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Arbiter
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quote:
Originally posted by Mormacil
Yeah, it's a haven for scum :)


Oh, such a lovely place. :D

Perhaps mini-faction for players with infamy?

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Mormacil
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Either we make a new guild, the Pirates, or we keep them nonjoinable, not inbetween Tongue
05.11.2006 18:04 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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quote:
Originally posted by Mormacil
Either we make a new guild, the Pirates, or we keep them nonjoinable, not inbetween Tongue


bah! You gotta leave something for the expansion/s. :D

I'm all for teasing the players because they prefer pirates over ninjas anyway according to this poll I saw. Yes

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Mormacil
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Sure we can make it an expansion, but then we are not going to make them joinable at all for the moment Tongue
05.11.2006 18:08 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
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quote:
Originally posted by Mormacil
Sure we can make it an expansion, but then we are not going to make them joinable at all for the moment Tongue


Why not as mini-faction with 2-4 quests?

>>OFF TOPIC<<

Seems my dear MSN is dead for good. reg clean time and getting fresh install- Mad

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Mormacil
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SUre you could do a few quests for pirates, but not as a giuldmember Tongue Btw good luck with your MSN. I'll leave in 3 mins to go eat at my dads place.
05.11.2006 18:13 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Arbiter
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quote:
Originally posted by Mormacil
SUre you could do a few quests for pirates, but not as a giuldmember Tongue Btw good luck with your MSN. I'll leave in 3 mins to go eat at my dads place.


Yeah, that's what I had in mind. Something like hand-for-hire or freelancer.

HUZZAH! Yeah baby, it's WORKIN'! Pleased

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This post has been edited 1 time(s), it was last edited by Arbiter: 05.11.2006 18:25.

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Ok lets have a little lecture and update about tropical regions. I'm not an expert but I did my fair share of Far Cry and I was awake during geography. Ok first thing, mountains. Mountains for a tropical region are easily created. Just create your mountain/hill the ad the slope areas add rocks.


Sorry for the poor quality, it's a shitty background video Tongue But look at the mountain at the background.
Ok jungle, well I'll just add a screen, says more then a thousend words Tongue


Just check how they added the feeling of closure. Hmm not much more to say for now, anyway hope this helps.
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raggidman
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Lets keep away from other games as much as possible - better to find a wicky, and assemble our stuff from basics ...

quote:
quote:
"While they once depended entirely on the annual Stridmeet caravans of the Colovian West, the Wood Elves now rely entirely on the sea piracy of the Dominion for whatever they require from the outside world."


Ok this confirms my idea of pirates.I also came up with and idea for a small town. It's (one of the) biggest pirateports. It's also build around an old Altmer settlement, the tower is used as an outpost and lighthouse. Around it you'll find houses and Altmer ruines transformed into houses. Most of the building is done by Nords. And yes I think the population shoudl be 50% bosmer, 35% Nord, 15% other. Usually Redguard I think. The town will have a great market with lots of traders, who will buy your stolen goods.


Dance in the Fire is about a new Imperial intiative by the Building Commission that succeeds - whoever wrote the above may or may not have actually read th eLore, but we should be judicious in our acceptance. Maybe the pirate supporters have be putting out propaganda to harm trade via the Colovians?
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Hmm good idea for adding some tension between north and south. Maybe even that some clans dislike imperials as a race. About keeping away from other games, Far Cry as it landscape was created as natural ass posible so I think it's a good example how a tropical region looks like, I agree we shouldn't try to adept other gamestyle unique designs, but this is just landscape, that is made to look realistic.
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I guess the main question, or at least one part of it, is are we going for Fantasy jungle or more realistic one?

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Mormacil
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I say we add some fantsy plants, but to make that realistic you need to understand what makes a reallife jungle look like a jungle. What are the sybols if you wish.
19.11.2006 17:58 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
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quote:
Originally posted by Mormacil
I say we add some fantsy plants, but to make that realistic you need to understand what makes a reallife jungle look like a jungle. What are the sybols if you wish.


I think that small misc. stuff makes jungle what it is; a place easy to get lost in.

It's about that fine line between fantasy and realism. What kind of fantasy plants did you have in mind Mormacil?

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Big ones, sneaky ones, ones that look like RL jungle plants, and ones that look realy beleivably weird... Wink
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Mormacil
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Yeah, I missed Arbiters post Blush I want some freaky plants and flowers, but also ones that look real.
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Haaaas to be a different mix of everything conceivable in each region/district of Valenwood.

Graht Oaks just for a start are Walking Trees and up to a mile high ...

Maybe there are google tree sites with seriously different RL stuff, but that should be only the beginning... otherwise it is mere vanilla by comparison with Morrowind.

This post has been edited 1 time(s), it was last edited by raggidman: 15.01.2007 13:50.

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Mormacil
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New region idea:
A forest of huge mushroom(trees). Some bright colors, some not to bright Tongue It will be pretty big, and you have areas were you can move from mushroom top to mushroom top :D I think the Bosmer there do the same, maybe life on the Mushrooms.
Idea: for small settlements 1 huge mushroom where houses hang on the edge like pods, I'll draw it tomorrow Tongue
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The mushrooms would seem awfully similar to the Morrowind ones, there could be some originality issues here.
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Mormacil
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I want to make them taller and with more bright colors, so that's a huge difference. Further I want to added the housepods etc, let me draw it Tongue
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quote:
Originally posted

Four is not set in stone, as I said "Four or so". We can have more, but not too much or else we may find ourselfs stuck for inspiration.


Does it matter if you set it in stone or not? Far be it from truth if the case is that your inspiration is controlled by another's imagination
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blackshark64
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Ok to be honest I'm just skimming the past posts, but I think I got a idea that may go very well into Valenwood. I was thinking of a town near the waters that had buildings mostly made with bone support systems and fur/scales. I am not sure if it fits more with colovians or a larger pirate port. It could have a main building made from a hydra's remains. It would be very tribal/barberic of a town. I hope you guys got something to add, because it would be fun to do a few concepts if it works in the lore.
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Mormacil
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Perhaps near the Western ocean? Just after you descended the mountains there. I imaging it quite misty, like Syeda Neen/Bittercoast Region.
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blackshark64
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Syeda Neen/Bittercoast Region sounds about right. It could even be a similar feel of town. Not very important, but in the sense that it's usually one of the first you see it is important. Probably a mix of mostly Nord and Bosmer?
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Mormacil
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Sooner Redguard/Breton since those are between Skyrim and VW. ANd Redguards and Nords don't get along so well Tongue So I say Redguards since they're also not to bad at sailing.
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Ok Redguard it is, I'll start on a concept sometime this week.

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I like the idea but the reguard influence to me seems a little out of place.

I realise Redguards are very good sailors but to have a Bosmeri-Redguard influenced port on the western shore would stand out like a sore thumb. I can see it, I'm just not sure it is right. Actually the more I think of it the more I think of Anvil and Stirk and their respective positioning, could have the town on the opposing side of the Strid estuary? Some wealthy redguard nobles decided to build a mini colony? That sounds more believable to me at least seeing as how further down the coast I'm pretty sure the Dominion would of taken hold.
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Mormacil
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Very good point. Hmm perhaps no Redgurad then eh? I see the village really as a poor fisherman village. Cheap houses, furniture, outside cooking (Bosmer thing)
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Possibly one Reguard manor (if it was to be on the estuary area that is) and then shacks and outside cooking stuff like a fishermans village would fit nicely I think :) The redguard noble having fascinated enough of the wood elves to have them working for him could be quite realistic.

Further down the coast it would be pretty much all Altmer-Bosmeri and a fusing of the architecture somehow, I'd love to see some concepts of stuff from that area.
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So fishing village with outside cooking units and such, huts structurally made of bone/scale with fur covering the outside, and of course a rich Redguard manor of some sort. The village is small and full of about 15 or so Bosmer. Should the manor be of regular Redguard wood and stone archetecture or have a tint of the surrounding tent material creating the manor as well as traditional stone and wood? Probably a single semi-large dock with the Redguards vessel and two small canoes as well. The town would be ran as the Bosmer are the shipmates and workers. The Redguard is the leader and does all financial so the Bosmer allow it. Sound believable?
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Yeh that sounds good to me though I think for the manor we could get away with using the anvil tileset. For the huts and such some nice bone + fur concepts would be great :D Though it does remind me a little of the ashlander camps in Morrowind, of course I'm sure your imagination can come up with something uniquely bosmeri :)

The thing is as well, while I'm loving this kind of stuff we have yet to get any real concrete concepts on inland town architecture, I think that will be the stuff to really draw in the modellers.
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quote:
Originally posted by Lord Skorm
I've been researching on Valenwood for quite some time. I was going to create Valenwood by my own, but I saw that the Silgrad team is creating the province. Also, the architecture is awesome for Felinesti.
Well, Valenwood, this is what I know, has a few regions called; The Cape Coast (region where Felinesti is located; From the Xylo River to Diss) The Silvenar Grove (region south of the city of Silvenar; from Silvenar to the Elden Grove) The Strident Coast (region that covers most of the southern coast of Valenwood) and The Lympan March (region east of the Elden Grove). Though, I still don't know if The Elden Grove is a region or the ruins of an underground castle, who knows... it could be both. I am posting this because I didn't see any postings that said anything about the regions. If you have any questions, just post them here, don't e-mail me 'cause I don't get around to check my e-mail daily.


Mormacil wanted me to post this here quite a while ago, but I just didn't get the chance to get to it, but here it is.

This is the breakdown of the regions in Valenwood according to lore. Though I don't know if there are more regions than this (but I'm sure there are), but here is a breakdown of the names of the regions.

1:: The Cape Coast (region where Felinesti is located; From the Xylo River to Diss)
2:: The Silvenar Grove (region south of the city of Silvenar; from Silvenar to the Elden Grove)

3:: The Strident Coast (region that covers most of the southern coast of Valenwood)

4:: The Lympan March (region east of the Elden Grove)

Good Luck!!! :D
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quote:
Originally posted by Lord Skorm
quote:
Originally posted by Lord Skorm
I've been researching on Valenwood for quite some time. I was going to create Valenwood by my own, but I saw that the Silgrad team is creating the province. Also, the architecture is awesome for Felinesti.
Well, Valenwood, this is what I know, has a few regions called; The Cape Coast (region where Felinesti is located; From the Xylo River to Diss) The Silvenar Grove (region south of the city of Silvenar; from Silvenar to the Elden Grove) The Strident Coast (region that covers most of the southern coast of Valenwood) and The Lympan March (region east of the Elden Grove). Though, I still don't know if The Elden Grove is a region or the ruins of an underground castle, who knows... it could be both. I am posting this because I didn't see any postings that said anything about the regions. If you have any questions, just post them here, don't e-mail me 'cause I don't get around to check my e-mail daily.


Mormacil wanted me to post this here quite a while ago, but I just didn't get the chance to get to it, but here it is.

This is the breakdown of the regions in Valenwood according to lore. Though I don't know if there are more regions than this (but I'm sure there are), but here is a breakdown of the names of the regions.

1:: The Cape Coast (region where Felinesti is located; From the Xylo River to Diss)
2:: The Silvenar Grove (region south of the city of Silvenar; from Silvenar to the Elden Grove)

3:: The Strident Coast (region that covers most of the southern coast of Valenwood)

4:: The Lympan March (region east of the Elden Grove)

Good Luck!!! :D


Very useful just what we need! Have you got any details on the the flora and fauna of the regions?
06.06.2007 11:30 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
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I imagined:
north is pines and bonzai like trees. A bit of a misty region, very mysterius. It has mountains with mountainlakes. I think in the south the "magic" tribe rules.

In the south of there you got a dencer forest and it begins getting a real jungle, not just a forest. It's a huge jungle near Elden Grove.

Near the coast, mostly the south of VW you got a trpical region. Lots of white beaches and high cliffs. Most trees will be palmtrees but also some normal canopy. It's a dence region, well like your islands. It's also the region with remnants of the Aldmeri Dominion, but that's not flora Tongue

In the east we got less tropical but more normal jungle up north and east/south we got a little more palmtrees (near the border with Elsewyr)

From Southpoint to Torval(Elsewyr) the region is has lots of cliffs you don't want to fall of. Near the cliffs you got less trees and more bushes and ferns.
06.06.2007 12:42 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
windsurfer
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Here is a map of Valenwood I've made. I used the information from Lord Skom to outline the regions. I also added locations rivers and paths to the map. I used a varition of maps to add the locations and roads while the outline map is the (hopefull) lore accurate one on the Tes website. What do you think

This post has been edited 2 time(s), it was last edited by windsurfer: 19.03.2008 15:59.

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Mormacil
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I'm making one but it's going slow this week Wink I got a topdown shot from the heightmap for that. But it's a nice attempt.
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Nice attempt? Its fantastic! Exactly what was needed to go forward. :D

To put all the minor details in I think we would have to have new maps of each region, blown up to a bigger size obviously and then we can brainstorm some locations in. The first region map would be which area we are doing next of course. Maybe the Southern coast? Arenthia?
22.06.2007 13:29 Durdain is offline Send an Email to Durdain Search for Posts by Durdain Add Durdain to your Buddy List View the MSN Profile for Durdain
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 639

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Yer thats what I thought, we now split the regions up inter more details. First though we need the new heightmap so that cells can be placed onto the regions. This was they can be placed in the Cs ready for generting.

The area around arenthia will be easy, the top section can almost use the same region as the south of cyrodill just with a few new species so that the player realises he has entered valenwood. We could also do some of the south coast as all we need is a completed region using the resources from the island. Although these will also need variation as the coast is a lareg area.
22.06.2007 13:35 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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Location: Netherlands

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I ment visually it's a nice attempt Tongue But well it's a great tool.
22.06.2007 13:46 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland

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Thats great windsurfer! Great work =) Now that we have divided them into regions we need to decided what geography is in each region, and I'm going to need to some more tree projects, concepts of trees + their names are welcome (Morm, this doesn't apply to you, stay on that map for Vality Tongue ).
22.06.2007 14:03 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
windsurfer
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Thanks Flesh, I will split it us and post threads for each region. In the thread flora and fauna discussions can take place. As well as ideas of the locations in each region. Concepts, maps for settlements. I hope everything is ok lorewise :)

Problem is where shall I post the threads? Which forum section?

Edit: Obviously, the Stident Coast and the Cyrodillic reagion are the most important? These are going to need the most discussion.

This post has been edited 1 time(s), it was last edited by windsurfer: 22.06.2007 14:10.

22.06.2007 14:09 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Discussion » Valenwood Tavern » Valenwood Regions