Windy's Little Vector Forge...again |
Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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I'd altered the sword to the leaves look because you pointed out that
the sword was intended to have a leaf/tree motif. At the time, I had
felt that the original concept didn't really fit that. If you like,
I'll try and do a bit of a compromise, since I personally like the
hiltwork on the concept sketch better.
On the other hand, I'd have to point out that the leaves motif on this
sword isn't really as plain as it looks. Both wreaths curve around the
blade and are slightly angled outward, it's a very subtle effect but oh
well. Next time I have time to model, I'll see if I can't whip up a
more 'curved' look like the sketch.
Oh, and one more thing, do we want a downturned pommel on one side? I'd
originally gone with that because I felt it suited better for a blade
that had one cutting edge, however I'd like to hear what everyone else
thinks.
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18.11.2006 00:39 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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The sketch is beautifully balanced - if you follow that you won't go
wrong. It looks sophisticated and deadly. The original has subtle plant
lines anyway...
But what you might consider is a very restrained and finely etched
leaf/tree motif somewhere on the blade? Something almost hair fine so
that you see it close up ... But if it does not fit the design then do
not worry. The final option might be a stronger etching on the pommel?
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18.11.2006 00:48 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Etching is generally done via texture/bump map, I'll leave that at the
discretion of the texturers. My concern is the overall shape, contours,
flows of the lines, etc. etc.
If you like I'll model it completely along the lines of that sketch,
downward pommel and all. Originally I'd tried to stick closer to
Mormacil's sketches since I don't really know the stylistic background
to the weapon and didn't want to go and compound it by treading over
everyone's toes in the design process, so I figured I should stay
closer to his sketch. Still, I'll whip up one that looks like my sketch
and we'll figure it out.
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18.11.2006 01:06 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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The leave motive is all texture work, your modle doesn't neccesary needs to show my decorations
Anyway I'm kinda tired and posting bullshit...
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18.11.2006 01:26 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Finally got 3DS up again after I reinstalled windows. The angle of this
render doesn't do it justice sadly, but I hope you can get the idea.
Feedback please.
http://img411.imageshack.us/img411/353/cswordrendernk9.jpg
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03.12.2006 14:17 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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It has a weird/ugly hook
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03.12.2006 16:49 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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I love it!
The hook looks fine to me but then I dont know how large it is in comparison to the weilder's hand.
The blade looks fantastic
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03.12.2006 18:32 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Hmm I just don't like the look, well it's nice, but I prefer my own.
But I'm just one member of the team and if youa ll like it we keep it
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03.12.2006 19:08 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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The hook does look a bit odd, but I love the sword! Great work
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03.12.2006 20:08 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Yeah the hook is a bit odd it doesn't flow smoothly as a shape...I'll
tweak that a bit. I'm more worried about what you guys think of the
green bit. Shape OK? Need more decoration? Less? Should I put it on
both sides (I avoided this for now because I didn't want to cramp the
cutting edge of the blade)?
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03.12.2006 22:21 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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04.12.2006 00:12 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Like the leaves as is? Needs more work?
If you're ok to give the go-ahead on the leaves, I'll fix up the hook and I'll submit it...
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04.12.2006 00:55 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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you go fix up that hook
And I need more inspiration
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04.12.2006 01:04 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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I like the leaves a lot
So you can go ahead and finalize it. May I ask if you will be texturing it aswell?
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04.12.2006 11:11 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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I'm afraid not, I'm no good at textures as a general rule so I usually make the models as a resource.
If you like I can have a go, but like I said, the general procedure is that I provide the models only.
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04.12.2006 13:54 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Hmm, if you wouldn't mind it would be good if you tried to make the textures. It will help you get better maybe
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05.12.2006 17:19 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Very well, I'll have a go at it.
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06.12.2006 02:22 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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06.12.2006 11:29 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Yeah it's skimpy
WHich is something we try to avoid in VW
It's not "realistic". I think we'll make more people happy if our armor isn't that skimpy.
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06.12.2006 12:04 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Oh, I wasn't doing it specifically for VW, it's just a project I did on
the side. I didn't think VW would fit with the style of outfit that is
represented by that particular work but I figured I'd try and solicit
some feedback
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06.12.2006 12:41 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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I was originally using the sketch to model the sword, the blade is
modelled exactly to shape. When it came to the handle and the
pommel/guard decorations, I was finding it very difficult and sometimes
impractical in 3D terms to keep to the original. This is something I
will have to explore. To be honest, I think the current leave look does
seem imbalanced and I was trying to think of how I'd balance it out.
Incidentally, the new hook isn't as thin as it seems, there is a bit on
the inward (i.e. towards the handle) edge that you can't really see
because of the angle and the lighting.
Still, I might just redo it from scratch again, I'm not entirely happy with it either.
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06.12.2006 14:12 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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*psst* Windy, any chance I can get a preview of that armour
As for the hook, it looks much better in my opinion.
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06.12.2006 15:14 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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06.12.2006 22:57 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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oh I like the new hilt
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08.12.2006 09:33 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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Very nice!
Ok, thats fine with me, I think I know the person to send this to.
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08.12.2006 10:38 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Goodie, 2 out of 3 approvals, once raggidman gives me a go-ahead as
well (sorry, he's my toughest critic here, and you gotta win those ones
over) I'll UV Map it and set it up.
FLESH, you still want that armor mesh? I've finished the mesh, I just need rig, texture and that kinda thing.
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08.12.2006 11:43 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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I'm using it to try and learn rigging bipeds, we'll see how that goes.
As for texturing, well out of my realm lol. Oh well, I'll leave it
there until one day I'm better at this whole thing.
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08.12.2006 12:30 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Yeah I'm keeping that design in my head, I've already got another mesh planned which can use that one.
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08.12.2006 22:39 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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look forward to seeing what you make of both then ...
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10.12.2006 12:45 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Here's the sword I wanted to make, I've given it the working title of 'Lotus Sword' but that's subject to change.
http://img215.imageshack.us/img215/6669/lotussworddw9.jpg
If nobody minds, I'm going to model this after I finish work on the
Camoran Sword. Then I'll look up the other concept art I was given and
get to work on those (whew, and here I thought I'd have it done
already, oh well).
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12.12.2006 10:07 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Sure you can, this is voluntairy. I just don't know here it fits into our weapons...
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12.12.2006 14:55 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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Preferred your previous blade shape, with the angular guard it gave a powerful contrast.
What needed sorting was the other guard - and that would depend on the
type of sword you designing. You might make a fine saber out of it if
the guards and blade are assymetrical ... for example.
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12.12.2006 15:36 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Now that you mention it, a sabre might work. I'll have to see though
since a sabre design using that hilt as a asymmetrical handguard
threatens to be too similar to another design I made not long ago. I
wanted this one to stand out a bit, but I guess I'll have to see.
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12.12.2006 16:30 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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13.12.2006 02:08 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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A concept and render of the 'Silgrad Blade' as per Mormacil's concept
work have been posted in the first post. It's a fairly simple mesh so
if anybody wants to point anywhere that could use more detail, I'd be
happy to oblige.
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17.12.2006 09:32 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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It is in fact the scimitar of a forest orc, bronze colored if I'm
correct. About the design, might want to reduce the back spike/point a
bit.
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17.12.2006 11:47 |
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