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cow1787
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Cow's Model Thread Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I'll post my completed and updates for wip models here from now on.

I'll also post ideas I've got so everyone can discuss, and if anyone comes up with a request for me, just let me know.

Recent updates for the palisade tileset can be found here:
[REQ/WIP] Palisade tileset



Now for an idea I have...Since Skyrim is covered with snow, what do you all think about snow mounds? Now you may say "we can make these mounds with the terrain, but they wouldn't really be mounds, they'd just be hills with snow on it. My idea is to have an actual 'snow mound' model, much like a rock except a lot smoother, and 1 texture (snow). There would also be no collision on these mounds, or atleast the collision would be placed inside of the object (no gravity/havok as well). This would allow you to be able to place the snow mound wherever you like, it'd also allow you to run through the snow as if it were deep (feet go through it). And with the collision placed inside of the model, you'd still have the appearance of walking through the snow, but if the mound is too large, your character will walk on the collision and go over it (walk up the snow mound rather than sinking inside of it).

The only fault with this is that since your feet would somewhat go through the model, it may look glitchy, especially since you don't have footprints to leave your mark on the ground.

If this is too much description and not enough visual, I'll whip something up as quick as I can to show you. But if you do understand, interested in the idea?

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The Old Ye Bard
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Try your idea out, also make an alpha fade-out around the base so it blends in well with the terrain.
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cow1787
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I don't believe an alpha will work with this. If I were to make an alpha around the base, so it'd fade..and you set the model on the terrain where the alpha 'blends' into the ground, it'd kind of look like the model was floating rather than blending. That's why I would suggest just a leveled out base and then strategically place it so it blends in. Here's some screens..

Now I could try to have a more leveled base (mine still is a little 'bumpy') and have the alpha just around that leveled outter ring, might still look weird though, but I'll give it a try.

I only made 1 model, both the thin and tall models are the same just scaled. Since you can scale in the CS, you'd be able to make whatever size mound you'd see fit.

My first quick model showing collision:


Second model showing a leveled out base:


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Cool, these will be great for the wilderness.

Oh, and because you've reminded me about a specific model, could you please make a Snow mound cave entrance? (like the one in BM)

If you could whip something up, that'd be great.

TOYB
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cow1787
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You all will probably stone me to death because of this but...Oblivion is the first Elder Scrolls game I've played. :hides:

Besides me shamefully admitting that, of course I can make the cave entrance. If you want it like the one in BM, can I get a screenshot of how it looks? Else I'll be blindly making it up as I go.

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quote:
Originally posted by cow1787
You all will probably stone me to death because of this but...Oblivion is the first Elder Scrolls game I've played. :hides:

Besides me shamefully admitting that, of course I can make the cave entrance. If you want it like the one in BM, can I get a screenshot of how it looks? Else I'll be blindly making it up as I go.


Well basically it is a mound of snow with an entrance in it. Also it did also come with a Fur rug door (A Fur rug with a wooden beam at the top) so if you could make that aswell you'd be a legend Good job!

Cheers,

TOYB
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Psychotic
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The mounds are a great idea, good job! Rocking Banana
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cow1787
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quote:
Originally posted by The Old Ye Bard
Well basically it is a mound of snow with an entrance in it. Also it did also come with a Fur rug door (A Fur rug with a wooden beam at the top) so if you could make that aswell you'd be a legend Good job!


Gotcha, I'll have it some time today hopefully.

And thanks Psychotic.

(And if you haven't figured by now, I found out the problems to my computer...the power supply, doh! It's too small for all my hardware stuffed in there, such a noobie mistake. But I've got it worked out, that's why I've been able to work on things since yesterday, joy!)

Edit 2006.12.13 23:00:
Ice cave:


Hope that's what you were looking for. I couldn't find a fur texture, so I took the tent texture for the 'rug' which can be replaced once a fur texture is done.


As for the other models that I've been working on, haven't gotten them into the game yet because I still have to reinstall 3dmax, the CS, and well...Oblivion. So it still may be a while before I get all that done, but who knows.

That ice cave is also sporting a new snow texture I've been fiddling with. I'm only aware of 1 completely snow texture that oblivion has, and I dislike it; and I'm not sure if you guys have made your own snow texture yet, or if you were planning on it. It kind of looks plain white in that picture up there, but it's got some actual snow detail in it that I'll have to bring out more. A normal map can enhance that aswell.

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The Old Ye Bard
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quote:
Originally posted by cow1787
Ice cave:
http://img.photobucket.com/albums/v21/cow1787/icecave01.jpg

Hope that's what you were looking for. I couldn't find a fur texture, so I took the tent texture for the 'rug' which can be replaced once a fur texture is done.


As for the other models that I've been working on, haven't gotten them into the game yet because I still have to reinstall 3dmax, the CS, and well...Oblivion. So it still may be a while before I get all that done, but who knows.

That ice cave is also sporting a new snow texture I've been fiddling with. I'm only aware of 1 completely snow texture that oblivion has, and I dislike it; and I'm not sure if you guys have made your own snow texture yet, or if you were planning on it. It kind of looks plain white in that picture up there, but it's got some actual snow detail in it that I'll have to bring out more. A normal map can enhance that aswell.


That's just what I needed Good job!

When you finish it please upload it so I can get it in Solstheim :)
13.12.2006 23:03 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Nice work! Good job! Good job!

Rocking Banana
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Psychotic
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Sweet! Rocking Banana

For the snow texture I suggest using the default OB snowy land texture as the entrance will need to blend in with the land under it.

Edit: Of course a new snow texture wouldn't hurt either. Bloodmoon had a few snowy land textures actually, some variety is always nice.

This post has been edited 1 time(s), it was last edited by Psychotic: 13.12.2006 23:12.

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cow1787
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Yeah, I was going for an entirely new snow texture set, but you can of course mix a new set with an old set. Here's an updated texture version:



The ground is using 2 different textures.

-Just snow, like the one the cave is using
-Dirt&grass with snow, which I just modded a cheydinhal texture. Also have a 'grass with snow without dirt version' which is also another modded cheydinhal texture

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Psychotic
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Ah, very nice. Yes

The snow textures look excellent. Good job!

Check your PMs btw. :)
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cow1787
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Oh yeah, if anyone wants to get a hold of me on messenger, I'm always on.

aim: cow1787
msn: cow1787@hotmail.com



As for an update, I now have OB and 3dmax installed...but I was having problems with windows that I couldn't fix so after almost 5 hours of reformatting, reinstalling windows, and reinstalling all my software...I noticed that I forgot to backup all the work I've done thus far for you guys (which luckly I just started last week and isn't that much). But since I know what needs to be done it shouldn't take that long to redo. And I should hopefully have it in-game-able (?) by tomorrow.

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The Old Ye Bard
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Sorry to hear about the lost work...last night I had done four of my caves and didn't save and I lost all of that work, I know how you feel.

Anyway it's good to hear that your going to get right back on track Good job!
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quote:
Originally posted by The Old Ye Bard
Sorry to hear about the lost work...last night I had done four of my caves and didn't save and I lost all of that work, I know how you feel.

Anyway it's good to hear that your going to get right back on track Good job!


I was already wondering why you didn't finish in the hour you told us Tongue

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The Old Ye Bard
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quote:
Originally posted by Siesta Guru
quote:
Originally posted by The Old Ye Bard
Sorry to hear about the lost work...last night I had done four of my caves and didn't save and I lost all of that work, I know how you feel.

Anyway it's good to hear that your going to get right back on track Good job!


I was already wondering why you didn't finish in the hour you told us Tongue


There all finished now, I just made them directly into the Solstheim file so I can't upload them.
16.12.2006 21:13 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Ah ok, good work then :D

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Well after modelling all day I got tired of it, so I decided to do some new landscape textures. These are basic grass, dirt and grass, dirt, as well as some of the main roadstone textures with snow on them. It's like a light snow, not too thick where you can't see anything anymore. These don't overwrite any OB textures.

Comes with texture and normal maps
1024x1024
All tileable

Download:
http://www.hibirddesign.com/files/MarksWork/Landscape_Textures.rar

Screens:




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It's too late to use them on Solstheim, but we could definitly use these in Skyrim Good job!

Could you please upload the snow entrance once you're finished? Thanks.

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 17.12.2006 01:58.

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Yep that's next on my list to redo. Do you want the one mound or do you want a couple variations? Also, do you want the fur door seperate?

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The Old Ye Bard
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quote:
Originally posted by cow1787
Yep that's next on my list to redo. Do you want the one mound or do you want a couple variations? Also, do you want the fur door seperate?


The fur door needs to be seperate, a few variations of the exterior mound would be good. Also could you make an interior version of the fur rug aswell? That would come in handy Wink

Also once yor finished there is a few more jobs that need to be done, one being to make Castle Karstaag.
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Interior version as in a door as well or one for the floor?

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The Old Ye Bard
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quote:
Originally posted by cow1787
Interior version as in a door as well or one for the floor?


For the interior of the cave entrance, as it would look differnt because of where it is connected to the top of the cave, etc.
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by cow1787
Interior version as in a door as well or one for the floor?


For the interior of the cave entrance, as it would look differnt because of where it is connected to the top of the cave, etc.

You don't really need two versions, one rug was used in BM both for the exterior and interior.
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Alright, check to see if all this works.

Download:
http://www.hibirddesign.com/files/MarksWork/Ice_Cave.rar

Has two meshes, cave and fur door. Also has 2 fur textures. One brown fur, one brown fur with snow on it. Currently the rug has the snow one enabled, except when I opened it in the CS it didn't show up, so I'm not sure what that was about...Oh and I haven't made the fur normal map yet

I'll get the other rug interior door done tomorrow. And any variations that you're interested in.

As for the gate and everything else that's on my list that I've started and haven't finished yet, always tomorrow as well. Got more than I thought I would get done today (redid everything I lost and got most in game). But now I'm burned out for the night, haha.

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Models look good, but they are close to black in Nifscope, I think it's something to do with the mesh shading (I forgot the name of the technique) it'll probably be the same in-game.
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That's how everything has been for me in Nifskope. The wooden fort, the cave...everything looks black in nifskope except you can see the texture when you rotate to get the light just right... but it looks fine in the CS which should hopefully mean it'd look fine in the game.

All the normals on the mesh itself are fine, it's just when it goes into nifskope...

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The Old Ye Bard
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quote:
Originally posted by cow1787
That's how everything has been for me in Nifskope. The wooden fort, the cave...everything looks black in nifskope except you can see the texture when you rotate to get the light just right... but it looks fine in the CS which should hopefully mean it'd look fine in the game.

All the normals on the mesh itself are fine, it's just when it goes into nifskope...


Very strange if it's working fine in the CS...are you sure you didn't have bright light on in the CS when you tested it?
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I have whatever comes on when it starts. The only thing I know how to do in the CS is find my models, throw them in the render view, and move them around. Passed that, I get lost. But I don't think so, the only lights were the game lights.

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quote:
Originally posted by cow1787
I have whatever comes on when it starts. The only thing I know how to do in the CS is find my models, throw them in the render view, and move them around. Passed that, I get lost. But I don't think so, the only lights were the game lights.


Press "A" to turn from normal light to bright light. Also I do reccomend you learn some of the CS basics, just so you can appropriatly place your models, and put them in a scene, etc.

A good place to learn is the CS Wiki.
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I do know the basics. As in importing/creating new models and their info, placing, rotating, scaling models, etc. But npcs I know nothing about. I did the dungeon tutorial on the wiki way back when it first came out, that's when I learned the basic controls of the CS.

I've made test areas in the CS to practice with new models but it's in the Cyrodiil world, don't know how to make a new world space. I've only connected 1 interior to an exterior house, and that didn't come out too great.

But I'll take a look at the wiki and browse over some stuff every now and then.

But as for the bright light, it wasn't turned on when I was testing these new models, and I was able to see the texture fine.

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17.12.2006 05:43 cow1787 is offline Send an Email to cow1787 Homepage of cow1787 Search for Posts by cow1787 Add cow1787 to your Buddy List AIM Screen Name of cow1787: cow1787 View the MSN Profile for cow1787
The Old Ye Bard
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Yeah I had a look in the CS aswell and they are fine in the CS...this is definetly something to post on the Nifscope forums...

Anyway what are you up to now? I'd really like to see you make Castle Karstaag as it is much needed, and doesn't need interior pieces made (We'll just re-use the Ice cave pieces).
17.12.2006 05:49 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
cow1787
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Got to get the Palisade fort gate (with static opened doors) into the game. I could do it tonight but the process just takes too long and is boring, so I'll do it tomorrow when I'm rested.

Uhh...I've had a few requests for other things but I can't remember, I need to write stuff down..or save links..

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17.12.2006 06:10 cow1787 is offline Send an Email to cow1787 Homepage of cow1787 Search for Posts by cow1787 Add cow1787 to your Buddy List AIM Screen Name of cow1787: cow1787 View the MSN Profile for cow1787
The Old Ye Bard
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quote:
Originally posted by cow1787
Got to get the Palisade fort gate (with static opened doors) into the game. I could do it tonight but the process just takes too long and is boring, so I'll do it tomorrow when I'm rested.

Uhh...I've had a few requests for other things but I can't remember, I need to write stuff down..or save links..


I believe Psychotic asked you about the Whiterun architecture set, and I also asked you previously about doing a Easter Island head type thing.

I suggest using note book programs that pop-up when you log on to keep yourslef organised, it's what I use Wink
17.12.2006 06:14 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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No new interiors for karstaag? What about the fancy bedroom, throneroom, and dining room? You'll also need torches, blue fire, and the chandelier.

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cow1787
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I have no clue what the Karstaag is or looks like. No one would be able to get me screenshots of the thing would they?

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17.12.2006 06:27 cow1787 is offline Send an Email to cow1787 Homepage of cow1787 Search for Posts by cow1787 Add cow1787 to your Buddy List AIM Screen Name of cow1787: cow1787 View the MSN Profile for cow1787
The Old Ye Bard
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quote:
Originally posted by cow1787
I have no clue what the Karstaag is or looks like. No one would be able to get me screenshots of the thing would they?


I'll get you some concept art: bm_karstaag02 | bm_karstaag | bm_karstaag_start | 187_s.
17.12.2006 06:41 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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Karstaag will need a new interior tileset, the ice cave one won't do. Also, there's lots of (interior) concepts on The Imperial Library.

This post has been edited 1 time(s), it was last edited by Alasdair: 17.12.2006 22:19.

17.12.2006 22:18 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List View the MSN Profile for Alasdair
The Old Ye Bard
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quote:
Originally posted by Alasdair
Karstaag will need a new interior tileset, the ice cave one won't do.


If you look at the actual ingame pieces of Karstaag's interior they are almost exactly the same as the Ice cave set pieces.
17.12.2006 22:20 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List View the MSN Profile for The Old Ye Bard
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