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Silgrad Tower: Oblivion » Beyond Cyrodiil » Mystic World of Tamosh » The Tavern » End of This project » Hello You [Logout]
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Senten
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Hello all.Bad news..WIX is so inactive,and long time no see.I called he in mobile,but he don't answer.And this project too big for me.

I'm planning,im and my friend make a Summerset Isle's project in Silgrad.Of course we share our new stuffs.I sent a pm to Razorwing.Im waiting..

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wix
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if I remember I sad that I will active in summer holiday it will be After 1 week so pls hang on . I have to write tests ...
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Lady Nerevar
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for the love of god, think about what a project is. a project is not a nifty idea, a project is not the will to make some models, a project is not something you do over the weekend for a kick. a mod project, especially something on the scale of a province, is a commitment and a responsibility. obviously, you have a connection to the powers that be, which allowed you to get this board (and into BC) with little planing, not to mention no progress. that however is not the way to mod.

what was this project? it was an idea. it wasn't even a well thought out idea, judging by the complete lack of information available on it. there was no structure for development, just nebulous fantasies turned flora. if you wanted to model flora you should have joined one of the other projects. had this project been posted on the official forums you would have goten a generic version of the classic 'omg I wunto make a TC lol' reply. instead, you posted it here, and get a nifty customized one from me.

consider, for a moment, what it would take for you to make a summerset isle mod. a hightmap, first of all. then presumably models and textures. then hundreds of cells would need to be populated, dozens of cities and towns build. then come the interiors -- no procedural generation to save you here. then NPCs, and quests, and countless hours testing the whole damn thing. even with the most half ass-ed vanilla asset using cookie cutting work process, this is a tremendous task. and even after admitting that this was too much work you expect to make Summerset with a friend? consider then the additional effort it would take to make a real summerset mod, one that does not reuse vanilla resources and does the elven homeland justice.

there are more then enough projects to satisfy your fancy. I suggest you join one of them and get some experience. then consider whether your ideas are plausible, and, more importantly, worth it.

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Gez
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RE: End of This project Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

quote:
Originally posted by SentenAnd this project too big for me.

I'm planning,im and my friend make a Summerset Isle's project in Silgrad.


Good luck. Summerset Isle is definitely going to be less big than Tamosh, whatever that is... Rocking Banana
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Tlo1048
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quote:
Originally posted by Lady Nerevar
for the love of god, think about what a project is. a project is not a nifty idea, a project is not the will to make some models, a project is not something you do over the weekend for a kick. a mod project, especially something on the scale of a province, is a commitment and a responsibility. obviously, you have a connection to the powers that be, which allowed you to get this board (and into BC) with little planing, not to mention no progress. that however is not the way to mod.

what was this project? it was an idea. it wasn't even a well thought out idea, judging by the complete lack of information available on it. there was no structure for development, just nebulous fantasies turned flora. if you wanted to model flora you should have joined one of the other projects. had this project been posted on the official forums you would have goten a generic version of the classic 'omg I wunto make a TC lol' reply. instead, you posted it here, and get a nifty customized one from me.

consider, for a moment, what it would take for you to make a summerset isle mod. a hightmap, first of all. then presumably models and textures. then hundreds of cells would need to be populated, dozens of cities and towns build. then come the interiors -- no procedural generation to save you here. then NPCs, and quests, and countless hours testing the whole damn thing. even with the most half ass-ed vanilla asset using cookie cutting work process, this is a tremendous task. and even after admitting that this was too much work you expect to make Summerset with a friend? consider then the additional effort it would take to make a real summerset mod, one that does not reuse vanilla resources and does the elven homeland justice.

there are more then enough projects to satisfy your fancy. I suggest you join one of them and get some experience. then consider whether your ideas are plausible, and, more importantly, worth it.


I agree with Lady N, there is absolutely no need for this. I pulled some strings for you to get this project on-board Senten, dont let me down. Either keep this project and actually start working, or come back to the Marsh full time.

Unfortunately for you those are really the only options at the moment, because I doubt very seriously that Razorwing will grant removal of this project and the addition of another just because you "can't do it".
I told you from the beginning that being a leader is a lot harder than you could realize, and "lo and behold" I was right.

Dont abuse your "power" mate, just settle your issues and think rationally.

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This post has been edited 2 time(s), it was last edited by Tlo1048: 2008.06.05 23:29.

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IAMTHEEMPEROR
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At this point, I'm thinking it might just be in everyone's best interests to no longer allow new BC mods. With resources and members spread thin enough as it is, it doesn't seem smart to go starting even more mods, especially when the chance they will fail is high. If anyone wants to do something, you should just do some work for other mods that need the help.

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 2008.06.06 02:55.

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Senten
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We dont have nothing guys and we thinking.We see the guys in the bc isn't like this mod,because its not in the lore.We have much experience,we are the best modders in Hungary.We do not want to bring shame the Silgrad Tower.So we wanna make a new project,the Summerset Isle's.We share our new files and the old too.

We have 3 member yet and we are REAL modders.
Just remember it:When I'm join to Black Marsh,i got Seafalls.I made it in 2 days.Next city,Stonewastes.I made it in 1,5 days.Next city,Chasepoint.I made it in 3 days.That's 6,5 day.I HAVE MUCH TIME FOR EVERYTHING.But the Tamosh is REAL big.Thats bigger than Black Marsh,or Valenwood,or Elsweyr.We don't a green modders.We just wanna working on an other project,what matches in Silgrad Tower.And we make a REAL Summerset Isle's mod.

The old Mystic World of tamosh:

We made this in 30-40 day.300 mb fully unique stuffs!!!So what do you say?We are great modders,just we wanna make an other project.That's it.

EDIT:Btw we already have a Summerset Isle's heightmap.

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This post has been edited 2 time(s), it was last edited by Senten: 2008.06.06 08:38.

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The Old Ye Bard
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quote:
Originally posted by Senten
We dont have nothing guys and we thinking.We see the guys in the bc isn't like this mod,because its not in the lore.We have much experience,we are the best modders in Hungary.We do not want to bring shame the Silgrad Tower.So we wanna make a new project,the Summerset Isle's.We share our new files and the old too.


You clearly don't know the background of the modding history of the Summerset Isles; there has been what, three mods for it already? (that's just within the BC network, I'm certain there was a few extra elsewhere) and each of them have failed, and judging by how quickly this has, and the reasons why, it's destined to be another failed land of the Altmer.

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DarkAsmodeous
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What you've put forth is your modding capability, which can be excercized well in another already established project. What creating a new project would test would be your leadership capability, and I have to ask why it is you want to create a new project if all you wish to do is mod?

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Senten
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Because this mod isn't in the Lore.And we wanna make Summerset Isle's.We have time,and we have enough skill for make a good mod.

TOYB:Yeah I know.But we don't a 3 day modders.Maybe a 3 year modders.

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This post has been edited 1 time(s), it was last edited by Senten: 2008.06.06 08:44.

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The Old Ye Bard
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quote:
Originally posted by Senten
Because this mod isn't in the Lore.And we wanna make Summerset Isle's.We have time,and we have enough skill for make a good mod.

TOYB:Yeah I know.But we don't a 3 day modders.Maybe a 3 year modders.


Oh really! Just because you say it, it means it's ture, and that fixes everything! I totally get it, that must be why you complained about Wix not being here, and that you couldn't handle this mod, after only a few weeks of this mod getting BC status.

I understand completly.

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Senten
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No,WIX is really inactive at last weeks.I speak with wix at 2 weeks ago.Yesterday he's online in MSN.And we speak,we talk,and we got it.

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Back2Murder
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I understand the other guys their reaction. But I think this is up to Razorwing. However if you get approval to create the summerset isles. I am willing to help you beta test.

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wix
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ok I agree with the others I said that to senten it is too big and we didn't have good story but I wasn't the only leader . I don't know why am I that important, if I inactive for two weeks the mod collapse . senten is leader too
2008.06.06 14:21 wix is offline Send an Email to wix Search for Posts by wix Add wix to your Buddy List Send a Private Message to wix
Gez
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quote:
Originally posted by Senten
We have 3 member yet and we are REAL modders.

Well then I'm confident this will work. With 3 REAL modders, what couldn't you do? Rocking Banana
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Senten
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Yeah you are right!Do you wanna help?

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FLESH
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*sigh* It was sarcasm Senten. I don't think we need another province mod at the moment. And I really do think your "real" modding capabilities would be better spent on the existing ones, such as Black Marsh for which you made all those cities (which in my opinion are still a heavy work in progress and not finished).

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This post has been edited 1 time(s), it was last edited by FLESH: 2008.06.06 18:18.

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Tlo1048
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quote:
Originally posted by Senten
We have much experience,we are the best modders in Hungary.

Just remember it:When I'm join to Black Marsh,i got Seafalls.I made it in 2 days.


First, I'd watch what you say very carefully, because to me thats a bit arrogant.

And correction...I made Seafalls and worked on it to give YOU a chance to detail and make it look like it should.

I personally dont think it is smart or necesarry to bring Summerset back out only to be killed again. Lets be realistic, its highly unlikely that you can manage a project by yourself as seen here, which is exactly what happened to BM, I couldn't handle sole leadership so I appointed more moderators. In truth you'd be wise to ask around the official forums, and recruit members then set up your ruling system, THEN ask for BC status in Silgrad. I'd be more inclined, If I was Razorwing, to let you guys start yet another BC project if you had something to show as offering, but thats just me.

This is all I have to say for the rest of this, its up to Razorwing, and Razorwing alone.

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FLESH
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quote:
Originally posted by Tlo1048
This is all I have to say for the rest of this, its up to Razorwing, and Razorwing alone.


Last I remembered when I had access to that special lounge all the mod leaders voted together.

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Senten
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Look guys.We don't have nothing in Tamosh.So its no late to start a new project.We wanna make Summerset Isle's.I don't know what is the problem guys.We dont have map of Tamosh!Btw we have a Summerset Isle's heightmap.

Why do you angry guys? Confused

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FLESH
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quote:
Originally posted by Senten
Look guys.We don't have nothing in Tamosh.So its no late to start a new project.We wanna make Summerset Isle's.I don't know what is the problem guys.We dont have map of Tamosh!Btw we have a Summerset Isle's heightmap.

Why do you angry guys? Confused


If you have something (which I assume is what you meant, double negative and all) for Tamosh then why not just continue working on it, your logic makes no sense "We have stuff for Tamosh so we are starting Summerset Isles!". The problem is seeing how quickly you got bored with this project I have little hope for anything productive happening with Summerset Isles. If you don't have a heightmap for Tamosh, make one, if you don't want to, quit, release your resources and go work on one of the existing province mods. Please.

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Senten
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Okay I upload our files and I write to here the link and you can use the files.

EDIT: THIS is the all files what we have!http://files.filefront.com/Tamosh+resour...;/fileinfo.html

The textures is boring so I dont upload those.This is what we have.

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This post has been edited 1 time(s), it was last edited by Senten: 2008.06.06 19:34.

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wix
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ok but it is loreless and no one wants to join because it so we think we make a mod what in the lore because you don't like loreless mods
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FLESH
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quote:
Originally posted by wix
ok but it is loreless and no one wants to join because it so we think we make a mod what in the lore because you don't like loreless mods


I understand what you mean. BUT it was your and Senten's decision to start this mod in the first place. So it was your responsability to make it work.

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Siegfried
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Why make a huge province mod? Why not make something small scale, say an Island with like two towns, but all new content? I've seen that you guys can create some really great new flora and textures.

Just the 3 of you could focus your effort on something smaller scale and finish it on your own in just a year as opposed to with a team in 3 years. Just look a Phitt's Sheogorad Mod he's done almost all the work himself, another modder and I helped him with interiors and exteriors, but other than that he's modeled everything from the ground up, and built about half the world himself by hand.

If you're going to drop this project do something focused where the logistics of a large project aren't an issue. What about devoting yourselves to creating the Elsweyr/BlackMarsh Teaser mod?
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Modding skillz are not the only thing you need to start a mod. you need organization skills, planing skills, management skills, recruiting skills, and modding skills in various areas. 3 modders is NOT enough to make a province mod, unless you have no lives and are on par with professionals as far as skills go. not to mention you need to know and understand lore. what prompted the aldmer expansion out of alinor? what is the foundation of altmer religious belief? how does their ancestor worship play into their everyday life? what prompted the Beautiful? all this and more has to be understood and developed. in terms of lore, we know very little about summerset, and yet it is one of the most important lands.

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Senten
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We start the modding life at 2-3 years ago.We have experience.And we know what are we doing.

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Lady Nerevar
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I start the modding life 4-5 years ago.I have experience.And I know what am I saying.

ehem. first of all, i'm not questioning your ability as modders, i'm questioning your ability as leaders.

here is my final advice: do as you will. if you really want to make a summerset mod, then start. get some models, get some landscape, convince us that you can really do this.

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This post has been edited 1 time(s), it was last edited by Lady Nerevar: 2008.06.06 21:44.

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Yeah we really want,and we started. Yes

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sry senten but I start moding 8 years ago :D and I moded several games not just oblivion and Morrowind

and I have experience as a leader . I have hundreds of projects what have failed . but I have projects what have done , and I made it alone because , if I make a team it will collapse , so I didn't upload my mods and I made it for fun (i don't want to be leader, I sad that I don't have time .

This post has been edited 1 time(s), it was last edited by wix: 2008.06.06 21:58.

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Map of Tamriel

If you take a look at this map, you'll see that Summerset has a long narrow island running along it's northeastern coast. On that Island are the cities of First Hold and Skywatch. I've told every project that started working on Summerset that they ought to focus on completing this Island first, and then releasing it as a standalone mod. If it is completed very quickly, great! You can move then move on and work on the rest of Summerset. If it isn't though and work goes slowly, you can simply focus on making that small part of Summerset rather than the whole of the Province. It helps to keep the task manageable?

Thought? Is it any good, or am I just an ex-leader rambling?
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AGREED Siegfried!Welcome.We have a heightmap,and we start the eastern island.First city is Firsthold.

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I'm glad to see there is a person who have leader abilities we need your exp thx

This post has been edited 1 time(s), it was last edited by wix: 2008.06.06 22:09.

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Well I'm glad you like the idea, but I wasn't volunteering to join. As much as I would like to help, I have enough on my plate working on Skyrim and Sheogorad. I was only offering a bit of advice, trying to be diplomatic.
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Conviction.

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The trail is littered with the bones of previous Summerset Isles projects. :) Not to discourage per se, but it might be cool to research those and see if there are assets (heightmaps and the like) that might be released for your use. I think Bob & IAMTHEEMPEROR have been somewhat involved in such projects in the past.

Just my $0.02,
Steve
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The Old Ye Bard
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Well if you are infact going to colapse this mod, and reform under a Summerset Isles mod, if you still want to be in the BC, I suggest you go the normal route of application.

(the following is more a message for the BC leaders)

I think part of the reason why this failed, is that there wasn't much of a plan going into this, and the BC leaders of should of seen this going into, rather than getting lazy and seeing all the pretty assets and getting it in straight away. This is exactly why the application process was set up in the first place, so mods wouldn't just start like 'Oh yea, this is going to go places, and we will make stuff and it will be cool!' and then die a cold miserable death; they need to be carefully reviewed and weighed up. If this new Summerset Isles mod is going to be in the BC, then don't let them get straight it (if let them in at all) they need to have planned out ideas, and evidence of effort being put it before you give them BC status. Give them a trail period of a few weeks, with a subforum either under General ES Modding, or a subforum under the Common Room.

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Ahhh Summerset

I love Summerset

I (was) still working on an ES3 version about 50% completed with building models and landscaping roughly 15% (I do it all by hand )

FDA had opened the Summerset Isle Forum for an ES4 version.
Thus I informed him that if the project was to be sucsessful one must plan step by step everything that needed doing. Of course a few people jumped in backwards and since christmas the project sits idle.

I know not what the plan is as of now, I do know that a post was done on BSF and very few were interested in starting the project.

Lots were interested in joining once some substancial work was shown

To some extent I can understand this but its still saddening that such a place with a great history and just aching to be made, fails each time its tried

Planning I dunno <<<<just a suggestion


Enjoy
Bob

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I agree to first we need to make a plan but the heightmap is just finished and senten want to make the first city . I think that we need to write the main quest first do you agree with me?
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Main quest can be written when all the modding is done. BUT you need to plan out your moding, and for the love of God use custom architecture.

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quote:
Originally posted by FLESH
Main quest can be written when all the modding is done. BUT you need to plan out your moding, and for the love of God use custom architecture.


Agreed. Yes

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who said that : I don't want to make custom architecture , if I remember I didn't :D

and I'm not the leader it is senten's mod

I don't want that : if I inactive for a week the wod will collapse so I won't be the leader

This post has been edited 2 time(s), it was last edited by wix: 2008.06.08 09:01.

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But then again Senten was leader and wanted to collapse the mod even though you were active for only a week Confused
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Lady Nerevar
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a mod should not collapse simply because a leader is absent for a week. if it does, then it has bigger problems then the inactivity of the leader. the mod should be organised so that the leader doesnt have to devote 100% of his time to leading; in other words, everyone has to know what they are responsible for.

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As stated previous

Plan !

right from the S in start

not who's making the map or who is making buildings
but an extensive search as to the validity of the mod

How the forum will operate

Who will be in-charge of what and what responsibility
they will have

I love modding is not enough nor is I have a great idea

A main problem being is no one wants to join a project of this size unless something substancial is shown, because, modders know how things get started (like this) and without a well thought out and written plan of execution, they fail (sorry but this is true)

If your leader quits this should do nothing but promote the next guy or gal into that position, well planned mods can and do run this way, very little is lost in the transition

My recommendation (given humbly) is if your going to start another mod or keep this mod going. take 10 steps back, take a big deep breath and start thinking and writing your plan

Even if it takes 1 year before you even open the CS it will be worth
it

Enjoy
Bob

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quote:
Originally posted by The Old Ye Bard
I think part of the reason why this failed, is that there wasn't much of a plan going into this, and the BC leaders of should of seen this going into,

We knew that.

quote:
Originally posted by The Old Ye Bard
rather than getting lazy and seeing all the pretty assets and getting it in straight away.

Any assets are a net win overall. We knew this was going to fail, the question wasn't if, but when.

quote:
Originally posted by The Old Ye Bard
This is exactly why the application process was set up in the first place, so mods wouldn't just start like 'Oh yea, this is going to go places, and we will make stuff and it will be cool!' and then die a cold miserable death;

All new province mods are going to die a cold miserable death from here on in. All existing province mods that are still naively attempting to make a whole province will probably die a slow death too. Siegfried is totally right when he says to only make part of Summerset, but since you will fail even that why bother starting?

This post has been edited 1 time(s), it was last edited by Alasdair: 2008.06.07 03:17.

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IAMTHEEMPEROR
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I've learned that trying to start province mods with only 3 people doesn't work. I've tried about 3-4 times so far

Modding experience is also something that cannot be measured in years alone. Sure, the longer you have modded does have an impact with modding experience, but you can mod for 5-6 years like I have and still be average, and others are just naturals who spring up out of nowhere and make something good.

I think we can learn something for once out of all this. We've had a lot of BC mods go down the drain for these reasons, about 4 or 5 of them were Summerset mods alone. Because of this, I don't think that new BC mods should be accepted unless they have a definate, solid foundation and can show proof of work being done. This should also be observed by all of the BC leaders, not just allow mods to get in by pulling some strings.

This failure I have been more or less waiting for.

Wix and Senten, I wish you two the best with modding and hope that you have learned something from this.

quote:
All existing province mods that are still naively attempting to make a whole province will probably die a slow death too.


I don't think so. The mods currently up are pushing along at their own pace. I think that once Silgrad has less work left to do as it nears technical completion, the other BC mods will soon find willing help. It never hurts to also advertise the mods more, show a lot of appeal, etc

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 2008.06.07 08:32.

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Senten
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We make much mod what died.And we really wanna make the Summerset Isle's.If its need 2 or 3 year,no problem..Thats it.

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Back2Murder
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I definetly agree we should do some more advertising. Maybe a topic on the Bethesda forums?

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Yeah good idea!Yes,i agree with you.We working on Firsthold and the Main quest stuffs.

EDIT:Yeah we have 1 problem.We can't draw good.We need much concept artist!!

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This post has been edited 1 time(s), it was last edited by Senten: 2008.06.07 11:14.

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