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Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands

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Hope you understand it now Tongue I admit the point/top of the blade looks a bit small, might want to tweak that a little, but I think you can see the changes I like to see.
17.01.2007 12:04 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
Windy
Guardian


Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land

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Just to prove I haven't crawled into a hole somewhere and died, I've finally gotten around to making that little change Mormacil requested. It took a surprising amount of work to rework the mesh to it, but I think the resultant shape is fairly good - less extravagant, more practical orcish 'let me cut you in half'-ness.

Regards,
Windy

http://img68.imageshack.us/img68/8246/silgradblade3vg6.jpg

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16.02.2007 14:27 Windy is offline Send an Email to Windy Search for Posts by Windy Add Windy to your Buddy List View the MSN Profile for Windy
windsurfer
Seigneur


Registration Date: 03.10.2006
Posts: 639

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quote:
Originally posted by Windy
Just to prove I haven't crawled into a hole somewhere and died, I've finally gotten around to making that little change Mormacil requested. It took a surprising amount of work to rework the mesh to it, but I think the resultant shape is fairly good - less extravagant, more practical orcish 'let me cut you in half'-ness.

Regards,
Windy

http://img68.imageshack.us/img68/8246/silgradblade3vg6.jpg

Looking great mate, i'm just following your tutorial in rigging a bow for use in my islands mod for valenwood. I can't model so used a mesh from a Morrowind resource which I've going to edit the texture for. The problem is that it was made from three textures whihc then cant be rigged so I've spent the last hour uv mapping to one texture and redoing the textures all in one.
16.02.2007 18:46 windsurfer is offline Send an Email to windsurfer Search for Posts by windsurfer Add windsurfer to your Buddy List
FLESH
Archduke


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Registration Date: 23.06.2006
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I like the blade, great work Good job! Now we must wait for the prying eyes of Mormacil Tongue
16.02.2007 22:11 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Windy
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I'm pleased to see that tutorial is still being used.

I might be wrong about this, but going off memory, it's perfectly possible to have multiple NiTriShapes groups in a bow mesh including many which DON'T morph. My point is, you may well not need to redo that mesh, simply leave it as is and morph the parts that do move. Also, I'm not sure if you can set it to have morphs on several meshes.

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16.02.2007 23:36 Windy is offline Send an Email to Windy Search for Posts by Windy Add Windy to your Buddy List View the MSN Profile for Windy
Mormacil
Herma-Mora the Woodland Man


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Registration Date: 15.08.2006
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I'm not that evil, I like it, it's much better know. Now if you send me an UV mape I might color it, or somebody else Tongue
17.02.2007 00:23 Mormacil is offline Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List View the MSN Profile for Mormacil
FLESH
Archduke


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Registration Date: 23.06.2006
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I have a great program for UVing. Only problem is it puts the thing on the mesh so you have to use it with another great program for texturing. I've being trying to see if the export to Photoshop option works but so far all I got was errors. Perhaps a separate plugin is needed.
17.02.2007 10:58 FLESH is offline Send an Email to FLESH Search for Posts by FLESH Add FLESH to your Buddy List AIM Screen Name of FLESH: ArthurMotruk View the MSN Profile for FLESH
Windy
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3DS Max has a perfectly serviceable UV map capability. The sword has been mapped already, I'll try to have it set up into a *.nif file ASAP and put it up as RC1 so you guys can check for any issues and get a texture on it. Look for it later today (say...no more than 6 hrs from post)

EDIT: here it be. (yes, a little late, I admit)

Enjoy.

Attachment:
rar SilgradBlade.rar (14 KB, 7 downloads)


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This post has been edited 1 time(s), it was last edited by Windy: 18.02.2007 12:07.

18.02.2007 03:42 Windy is offline Send an Email to Windy Search for Posts by Windy Add Windy to your Buddy List View the MSN Profile for Windy
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Valenwood » Valenwood Development » Valenwood Visual Dev. » Windy's Little Vector Forge...again