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Alasdair
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I'm no texturing expert but those normalmaps look fine to me.
quote:
Originally posted by cow1787
Also, are you using a different snow texture from the default Oblivion snow?

We are using the default Oblivion snow. We do have a few other snow textures but they are all a little too bright (especially with HDR/Bloom on).
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cow1787
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Ah, ok.

You should be able to plug whatever texture you want in with them I guess in NifSkope right? I just threw a snow one in there just in case, it'll most likely be blown out as well.

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Alasdair
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Your snow texture looks fine - it's just that most of the other ones we have are basically brilliant white.
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cow1787
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I was just looking in the Job Priority topic and realized....it says Rune Stones, not all the stones. Though, I'm still assuming you'd like all of em right? If not, sorry, haha. I'll be working on the RUNE STONES next for sure.

Is says use any "runic" font? But that you use the Elder Futhark font? Is this an actual font I can install? If not, I can just recreate them from the wiki or whatever.And does it matter what it says? Just throw random letters in? The Bloodmoon Rune Stones look like the same design on all of them (same texture), we can definitely make each one unique if you want.

Edit 2008.07.10 03:19:
And oh yeah, forgot to post pics of the stones with the normal and spec on em.



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Siegfried
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They look very good overall, though I think the snow still looks a bit too jaggedy in places. That's my only complaint though.

About runestones, it doesn't matter so much what you put on them. If you want to put messages in runes on there that would be great, simple little rhymes or verses. A couple with actual Elder Futhark letters, and then a few with a design ala Bloodmoon would be fine.
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Really nice rocksGood job!

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cow1787
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quote:
Originally posted by Siegfried
They look very good overall, though I think the snow still looks a bit too jaggedy in places. That's my only complaint though.


Yeah I know what you mean about jaggy. It's on purpose though. Here's just a couple refs I used. They show how rocks with very steep sides hold the snow on top. and it is pretty jaggy. So I tried replicating that as much as I could. Did it work? I don't know, but I thought it was better than the snow blobs that were used originally.

http://sitka2.com/pblog/images/BuSnow3_small.jpg


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Alasdair
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I think they look good as they are. The textures look really great, especially on the darker rocks. Good job!

If you want to do some stones with runes, you can use the font I've attached.

Attachment:
7zfuthark4.rar
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cow1787
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Sweet, exactly what I was hoping for. Thanks Alasdair!

Edit 2008.07.11 04:32:
Oh hey, hold off on the previous snow rocks for now if anyone is importing them. I'm not 100% with that snow. I may have gotten it to look better, will post pics when I mess around with it more.

Edit: Okay, here's some screens. let me know. going ahead and throwing up this OBJ  [Mirror] as well.



Download OBJ.

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Siegfried
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I like it, you keep the more natural look, but the edges have been smoothed out somewhat more. Cool cow Good job!
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Senten
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Very nice rocks cow! Yes

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Great rocks. Will look really cool in game. Good job!
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cow1787
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Thanks guys, here's the first shot of one of the rune stones. It's not final, just thought I'd work on it some before I go out tonight.

It's a nordic proverb I found off of www.elderscrolls.com.pl in the Futhark font: Even moonlight fades



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This post has been edited 1 time(s), it was last edited by cow1787: 19.07.2008 07:57.

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MarcusAurelio
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I like what I see. Good job!

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The Old Ye Bard
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"Mother Kyne cries for Father Shor" would be a good line to slap on a rune stone.
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Siegfried
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SOOOoooooo shiney Eek 2 Applause
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Wow really nice rune stones,very "celtic". Good job!

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Alasdair
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Wow looks great! Would you mind doing versions with red and green runes as well?
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cow1787
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quote:
Originally posted by Alasdair
Wow looks great! Would you mind doing versions with red and green runes as well?


I can definitely do that. But as for now, here's the 2nd Rune Stone. Based off the style of real nordic runestones. They don't take long so I hope to go ahead and knock these out in the next couple of days at the latest. I still need to go back and work on the seams. Just trying to get the layout of the text for now.



Edit 2008.07.16 05:57:
3 colors, two more stones.
2 stones left, still need to add the additional 2 colors to the first two.
Also, a shot of how they look without the glow at the bottom.



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This post has been edited 3 time(s), it was last edited by cow1787: 19.07.2008 07:57.

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They'r fantastic man!! :D

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I think the new one with the cross is my favorite yet, and they look really cool without that glow too. Worth uploading as a fourth variation I think.
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Surely if you tweak the glow map right you could have them without glow during the day and with the glow at night. I think that would be rather cool.
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quote:
Originally posted by nick_op
Surely if you tweak the glow map right you could have them without glow during the day and with the glow at night. I think that would be rather cool.


Nice stuff in anycase. But my first thought was on/off as an activation. Again good work.

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cow1787
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Thanks guys. Yeah I have to check to see how to set up the glow maps (it's just it's own map with _g at the end right?), so you should be able to turn it on and off I assume.. The normal diffuse is the Off state with no glow.

And yes, I'm pleased with how the cross stone came out. I'm trying to get some variation in design between all of them so they aren't all the same design just on different stones.

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quote:
Originally posted by cow1787
(it's just it's own map with _g at the end right?)

Yes that's how its handled.
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Don't forget that you can actually put colours in glow maps. They don't need to be grayscale.

I believe there is a setting that has to be changed in the .nif to activate the glow maps.
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Yep, those are 3 different colored glow maps. But...can you change the color in NifSkope? If so, we'd really only need 1 grayscale glow map per stone rather than 3, which would save on texture load, file size, yadda yadda.

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It might be possible by changing the emmisive colour, but that might change the colour of the whole thing.
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Alright, rune stones are done:


Stones need to be imported, resized, and exported. I may try and get the exporter working, realized I had a copy of max 8 still installed. So if I do, I should be able to scale myself and at least get a starter .nif for anyone to work with in NifSkope. But for now someone else still has to do it. :D

Download .OBJ  [Mirror] and textures  [Mirror].

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This post has been edited 1 time(s), it was last edited by cow1787: 19.07.2008 07:56.

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They look great cow, I can't wait to start adding these to some of our villages and forests.
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Thanks, can't wait to see them in said villages and forests.

And now, here's my first go at a plant in over a year. I made some harvestable plants as well for when I worked on Fallen Earth, and they're "meh". So I may make a few, and then later on go back and change some stuff on them if I don't 100% like it. But we'll see.

And oh yeah, I did import a couple of other plants in to get the scale decent. So you probably won't have to tweak that too much unless you wanted these things to be giant mushrooms or something. But they should be able the size of the others. Still needs the rest of the export treatment as usual.

Jackolantern Mushrooms


Download OBJ and textures: Skyrim_CW_JackoShroom001.rar  [Mirror].

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This post has been edited 1 time(s), it was last edited by cow1787: 19.07.2008 07:51.

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Alasdair
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Awesome work! Those are exactly what we need. =) I'll get them and the rocks in-game as soon as I can.

Edit 2008.07.27 20:23:
I decided to stop being lazy and import these into the game today, maybe I'm doing it wrong but none of the objects seemed to have any UV data. Confused
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None? At all? That doesn't really make sense, haha. hmmmm, I have no idea...

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Alasdair
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I can remap them, but I was thinking maybe you missed an option in the obj export dialog or something like that. Maybe you could try exporting them as 3ds files, I usually use those for importing and exporting between modeling apps.
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Pretty nice mushroom :)

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quote:
Originally posted by Alasdair
I can remap them, but I was thinking maybe you missed an option in the obj export dialog or something like that. Maybe you could try exporting them as 3ds files, I usually use those for importing and exporting between modeling apps.


Yeah maybe so, I'll give it another go, along with the 3ds.

Edit 2008.07.30 05:45:
I imported my OBJ in and the UVs looked fine. But I went ahead and added a 3ds as well to the Rar, so give it a try I guess. I've checked all of mine, imported all as OBJ and checked UVs, all look fine to me. So this link is just to test the plant.
-Download-

Also, here's what my import settings look like for OBJs:


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I was able to get the 3ds working in game, here's a screenshot of it in action. (please ignore all the pink :) )
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Awesome. Yeah I'll probably work on that one a bit more. I'll get everything else in 3ds format and start looking at another plant :)


Edit 2008.07.31 05:14:
An update of the previous exports now including a .3ds
- Stones001.1
- RuneStones001


Edit 2008.08.10 19:45:
Just a quick update of why I haven't gotten anymore plants yet. I'm currently trying to work on some portfolio pieces so I can apply for a new job, so that's kind of on top of the to-do list right now.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Skyrim for Oblivion » Skyrim Visual Development » Cow's Model Thread

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