Valenwood Regions |
FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Hello Everyone,
I had an idea a couple of days ago. It is as follows:
We have gotten many architectural (and cultural) concepts over the last
couple of weeks. But not all of them fit together. My idea was to
divide Valenwood into 4 or so cultural regions, and group the
architecture off, and develop the customs.
This will make things generally more organised, and help with planning.
I thought I would run this by the team and get your opinions.
If you are for the idea, try to think up names for 4 regions (the four
regions are North, East, West, and South). And make some grouping
examples with the architecture in this thread: http://www.elderscrolls.com/forums/index...howtopic=569167
The bonsai type architecture would go with itselfs, and perhaps suited
for the western type Architecture. But I want to hear what you think,
it's a keep or drop idea, so no harm done if it does not work out.
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18.10.2006 15:25 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Good idea. North I think should be most like Cyrodill, it?s hilly and
has mountains so I would suggest we make it not to hot. The bonsai
trees and pinetrees would fit there.
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18.10.2006 15:49 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Mormacil
Good idea. North I think should be most like Cyrodill, it?s hilly and
has mountains so I would suggest we make it not to hot. The bonsai
trees and pinetrees would fit there. |
Thanks
What should it be called? The Camoran Highlands is what I can come up
with. This is the perfect place (if we go with the name) to put
Chrissloes swords.
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18.10.2006 16:32 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I like the idea but do you think four regions is enough? The far south
could be 'something' coast for example and the far east could be
referred to as the 'borderlands'.
Camoran Highlands sounds good to me too, I didn't even realise the northern area was hilly/mountainous
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18.10.2006 16:38 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Durdain
I like the idea but do you think four regions is enough? The far south
could be 'something' coast for example and the far east could be
referred to as the 'borderlands'.
Camoran Highlands sounds good to me too, I didn't even realise the northern area was hilly/mountainous
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Four is not set in stone, as I said "Four or so". We can have more, but
not too much or else we may find ourselfs stuck for inspiration.
I'm glad you like the Camoran Highlands idea.
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18.10.2006 16:40 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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ah good stuff. *Must read OP more throrourghly in future*
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18.10.2006 16:46 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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stil on school and my post was unfinished... post more later, very busy right now.
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18.10.2006 17:13 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Mormacil
stil on school and my post was unfinished... post more later, very busy right now. |
Ah ok, looking forward to it.
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18.10.2006 17:20 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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off topic: I'm hungry
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18.10.2006 17:29 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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It would probably be easier to name regions if we had more info on them.
__________________ The Forgotten Ones have returned.
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18.10.2006 18:06 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Arbiter
It would probably be easier to name regions if we had more info on them. |
I'm pretty sure there are no regions in Valenwood (atleast not
described in lore). But this helps creativity, and it means we have
complete creative freedom
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18.10.2006 18:35 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Got a quick map done in the train, got 4 regions, 3 besides the Camoran
Highlands. regions will be Canopy, Jungle and tropical, Anyway I'm very
freaking tired, it's 23:22 now, I got home 10 mins ago and didn't eat
between 13:00 adn 22:00, just ate a burger at 22:00
Anyways, I got new Igma clubs and a map, now I'm off to bed. Need to get up in 6 and a half hour
wish me luck tomorrow with presentation, hmm tss is offtopic I really need to get some sleep...
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18.10.2006 23:28 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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quote: |
Originally posted by Mormacil
Got a quick map done in the train, got 4 regions, 3 besides the Camoran
Highlands. regions will be Canopy, Jungle and tropical, Anyway I'm very
freaking tired, it's 23:22 now, I got home 10 mins ago and didn't eat
between 13:00 adn 22:00, just ate a burger at 22:00
Anyways, I got new Igma clubs and a map, now I'm off to bed. Need to get up in 6 and a half hour
wish me luck tomorrow with presentation, hmm tss is offtopic I really need to get some sleep... |
Hehe, can't wait to see it tomorrow and good luck with that.
__________________ The Forgotten Ones have returned.
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18.10.2006 23:45 |
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The Grey Wizard
Viscount
Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth
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I think the oak trees should be reserved more for the Cyrodiil border.
Near Arenthia would be best if you ask me. If you turn your borders off
in OB you can actually get to where Arenthia should be. Lets take some
ingame shots. FLESH, would you do that for me? I'm too busy. Plz and
Thx.
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19.10.2006 06:13 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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quote: |
Originally posted by Siegfried
quote: |
Originally posted by FLESH
Four is not set in stone, as I said "Four or so". We can have more, but
not too much or else we may find ourselfs stuck for inspiration.
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What about a forests with meadows scattered throughout them where
butterflies glide, cute furry animals play, and Fargoth skips and
frolics
How about forests of huge old gnarled Oak Trees? |
What do you think the Canopy region looks like? It will have oaks etc.
The southern coast area could have some bays, but lets make it as much
forest/jungle as we can. It's Valenwood not Hammerfell
I think the region could be a mix of Old Altmer stuff and pirates. Maybe some ruins of Altmer settlements?
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19.10.2006 06:55 |
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The Grey Wizard
Viscount
Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth
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Yeah, totally, but when we are practically in Cyrodiil (Arenthia) lets
keep away from dence jungle climates and setting. We'll have that
setting creep in on the player as they venture out into the core of
Valenwood, untill they are fully emmersed in this tropical woodland
with a scenery to die for. I'm not talking generating objects through
the region editor, with this level of detail we'll do a lot by hand.
Hand makes perfect. UL poved that over Beths attempts to use the region
editor. The only thing we should use the region editor for is to layout
our blank slate. The rest we need to perfect by hand. Then we will have
this awsome FarCry kind of jungle we imagine. But keep in mind that
Graht-Oaks and other tall trees. It's not all the same... Variation
will be key...
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19.10.2006 07:10 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Siegfried
quote: |
Originally posted by FLESH
Four is not set in stone, as I said "Four or so". We can have more, but
not too much or else we may find ourselfs stuck for inspiration.
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How about forests of huge old gnarled Oak Trees? |
Two words. Elden Grove
Thats the most mysterious place in Valenwood, it was there at the start of time.
Mormacil: Can't wait to see it! Sounds like some great ideas.
Raggidman: Hmm, yes pirates will have strong presense in Valenwood, afterall thats where most of the trade comes from.
The Grey Wizard: I would. Are you talking about shots of Arenthia? Or
shots of the Landmass? Yes we will use the Region editor to fill up the
land, then we do it by hand. I like that combination and I think it
will work (incase I'm misunderstood, thats what I think too GW).
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19.10.2006 09:09 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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I suggest rivaling groups of pirates, Khajiit vs. Bosmer. This tropical
region should be like FarCry, not the jungle, since FarCry is tropical
not jungle. try Boiling Point for the jungle. I imaging this region to
have loads of small bays and rivers, small islands filled with forests.
Above the trees some Altmer towers, used to guard the area. Lots of sun
and parrots/birds. Yeah I think we should add some low poly birds to
the game, they'll fly fast so you wouldn't notice the low polies. I
thinks this region would also require loads of handwork, but hey that
's okay
About Cyrodill border region, it should be normal forests like in
Cyrodill, slowly mixing with bonzai en pinetrees. This will be a
misty/mysteriuos region, no jungle, just fog and trees. What's lurking
outsie your view?
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19.10.2006 12:13 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Mormacil
I suggest rivaling groups of pirates, Khajiit vs. Bosmer. This tropical
region should be like FarCry, not the jungle, since FarCry is tropical
not jungle. try Boiling Point for the jungle. I imaging this region to
have loads of small bays and rivers, small islands filled with forests.
Above the trees some Altmer towers, used to guard the area. Lots of sun
and parrots/birds. Yeah I think we should add some low poly birds to
the game, they'll fly fast so you wouldn't notice the low polies. I
thinks this region would also require loads of handwork, but hey that
's okay
About Cyrodill border region, it should be normal forests like in
Cyrodill, slowly mixing with bonzai en pinetrees. This will be a
misty/mysteriuos region, no jungle, just fog and trees. What's lurking
outsie your view?
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Sounds good to me, but what would the cause of the mist be? I think the
mist may be better suited for Elden Grove. It's a place with an eerie
beauty. I wanted to get another Speed Tree library as that has some
bonsai trees, and we could develop them from there, but right now I
have to idea where to get it.
I will make the trees around Arenthia mostly Pine then, and as soon as we have some bonsai that will be the next thing there.
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19.10.2006 13:34 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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hmm around the mountain, the mountains cause it. And every dence
forests knows mist though... We could use lakes if you want.
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19.10.2006 13:50 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Mormacil
hmm around the mountain, the mountains cause it. And every dence forests knows mist though... We could use lakes if you want. |
We should script it, so in the morning the mist shows up, then later
through the day it disappears. And the next day the cycle repeats
itself.
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19.10.2006 17:10 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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quote: |
this
fits greatly with my regions idea. I thought that having regions in
Valenwood would help organise things and be creative, and each region
would have a certain type of architecture.
What you have just suggested is perfect for it, so why not post it in the Stickied Valenwood Regions thread?
-FLESH |
From a PM to Flesh:
quote: |
from raggidman: Subject: how to improve Architecture?
Been thinkin' about how to get the variety of Architecture we need...
especially as I am often uncomfortable trying to get people to change
their designs, and I came up with this-
"This is Applicable to both Concept Art and Modelling
Architectural Styles
- Imperial - the basic
- Imperial Bosmer - (by Imperials who are trying to include Green elements)
- Ancient Remains and Pre Green Pact;
- Other races in Valenwood to be decided as they come up;
- Altmer (in the Southwest - Altmeri Dominion);
- Bosmer Anti-Green Rebel - Living or not uses logged timber, and the living tree may have been hand crafted, carved, etc;
- Bosmer Relaxed - living Plant with fallen deadwood etc and any other materials except cut or logged timber;
- True Green Bosmer - Living Plant with non-plant materials, animal or stone materials, used in such a way that the living plant is undisturbed." |
If you can improve on this please do asap...
The basic concept is to define the essential differences in terms of
both Green Pact and Factions... without getting too complicated.
re-edited to adjust for Mormacil's comments below ... still open to adjustment
This post has been edited 2 time(s), it was last edited by raggidman: 22.10.2006 20:59.
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20.10.2006 23:23 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Architectural Styles
- Imperial - the basic
- Imperial Bosmer - (by Imperials who are trying to include organic elements)
- Ancient Remains and Pre Green Pact;
- Other races in Valenwood, not sure about this, well maybe some very of track dunmer with shellhouses.
- Altmer: More south, in the tropical area I mean. Some old towers.
- Bosmer Anti-Green Rebel - Living or not uses logged timber, and the living tree may have been hand crafted, carved, etc
- Bosmer Relaxed - living Plant with fallen deadwood etc and any other materials except cut or logged timber
- True Green Bosmer - Living Plant with non-plant materials, animal or
stone materials, used in such a way that the living plant is
undisturbed."
I editted it a bit
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20.10.2006 23:30 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,318
Location: where my heart is
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Hope you like my re-edit - want to make Altmeri old towers and specific
other race stuff more open for you and the other modders to address in
Concept and Modelling threads - the real focus in this thread is
actually an effort to try to clarify the Green Pact Positions because
that is so tricky?
K?
__________________ Because loyalty
is not to be spoken of and honour is to be endured. Whilst courage is
to be survived. These virtues belong to silence.
Steven Erikson.
But, if one man does nothing can he be said to be good? raggidman
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21.10.2006 00:04 |
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The Grey Wizard
Viscount
Registration Date: 07.06.2006
Posts: 380
Location: Wandering Middle-earth
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That wooden tree architecture would be good for relaxed bosmer and
needs to be used near the Cyrodiil border. The imperials probably
influnece the idea of using wood. Therefore I think Arenthia would be
good to have the redwood archtecture with the wooden tree house
architecture in the biggest trees. The extreamists should have no
affiliation with wood or plant architecture and should be hostile
towords the PC. The traditionals should be more tribal, using bone and
fur arhitecture, magically grown flora arhictecture, stone, marble, and
any other larger varitity. The should be peacfull, but frown upon the
use of plant material. This would enable us to have tons of diversity
for tons of diffrent cultures and cities. So in essence, I agree
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21.10.2006 02:55 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Great work here everyone. Arenthia uses redwood for it's housing, or
were you saying that you know it does? I'm almost finished importing
everything, then I can relese an Alpha for the modders here. Then I get
to work on Arenthia.
About the map: Looking good, I understand it. But perhaps we can use better names than Canopy, and Jungle?
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21.10.2006 12:23 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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duh, but my english is limited. So you guys can come up with some.
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21.10.2006 12:30 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...
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If you guys are handplacing most everything, do you have any plans to
set trees up in such a way that the player can climb up into them and
run through the branches, like bosmer do in lore? |
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21.10.2006 16:51 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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That totally depends on the amount of scripting, if we can even make it
look right. We do want to add Khajiit that jump out of trees like in
the lore.
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23.10.2006 11:20 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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I'd guess that these interactive trees would have to be added by hand, yes.
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23.10.2006 11:29 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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That is something we cannot get to work right now. The Khajiit is
however. The problem with trees is that the collision is only for the
trunk of the tree, not the branches.
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23.10.2006 13:37 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,684
Location: With Your Mom...
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quote: |
Originally posted by FLESH
That is something we cannot get to work right now. The Khajiit is
however. The problem with trees is that the collision is only for the
trunk of the tree, not the branches. |
Collision boxes?
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05.11.2006 15:09 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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quote: |
Originally posted by Siegfried
quote: |
Originally posted by FLESH
That is something we cannot get to work right now. The Khajiit is
however. The problem with trees is that the collision is only for the
trunk of the tree, not the branches. |
Collision boxes? |
Indeed.
Mormacil: Nice idea, most of the towns in Valenwood are ports, so it's
only natural that there is a lot of Piracy. The town could perhaps be a
safe Haven for all the criminals, pirates etc. The type of place thats
teeming with lowlifes. What do you think?
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05.11.2006 17:08 |
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Danmako
First Knight
Registration Date: 25.10.2006
Posts: 89
Location: Australia...MATE
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Dont know if this will help, but there is a tree village mod called 'solace' that has tree bridges etc.
__________________ Danmako....The man with no name
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05.11.2006 17:35 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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It's been out for a while now. But thank you for trying to help.
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05.11.2006 17:38 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,252
Location: Netherlands
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Yeah, it's a haven for scum
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05.11.2006 18:00 |
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