End of This project |
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
Hello all.Bad news..WIX is so inactive,and long time no see.I called he
in mobile,but he don't answer.And this project too big for me.
I'm planning,im and my friend make a Summerset Isle's project in
Silgrad.Of course we share our new stuffs.I sent a pm to Razorwing.Im
waiting..
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.05 21:57 |
|
|
wix
Knight
Registration Date: 2008.05.02
Posts: 85
|
|
if I remember I sad that I will active in summer holiday it will be
After 1 week so pls hang on . I have to write tests ... |
|
2008.06.05 22:20 |
|
|
Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,307
Location: Not in hiding anymore
|
|
for the love of god, think
about what a project is. a project is not a nifty idea, a project is
not the will to make some models, a project is not something you do
over the weekend for a kick. a mod project, especially something on the
scale of a province, is a commitment and a responsibility. obviously,
you have a connection to the powers that be, which allowed you to get
this board (and into BC) with little planing, not to mention no
progress. that however is not the way to mod.
what was this project? it was an idea. it wasn't even a well thought
out idea, judging by the complete lack of information available on it.
there was no structure for development, just nebulous fantasies turned
flora. if you wanted to model flora you should have joined one of the
other projects. had this project been posted on the official forums you
would have goten a generic version of the classic 'omg I wunto make a
TC lol' reply. instead, you posted it here, and get a nifty customized
one from me.
consider, for a moment, what it would take for you to make a summerset
isle mod. a hightmap, first of all. then presumably models and
textures. then hundreds of cells would need to be populated, dozens of
cities and towns build. then come the interiors -- no procedural
generation to save you here. then NPCs, and quests, and countless hours
testing the whole damn thing. even with the most half ass-ed vanilla
asset using cookie cutting work process, this is a tremendous task. and
even after admitting that this was too much work you expect to make
Summerset with a friend? consider then the additional effort it would
take to make a real summerset mod, one that does not reuse vanilla
resources and does the elven homeland justice.
there are more then enough projects to satisfy your fancy. I suggest
you join one of them and get some experience. then consider whether
your ideas are plausible, and, more importantly, worth it.
__________________
Mongati HoonDing tiavo; li-mansao einei diang.
|
|
2008.06.05 22:48 |
|
|
Gez
Warder
Registration Date: 2006.06.19
Posts: 41
|
|
quote: |
Originally posted by SentenAnd this project too big for me.
I'm planning,im and my friend make a Summerset Isle's project in Silgrad. |
Good luck. Summerset Isle is definitely going to be less big than Tamosh, whatever that is...
|
|
2008.06.05 23:03 |
|
|
Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
|
|
quote: |
Originally posted by Lady Nerevar
for the love of god, think
about what a project is. a project is not a nifty idea, a project is
not the will to make some models, a project is not something you do
over the weekend for a kick. a mod project, especially something on the
scale of a province, is a commitment and a responsibility. obviously,
you have a connection to the powers that be, which allowed you to get
this board (and into BC) with little planing, not to mention no
progress. that however is not the way to mod.
what was this project? it was an idea. it wasn't even a well thought
out idea, judging by the complete lack of information available on it.
there was no structure for development, just nebulous fantasies turned
flora. if you wanted to model flora you should have joined one of the
other projects. had this project been posted on the official forums you
would have goten a generic version of the classic 'omg I wunto make a
TC lol' reply. instead, you posted it here, and get a nifty customized
one from me.
consider, for a moment, what it would take for you to make a summerset
isle mod. a hightmap, first of all. then presumably models and
textures. then hundreds of cells would need to be populated, dozens of
cities and towns build. then come the interiors -- no procedural
generation to save you here. then NPCs, and quests, and countless hours
testing the whole damn thing. even with the most half ass-ed vanilla
asset using cookie cutting work process, this is a tremendous task. and
even after admitting that this was too much work you expect to make
Summerset with a friend? consider then the additional effort it would
take to make a real summerset mod, one that does not reuse vanilla
resources and does the elven homeland justice.
there are more then enough projects to satisfy your fancy. I suggest
you join one of them and get some experience. then consider whether
your ideas are plausible, and, more importantly, worth it. |
I agree with Lady N, there is absolutely no need for this. I pulled
some strings for you to get this project on-board Senten, dont let me
down. Either keep this project and actually start working, or come back
to the Marsh full time.
Unfortunately for you those are really the only options at the moment,
because I doubt very seriously that Razorwing will grant removal of
this project and the addition of another just because you "can't do it".
I told you from the beginning that being a leader is a lot harder than you could realize, and "lo and behold" I was right.
Dont abuse your "power" mate, just settle your issues and think rationally.
__________________ Member of -
TES IV: Black Marsh - Leader
TES IV: Skyrim
TES IV: Vvardenfell
TES IV: Valenwood
Akavir Project - Lore Master
Any help in Black Marsh and Valenwood would be great.
This post has been edited 2 time(s), it was last edited by Tlo1048: 2008.06.05 23:29.
|
|
2008.06.05 23:28 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
We dont have nothing guys and we thinking.We see the guys in the bc
isn't like this mod,because its not in the lore.We have much
experience,we are the best modders in Hungary.We do not want to bring
shame the Silgrad Tower.So we wanna make a new project,the Summerset
Isle's.We share our new files and the old too.
We have 3 member yet and we are REAL modders.
Just remember it:When I'm join to Black Marsh,i got Seafalls.I made it
in 2 days.Next city,Stonewastes.I made it in 1,5 days.Next
city,Chasepoint.I made it in 3 days.That's 6,5 day.I HAVE MUCH TIME FOR
EVERYTHING.But the Tamosh is REAL big.Thats bigger than Black Marsh,or
Valenwood,or Elsweyr.We don't a green modders.We just wanna working on
an other project,what matches in Silgrad Tower.And we make a REAL
Summerset Isle's mod.
The old Mystic World of tamosh:
We made this in 30-40 day.300 mb fully unique stuffs!!!So what do you
say?We are great modders,just we wanna make an other project.That's it.
EDIT:Btw we already have a Summerset Isle's heightmap.
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
This post has been edited 2 time(s), it was last edited by Senten: 2008.06.06 08:38.
|
|
2008.06.06 08:27 |
|
|
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,199
Location: (Trying to steal the older cat's feel-good-sugar)
|
|
quote: |
Originally posted by Senten
We dont have nothing guys and we thinking.We see the guys in the bc
isn't like this mod,because its not in the lore.We have much
experience,we are the best modders in Hungary.We do not want to bring
shame the Silgrad Tower.So we wanna make a new project,the Summerset
Isle's.We share our new files and the old too. |
You clearly don't know the background of the modding history of the
Summerset Isles; there has been what, three mods for it already?
(that's just within the BC network, I'm certain there was a few extra
elsewhere) and each of them have failed, and judging by how quickly
this has, and the reasons why, it's destined to be another failed land
of the Altmer.
__________________
"Don't tempt me otherwise Daemon, for I will strike you down where you stand."
The defiant Bosmer said in punk-tones.
|
|
2008.06.06 08:40 |
|
|
DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
|
|
What you've put forth is your modding capability, which can be
excercized well in another already established project. What creating a
new project would test would be your leadership capability, and I have
to ask why it is you want to create a new project if all you wish to do
is mod?
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
|
|
2008.06.06 08:41 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
No,WIX is really inactive at last weeks.I speak with wix at 2 weeks
ago.Yesterday he's online in MSN.And we speak,we talk,and we got it.
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.06 08:51 |
|
|
Back2Murder
Seigneur
Registration Date: 2007.10.19
Posts: 208
|
|
I understand the other guys their reaction. But I think this is up to
Razorwing. However if you get approval to create the summerset isles. I
am willing to help you beta test.
__________________ Member of -
TES IV: Black Marsh (Core Member)
TES IV: Summerset Isle's (Beta Tester) (!?)
|
|
2008.06.06 12:31 |
|
|
wix
Knight
Registration Date: 2008.05.02
Posts: 85
|
|
ok I agree with the others I said that to senten it is too big and we
didn't have good story but I wasn't the only leader . I don't know why
am I that important, if I inactive for two weeks the mod collapse .
senten is leader too |
|
2008.06.06 14:21 |
|
|
Gez
Warder
Registration Date: 2006.06.19
Posts: 41
|
|
quote: |
Originally posted by Senten
We have 3 member yet and we are REAL modders. |
Well then I'm confident this will work. With 3 REAL modders, what couldn't you do?
|
|
2008.06.06 14:40 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
Yeah you are right!Do you wanna help?
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.06 15:41 |
|
|
Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
|
|
quote: |
Originally posted by Senten
We have much experience,we are the best modders in Hungary.
Just remember it:When I'm join to Black Marsh,i got Seafalls.I made it in 2 days. |
First, I'd watch what you say very carefully, because to me thats a bit arrogant.
And correction...I made Seafalls and worked on it to give YOU a chance to detail and make it look like it should.
I personally dont think it is smart or necesarry to bring Summerset
back out only to be killed again. Lets be realistic, its highly
unlikely that you can manage a project by yourself as seen here, which
is exactly what happened to BM, I couldn't handle sole leadership so I
appointed more moderators. In truth you'd be wise to ask around the
official forums, and recruit members then set up your ruling system,
THEN ask for BC status in Silgrad. I'd be more inclined, If I was
Razorwing, to let you guys start yet another BC project if you had
something to show as offering, but thats just me.
This is all I have to say for the rest of this, its up to Razorwing, and Razorwing alone.
__________________ Member of -
TES IV: Black Marsh - Leader
TES IV: Skyrim
TES IV: Vvardenfell
TES IV: Valenwood
Akavir Project - Lore Master
Any help in Black Marsh and Valenwood would be great.
|
|
2008.06.06 18:24 |
|
|
FLESH
Archduke
Registration Date: 2006.06.23
Posts: 2,778
Location: Ireland
|
|
quote: |
Originally posted by Tlo1048
This is all I have to say for the rest of this, its up to Razorwing, and Razorwing alone. |
Last I remembered when I had access to that special lounge all the mod leaders voted together.
__________________ When you were born, you cried and the world rejoiced. Live your life so that when you die, the world cries and you rejoice.
Valenwood is in the blood.
|
|
2008.06.06 18:38 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
Look guys.We don't have nothing in Tamosh.So its no late to start a new
project.We wanna make Summerset Isle's.I don't know what is the problem
guys.We dont have map of Tamosh!Btw we have a Summerset Isle's
heightmap.
Why do you angry guys?
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.06 19:19 |
|
|
FLESH
Archduke
Registration Date: 2006.06.23
Posts: 2,778
Location: Ireland
|
|
quote: |
Originally posted by Senten
Look guys.We don't have nothing in Tamosh.So its no late to start a new
project.We wanna make Summerset Isle's.I don't know what is the problem
guys.We dont have map of Tamosh!Btw we have a Summerset Isle's
heightmap.
Why do you angry guys?
|
If you have something (which I assume is what you meant, double
negative and all) for Tamosh then why not just continue working on it,
your logic makes no sense "We have stuff for Tamosh so we are starting
Summerset Isles!". The problem is seeing how quickly you got bored with
this project I have little hope for anything productive happening with
Summerset Isles. If you don't have a heightmap for Tamosh, make one, if
you don't want to, quit, release your resources and go work on one of
the existing province mods. Please.
__________________ When you were born, you cried and the world rejoiced. Live your life so that when you die, the world cries and you rejoice.
Valenwood is in the blood.
|
|
2008.06.06 19:28 |
|
|
wix
Knight
Registration Date: 2008.05.02
Posts: 85
|
|
ok but it is loreless and no one wants to join because it so we think
we make a mod what in the lore because you don't like loreless mods |
|
2008.06.06 19:41 |
|
|
FLESH
Archduke
Registration Date: 2006.06.23
Posts: 2,778
Location: Ireland
|
|
quote: |
Originally posted by wix
ok but it is loreless and no one wants to join because it so we think
we make a mod what in the lore because you don't like loreless mods |
I understand what you mean. BUT it was your and Senten's decision to
start this mod in the first place. So it was your responsability to
make it work.
__________________ When you were born, you cried and the world rejoiced. Live your life so that when you die, the world cries and you rejoice.
Valenwood is in the blood.
|
|
2008.06.06 19:52 |
|
|
Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,638
Location: With Your Mom...
|
|
Why make a huge province mod? Why not make something small scale, say
an Island with like two towns, but all new content? I've seen that you
guys can create some really great new flora and textures.
Just the 3 of you could focus your effort on something smaller scale
and finish it on your own in just a year as opposed to with a team in 3
years. Just look a Phitt's Sheogorad Mod
he's done almost all the work himself, another modder and I helped him
with interiors and exteriors, but other than that he's modeled
everything from the ground up, and built about half the world himself
by hand.
If you're going to drop this project do something focused where the
logistics of a large project aren't an issue. What about devoting
yourselves to creating the Elsweyr/BlackMarsh Teaser mod? |
|
2008.06.06 21:07 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
We start the modding life at 2-3 years ago.We have experience.And we know what are we doing.
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.06 21:40 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
Yeah we really want,and we started.
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.06 21:47 |
|
|
Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,638
Location: With Your Mom...
|
|
Map of Tamriel
If you take a look at this map, you'll see that Summerset has a long
narrow island running along it's northeastern coast. On that Island are
the cities of First Hold and Skywatch. I've told every project that
started working on Summerset that they ought to focus on completing
this Island first, and then releasing it as a standalone mod. If it is
completed very quickly, great! You can move then move on and work on
the rest of Summerset. If it isn't though and work goes slowly, you can
simply focus on making that small part of Summerset rather than the
whole of the Province. It helps to keep the task manageable?
Thought? Is it any good, or am I just an ex-leader rambling?
|
|
2008.06.06 22:05 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
AGREED Siegfried!Welcome.We have a heightmap,and we start the eastern island.First city is Firsthold.
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.06 22:08 |
|
|
Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,638
Location: With Your Mom...
|
|
Well I'm glad you like the idea, but I wasn't volunteering to join. As
much as I would like to help, I have enough on my plate working on
Skyrim and Sheogorad. I was only offering a bit of advice, trying to be
diplomatic. |
|
2008.06.06 22:10 |
|
|
Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 489
Location: NH, USA
|
|
Conviction.
__________________ ..........and on the 8th day God created the St Modder. And he said unto him "go and do good mods".
A Nord of Solstheim
|
|
2008.06.06 22:29 |
|
|
SACarrow
The Voice Guy
Registration Date: 2006.04.26
Posts: 1,397
Location: Tampa, Florida, USA
|
|
The trail is littered with the bones of previous Summerset Isles projects.
Not to discourage per se,
but it might be cool to research those and see if there are assets
(heightmaps and the like) that might be released for your use. I think
Bob & IAMTHEEMPEROR have been somewhat involved in such projects in
the past.
Just my $0.02,
Steve
|
|
2008.06.06 22:53 |
|
|
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,199
Location: (Trying to steal the older cat's feel-good-sugar)
|
|
Well if you are infact going to colapse this mod, and reform under a
Summerset Isles mod, if you still want to be in the BC, I suggest you
go the normal route of application.
(the following is more a message for the BC leaders)
I think part of the reason why this failed, is that there wasn't much
of a plan going into this, and the BC leaders of should of seen this
going into, rather than getting lazy and seeing all the pretty assets
and getting it in straight away. This is exactly why the application
process was set up in the first place, so mods wouldn't just start like
'Oh yea, this is going to go places, and we will make stuff and it will
be cool!' and then die a cold miserable death; they need to be
carefully reviewed and weighed up. If this new Summerset Isles mod is
going to be in the BC, then don't let them get straight it (if let them
in at all) they need to have planned out ideas, and evidence of effort
being put it before you give them BC status. Give them a trail period
of a few weeks, with a subforum either under General ES Modding, or a
subforum under the Common Room.
__________________
"Don't tempt me otherwise Daemon, for I will strike you down where you stand."
The defiant Bosmer said in punk-tones.
|
|
2008.06.06 23:22 |
|
|
bob196045
Monarch of Morrowind
Registration Date: 2006.05.14
Posts: 3,646
Location: Dallas
|
|
Ahhh Summerset
I love Summerset
I (was) still working on an ES3 version about 50% completed with
building models and landscaping roughly 15% (I do it all by hand )
FDA had opened the Summerset Isle Forum for an ES4 version.
Thus I informed him that if the project was to be sucsessful one must
plan step by step everything that needed doing. Of course a few people
jumped in backwards and since christmas the project sits idle.
I know not what the plan is as of now, I do know that a post was done
on BSF and very few were interested in starting the project.
Lots were interested in joining once some substancial work was shown
To some extent I can understand this but its still saddening that such
a place with a great history and just aching to be made, fails each
time its tried
Planning
<<<<just a suggestion
Enjoy
Bob
__________________ My wife is sending me to ESA to over come my gaming habit
http://bobssilgradtowerplace.spaces.live.com
Enjoy the Great taste of Diet Bob, with Zero Calories
|
|
2008.06.06 23:27 |
|
|
wix
Knight
Registration Date: 2008.05.02
Posts: 85
|
|
I agree to first we need to make a plan but the heightmap is just
finished and senten want to make the first city . I think that we need
to write the main quest first do you agree with me? |
|
2008.06.06 23:47 |
|
|
FLESH
Archduke
Registration Date: 2006.06.23
Posts: 2,778
Location: Ireland
|
|
Main quest can be written when all the modding is done. BUT you need to
plan out your moding, and for the love of God use custom architecture.
__________________ When you were born, you cried and the world rejoiced. Live your life so that when you die, the world cries and you rejoice.
Valenwood is in the blood.
|
|
2008.06.07 00:10 |
|
|
Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
|
|
quote: |
Originally posted by FLESH
Main quest can be written when all the modding is done. BUT you need to
plan out your moding, and for the love of God use custom architecture. |
Agreed.
__________________ Member of -
TES IV: Black Marsh - Leader
TES IV: Skyrim
TES IV: Vvardenfell
TES IV: Valenwood
Akavir Project - Lore Master
Any help in Black Marsh and Valenwood would be great.
|
|
2008.06.07 00:12 |
|
|
Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,638
Location: With Your Mom...
|
|
But then again Senten was leader and wanted to collapse the mod even though you were active for only a week
|
|
2008.06.07 01:06 |
|
|
bob196045
Monarch of Morrowind
Registration Date: 2006.05.14
Posts: 3,646
Location: Dallas
|
|
As stated previous
Plan !
right from the S in start
not who's making the map or who is making buildings
but an extensive search as to the validity of the mod
How the forum will operate
Who will be in-charge of what and what responsibility
they will have
I love modding is not enough nor is I have a great idea
A main problem being is no one wants to join a project of this size
unless something substancial is shown, because, modders know how things
get started (like this) and without a well thought out and written plan
of execution, they fail (sorry but this is true)
If your leader quits this should do nothing but promote the next guy or
gal into that position, well planned mods can and do run this way, very
little is lost in the transition
My recommendation (given humbly) is if your going to start another mod
or keep this mod going. take 10 steps back, take a big deep breath and
start thinking and writing your plan
Even if it takes 1 year before you even open the CS it will be worth
it
Enjoy
Bob
__________________ My wife is sending me to ESA to over come my gaming habit
http://bobssilgradtowerplace.spaces.live.com
Enjoy the Great taste of Diet Bob, with Zero Calories
|
|
2008.06.07 01:40 |
|
|
Alasdair
Jarl of Skyrim
Registration Date: 2006.08.29
Posts: 1,111
Location: Somerset, UK
|
|
quote: |
Originally posted by The Old Ye Bard
I think part of the reason why this failed, is that there wasn't much
of a plan going into this, and the BC leaders of should of seen this
going into, |
We knew that.
quote: |
Originally posted by The Old Ye Bard
rather than getting lazy and seeing all the pretty assets and getting it in straight away. |
Any assets are a net win overall. We knew this was going to fail, the question wasn't if, but when.
quote: |
Originally posted by The Old Ye Bard
This is exactly why the application process was set up in the first
place, so mods wouldn't just start like 'Oh yea, this is going to go
places, and we will make stuff and it will be cool!' and then die a
cold miserable death; |
All new province mods are going to die a cold miserable death from here
on in. All existing province mods that are still naively attempting to
make a whole
province will probably die a slow death too. Siegfried is totally right
when he says to only make part of Summerset, but since you will fail
even that why bother starting? This post has been edited 1 time(s), it was last edited by Alasdair: 2008.06.07 03:17.
|
|
2008.06.07 03:16 |
|
|
IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,001
Location: New England
|
|
I've learned that trying to start province mods with only 3 people doesn't work. I've tried about 3-4 times so far
Modding experience is also something that cannot be measured in years
alone. Sure, the longer you have modded does have an impact with
modding experience, but you can mod for 5-6 years like I have and still
be average, and others are just naturals who spring up out of nowhere
and make something good.
I think we can learn something for once out of all this. We've had a
lot of BC mods go down the drain for these reasons, about 4 or 5 of
them were Summerset mods alone. Because of this, I don't think that new
BC mods should be accepted unless they have a definate, solid
foundation and can show proof of work being done. This should also be
observed by all of the BC leaders, not just allow mods to get in by
pulling some strings.
This failure I have been more or less waiting for.
Wix and Senten, I wish you two the best with modding and hope that you have learned something from this.
quote: |
All existing province mods that are still naively attempting to make a whole province will probably die a slow death too. |
I don't think so. The mods currently up are pushing along at their own
pace. I think that once Silgrad has less work left to do as it nears
technical completion, the other BC mods will soon find willing help. It
never hurts to also advertise the mods more, show a lot of appeal, etc
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 2008.06.07 08:32.
|
|
2008.06.07 08:25 |
|
|
Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 658
Location: Black Marsh
|
|
We make much mod what died.And we really wanna make the Summerset Isle's.If its need 2 or 3 year,no problem..Thats it.
__________________ Member of:
- Elsweyr Confederacy : Texturer
- Black Marsh : Core Member
- TESIV:Summerset Isle's : Leader
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
|
|
2008.06.07 10:51 |
|
|
Back2Murder
Seigneur
Registration Date: 2007.10.19
Posts: 208
|
|
I definetly agree we should do some more advertising. Maybe a topic on the Bethesda forums?
__________________ Member of -
TES IV: Black Marsh (Core Member)
TES IV: Summerset Isle's (Beta Tester) (!?)
|
|
2008.06.07 10:51 |
|
|
|
|
|
|