order of Oak and thorn needs to be revised, as you know but apart from that I like it Good job!

But looking again please change anything refering to the PC as champion of Cyrodiil, as we decided that by default in the MQ the PC can do it at any time, but in a seperate plugin it enables it only after the PC has done the OB MQ.
11.11.2006 06:46 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
the Order of Oak and thorn needs to be revised, as you know but apart from that I like it Good job!

But looking again please change anything refering to the PC as champion of Cyrodiil, as we decided that by default in the MQ the PC can do it at any time, but in a seperate plugin it enables it only after the PC has done the OB MQ.

Thanks, but about the MQ, the plugin will let you skip to the end of the Mq. Here's the thread Mq

EDIT:
from the old thread
quote:

Alright, after discussing the matter here with the Skyrim for Oblivion team, and internal discussions with other team leaders, this is what we will do:
1)The Skyrim for Oblivion Mainquest will require completion of Oblivion's Mainquest to begin, however Skyrim can be entered before the Oblivion Crisis is over.
2)Because everyone complains about not wanting to have to beat the Oblivion Mainquest again, we will include a plugin with Skyrim, that when active, alters a line of script telling the game that the Mainquest has already been beaten, and progressing events to the point just after the Avatar of Akatosh appeared. This way people who don't want to don't have to beat Oblivion with every character to play Skyrim.

This is final, I'm the project leader, and I'm in charge of the Mainquest. Both sides win this way, Skyrim takes place after Oblivion, but the primary complaint against that, not wanting to beat the MQ again, is solved.


I'm turning in for the night, talk to all you guys later.

This post has been edited 2 time(s), it was last edited by Siegfried: 11.11.2006 07:13.

11.11.2006 07:11 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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quote:
Originally posted by Siegfried
quote:
Originally posted by The Old Ye Bard
the Order of Oak and thorn needs to be revised, as you know but apart from that I like it Good job!

But looking again please change anything refering to the PC as champion of Cyrodiil, as we decided that by default in the MQ the PC can do it at any time, but in a seperate plugin it enables it only after the PC has done the OB MQ.

Thanks, but about the MQ, the plugin will let you skip to the end of the Mq. Here's the thread Mq

EDIT:
from the old thread
quote:

Alright, after discussing the matter here with the Skyrim for Oblivion team, and internal discussions with other team leaders, this is what we will do:
1)The Skyrim for Oblivion Mainquest will require completion of Oblivion's Mainquest to begin, however Skyrim can be entered before the Oblivion Crisis is over.
2)Because everyone complains about not wanting to have to beat the Oblivion Mainquest again, we will include a plugin with Skyrim, that when active, alters a line of script telling the game that the Mainquest has already been beaten, and progressing events to the point just after the Avatar of Akatosh appeared. This way people who don't want to don't have to beat Oblivion with every character to play Skyrim.

This is final, I'm the project leader, and I'm in charge of the Mainquest. Both sides win this way, Skyrim takes place after Oblivion, but the primary complaint against that, not wanting to beat the MQ again, is solved.


I'm turning in for the night, talk to all you guys later.


Actaully the decision was re decided after you left. The reason why it can't just "Skip to the end" is that people still refer to you as the Champion of Cyrodiil and the PC can't do the Cyrodiil MQ. Your still getting your way, but this way there is less Dialouge and Quest bugs.
11.11.2006 07:18 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
Actaully the decision was re decided after you left. The reason why it can't just "Skip to the end" is that people still refer to you as the Champion of Cyrodiil and the PC can't do the Cyrodiil MQ. Your still getting your way, but this way there is less Dialouge and Quest bugs.

Actually now that does not let me get my way. I wanted the Mainquest beaten so that I didn't have the [censored] Daedra screwing with my plotline. Also, skipping to the end you will THE Champion of Cyrodiil, and there are not going to be bugs caused by it.

I don't recall seeing anything about this in the core either, I know I didn't ever have anything to do with it. Also, I don't appreciate it when people mess with my claims.
11.11.2006 15:31 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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Nothing regarding the MQ was re-discussed, the decision stays, the OB MQ must be completed (or skipped by a plug-in) in order to play the Skyrim MQ.
11.11.2006 18:30 Psychotic is offline Send an Email to Psychotic Search for Posts by Psychotic Add Psychotic to your Buddy List Add Psychotic to your Contact List View the MSN Profile for Psychotic
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If we have the other way around people can both play the Cyrodiil one first and not have to finish it. If we do it the other way it skips to the end, but it means people can't play the OB MQ first.

Your questline can still work with the Daedra on this side, it's just all the minor things when people call you "Champion of Cyrodiil". Also if we go this way, more partys are pleased, you still get your way and I still get my way.
11.11.2006 19:05 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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quote:
Originally posted by The Old Ye Bard
If we have the other way around people can both play the Cyrodiil one first and not have to finish it. If we do it the other way it skips to the end, but it means people can't play the OB MQ first.


As I recall in the MQ thread, the prmiary reason for people not wanting to play through Cyrodiil's MQ to play Skyrim's was because they had no desire to do the Cyrodiil MQ at all, because it sucked...

quote:
Originally posted by Green @nt1-n00b
nope cause MQ Oblivion just plain and simply sucks why force players to play through it?


quote:
Originally posted by KuKulzA
as for not having to finish the Oblivion MQ first, I think the only reason that would be is because people don't want to do it again, they are too lazy... well that's too bad...


quote:
Originally posted by Krisi-_
the Main-Quest is just bad atleast thats why I dont play it
11.11.2006 19:48 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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Yeah I know that, but it still gives people the option to play it, like me.
11.11.2006 19:50 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Id say the player should be around halfway the mq, persoanlly I never stick with a character, I create a new one every week, so I end up with 10 characters around lvl 15, only one of them has completed it and aprroximatly 4 are halfway, id like it if those 4 could go aswell.

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11.11.2006 19:55 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
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quote:
Originally posted by Siesta Guru
Id say the player should be around halfway the mq, persoanlly I never stick with a character, I create a new one every week, so I end up with 10 characters around lvl 15, only one of them has completed it and aprroximatly 4 are halfway, id like it if those 4 could go aswell.


See you understand where I am comming from Good job!
11.11.2006 20:05 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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You do the same? :D

Finnally someone who understands my *strange* behaviour Rocking Banana

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11.11.2006 20:07 Siesta Guru is offline Send an Email to Siesta Guru Search for Posts by Siesta Guru Add Siesta Guru to your Buddy List
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I've got the same million character problem, but you can still go into Skyrim without beating the Oblivion Mainquest. And even if we do it your way TOYB, the questline is still going to be for high level characters...
11.11.2006 20:09 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List
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quote:
Originally posted by Siegfried
I've got the same million character problem, but you can still go into Skyrim without beating the Oblivion Mainquest. And even if we do it your way TOYB, the questline is still going to be for high level characters...


Meh, I'm a big fan of TGM Wink But the thing is I get bored and I switch between quests a lot. My way everyone wins.
11.11.2006 20:15 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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