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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,075
Location: New England
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I was just kidding, jeez... Would someone who was serious put a
in an angry post?
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.06.13 00:59 |
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OblivionMon
Baron
Registration Date: 2006.08.20
Posts: 309
Location: The Abecean Sea
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lol
hehe, I suppose all mods have hit a low for a short time.
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2007.06.13 01:35 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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quote: |
Originally posted by The Old Ye Bard
....which is Chorrol for TES3 BTW. |
Hehe, sorry guys.
After a recent dry spell, Cyrodiil: Dawn of Oblivion is actually moving again so TOYB offered to finish what he'd started, I think he's doing great and almost done.
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2007.06.13 11:53 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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quote: |
Originally posted by windsurferNo
offence, but why Vality? Never played Morrowind buts whats so special
that you want to remake an existing game in its older engine
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Many reasons, I'll do my best to explain, sorry if its longer than you
expected, but I don't think I've ever really been asked this question
before, well I've at least never bothered explaining it properly
before.
To put it most simply, its fun.
Having never played Morrowind tells me a lot about why you wouldn't understand.
I assume you've never played Daggerfall or Arena either? I don't know
about you, but I grew up with these kinds of old games, all we had was
Atari and Sega. A game like Morrowind stands out by far among all those
hundreds or thousands of games i've played in my lifetime.
Oblivion to me was not one of those stand out games, it was good,
obviously, but nothing like Morrowind. Yes it had shinier graphics,
pretty landscapes, the combat was more fun, but it was just missing
something that Morrowind had, that it tried to recreate but failed. I
still don't know exactly what that is, but its just this feeling you
had when first playing Morrowind, and its not just me who knows that.
It was an attempt to continue TES with todays latest technology, to
make more money than before. Yeh they made more money, made more fans,
made a better engine, but they didn't make a better game, despite the
money they made.
I think Morrowind is a great engine, take away Oblivion's overly
saturated, and shiny blinding surfaces, its over exaggerated physics
engine, its annoying and repetitive voice actors, (I could go on but
you've probably heard all that before not from me), and its the same
engine basically, but Morrowind to me is better in so many ways. Of
course the engine is limited to how graphically amazing I can make the
mod look, thats not what its about, not to me anyway. I'm doing the
best I can with the engine, making the most of it, and its actually
proving to be popular.
From what I understand, this is the most anticipated large mod in the
Morrowind Modding scene atm, we've had many tens of thousands of views,
probably over a hundred thousand if you add them all up, every post
shows theres a heap of support, the MW community is still going incase
you didn't notice, theres still a lot of life left. A lot of people are
actually migrating over to Morrowind from Oblivion I've noticed.
Moving onto the actual mod.
First of all we aren't remaking an existing game, we're using an
existing world to recreate our own story, the same way that TES4
Vvardenfell is recreating Vvardenfell for example. I actually got
permission from Bethesda to use the heightmap from Oblivion, and from
there I got interested, as well as many other people (thousands), in
turning that heightmap into a mod.
Second, I mod because I enjoy what I do. If i'm not having fun, then
i'm going to stop modding or doing what it is I do. I happen to love
the province of Cyrodiil, the forests, the whole overall feel, and
recreating it in my own way that I want is what I do for fun, the same
way that me trying to recreate FF7 in RPGMaker 2000 was increadibly fun
for example. I didn't get very far with that but I enjoyed it. I still
do play with RPGMaker sometimes. *damn, 7 and a half years ago...where
does time go
Another reason is simple, Oblivion doesn't even work on my PC, and
doesn't on many other people's PCs, and people would love to see
Cyrodiil, they've shown that. Sharing it with all these people is
another enjoyable aspect.
I bought the game the day it came out (on 360) and loved it, loved the
world and stuff, but I got bored of it quickly, like way too quickly,
like 1 month tops. Morrowind I actually played over the course of about
2-3 years on Xbox, without mods. Yes I know mods can make Oblivion
better, and I could even be making them myself, but it simply doesn't
interest me. I'm happier to make Cyrodiil in my own way, for the game
that I love, and thats what i'm doing. Even if Oblivion did work on my
PC, I doubt i'd mod for it, its just not my scene. Another thing is
working with Morrowinds engine, and trying to push the limits is a
challenge in itself, and an enjoyable one.
I'm working on another mod also (TES3 Moonshadow), and that hasn't been
done before so I have somewhere to put my imagination to use, creating
something new from scratch. And thats just as fun, probably more fun,
but I still like doing both.
If you've never played Morrowind, then you're not only missing out on a great game, but you're missing out on a huge part of TES.
Sorry for the long rant, I dont hate Oblivion, obviously, otherwise I
wouldn't be here, I just love modding Morrowind. Fun, fun fun fun.....I
said that too much didn't I.
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This post has been edited 3 time(s), it was last edited by Vality7: 2007.06.13 15:31.
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2007.06.13 14:44 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,075
Location: New England
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Your mods, both Moonshadow and Cyrodiil, sound amazing. What confuses
me though is that Morrowind only comes with one exterior worldspace.
How are you planning on handling these exterior landmasses the size of
Vvardenfell? Has someone edited the Morrowind CS with worldspaces?
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.06.13 14:58 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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quote: |
Originally posted by IAMTHEEMPEROR
Your mods, both Moonshadow and Cyrodiil, sound amazing. What confuses
me though is that Morrowind only comes with one exterior worldspace.
How are you planning on handling these exterior landmasses the size of
Vvardenfell? Has someone edited the Morrowind CS with worldspaces? |
You put them off to the side somwhere....like Cyrodiil is to the
southwest. When Tamriel Rebuilt has finished making the Morrowind
province, then we can connect them. So you'd be able to walk from Anvil
to Firewatch in one worldspace. And with MGE's Infinite View Distance
you'd be able to see across half of Tamriel.
Moonshadow i'm just putting it somewhere to the northeast, out of the way of any popular MW mods.
As for worldspaces, yeh you can make stuff in Interior cells, its
basically a worldspace, you can't draw terrain like you can in the
exterior, but you can simply do what I do, make a heightmap mesh and
use that.
Lots of people make their mods in Interiors to avoid conflicting with
other mods, as there are too many mods surrounding the island of
Vvardenfell these days.
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2007.06.13 15:09 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,075
Location: New England
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Yeah, that could actually work. Generate a heightmap, then put it into
a 3d program, and cut it up into tiny pieces. From there, you can also
make more unique looking landscapes too. That could work pretty nicely.
Then just place it all into an interior cell, and there you go.
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.06.13 15:13 |
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windsurfer
Seigneur
Registration Date: 2006.10.03
Posts: 495
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quote: |
Originally posted by Vality7
Cut |
I do now totally see your point. I will someday play Morrowind I just
personally prefer to play games with the best graphics (just me). I
think I will find all texture packs first though when I do
. I do agree a good story line makes a game what ever the graphics are
like. Not sure why I never played Morrowind just never noticed it? I
only knew what elderscrolls was when all the hype of Oblivion started,
since then I've been hooked. I've been here long enough to here the
rants on how oblivion doesn't have the character of the previous
elderscrolls games. And TBH I havn't actually played a huge amount of
Oblivion (havn't done the main quest). I first wouldn't play it until a
got a new pc (maxed out) so started modding then havn't had time since
I got the pc
After reading you website I like how its before the game of oblivion,
its a step between the two games and therefore I see whay its so
popular.
I also agree that there is no point in modding if you have no enjoyment
in doing it. My first retex felt so good and since then I've progressed
a lot (The Southern Islands! New Thread.)
Thanks for the long reply, it was an interesting read. I wish you the
best of luck with your mods and hope someday I have the time to play
them.
Tom
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2007.06.13 15:30 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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You're working on Valenwood right? I've been making a Valenwood map
recently, and would like to know what those islands are called, and get
as many names as possible so I can make it detailed. Heres what i've
done so far: LINK
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2007.06.13 15:34 |
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windsurfer
Seigneur
Registration Date: 2006.10.03
Posts: 495
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quote: |
Originally posted by Vality7
You're working on Valenwood right? I've been making a Valenwood map
recently, and would like to know what those islands are called, and get
as many names as possible so I can make it detailed. Heres what i've
done so far: LINK |
Wow impressive, that would be a real help to us aswell. The problem is
no one knows. That is why they are called the "southern islands". As I
never played any previous games i'm also poor at lore so i'm no help. I
did try looking but with no avail. |
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2007.06.13 15:37 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,171
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And the one point Vality never mentioned as far as I can tell... All,
or most, of use here love The Elder Scrolls. Even more than that, we
love to mod. More to play, more to mod, more to love, regardless of the
platform (Can't exactly make cyrodiil in oblivion now can you?).
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2007.06.13 16:01 |
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OblivionMon
Baron
Registration Date: 2006.08.20
Posts: 309
Location: The Abecean Sea
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quote: |
Originally posted by Vality7
quote: |
Originally posted by windsurferNo
offence, but why Vality? Never played Morrowind buts whats so special
that you want to remake an existing game in its older engine
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Oblivion to me was not one of those stand out games, it was good,
obviously, but nothing like Morrowind. Yes it had shinier graphics,
pretty landscapes, the combat was more fun, but it was just missing
something that Morrowind had, that it tried to recreate but failed. |
It just wasnt as foreign or exotic, I though while loved Morrowind and
hailed it as my favorite game, I just can't go back and mod it when I
can do more with Oblivion CS. |
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2007.06.13 19:28 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,075
Location: New England
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Morrowind was a much more exotic game, it was unlike reality and
original. Oblivion is too realistic, it makes people forget that it and
Morrowind are actually on the same continent. I personally think it's
better to recreate Morrowind in Oblivion, due to the graphics. Cyrodiil
in Morrowind is cool, and will make many Morrowind Players get a taste
of Oblivion, but if it's the same gameplay then that would be like
making the bad gameplay worse when you get no graphics out of it.
Pretty much I think it's cooler to have a Morrowind with Morrowind
Gameplay and Oblivion's Graphics than Cyrodiil with Morrowind's
Gameplay and Morrowind's Graphics. Your mod is definately cool no
matter what though, and I'm gonna get it for my Morrowind when you
release it.
Another thing, is there a way to make the Morrowind Map show more area?
With the mainland expansions I downloaded (ST and TR) there are missing
cells on the map and when I go to them my character disappears off the
map and I never know where I am.
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.06.13 19:50 |
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