Windy's Little Vector Forge...again |
Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Just a heads up to you guys, I'm going on a holiday for a week or so to
visit some family so I'll be out of touch and unable to access the
modelling tools. Please excuse my absence, I'm sure you can all survive
without me
@Mormacil:
I'll fix up the mesh soon as I get back.
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21.12.2006 11:45 |
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Durdain
Baron
Registration Date: 15.08.2006
Posts: 400
Location: Wigan, England
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Hurry back and have a good 'un
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21.12.2006 15:27 |
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gervas
Warder
Registration Date: 17.12.2006
Posts: 35
Location: Portugal
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has the camoran sword you posted in a zip a few posts early been
textured by anyone? cuz i've been playing around with that sword... I
wanted to make this sword look a bit like it was made out of leafs and
enchanted plants...
I know its not perfect...but I like it myself...
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28.12.2006 18:22 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Not bad, sadly the blade is in camoran style which is bronze colored.
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28.12.2006 18:25 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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28.12.2006 20:36 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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We have to keep in mind that it's part of a serie, which has a visual
style, I went through trouble staying true to the distribtion, now you
dp the same
No really I also designed a bronsish armor for it, if we change colors I could start all over again
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28.12.2006 20:50 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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with an avatar like that - whatever it is Mormacil - you might no longer be considered human = no more rights.
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29.12.2006 01:26 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I found that image above a newsarticle of a newswebsite. I just had to
save it, then today I was lloking for my Dagoth Ur avatar and saw it
again. Couldn't resist
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29.12.2006 01:31 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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It looks good, but somehow toyish to me. If anyone understands that
It doesn't seem like a real sword and more like a toy, plastic flimsy thing.
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29.12.2006 14:18 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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I agree, espacially the blade looks kinda weird, and well the hilt it a bit plastic green.
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29.12.2006 15:09 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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Textures aside, I think it's brilliant.
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29.12.2006 15:15 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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I really liked this model so I gave this texture thing a go. I was inspired by gervas's texture.
The sword looks fine in the CS (and NifScope) if the bright light is
turned on, but when I turn it off the sword looks like it's got some
kind of a messed up plastic cover over it (see second pic). The problem
is with the material or the _n map, but I don't know what... the _n map
looks ok and so does the material as far as it can be seen in NifScope.
Oh well... what do you think (I know it's a bit over the top)?
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31.12.2006 04:34 |
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Arbiter
Archduke
Registration Date: 24.10.2005
Posts: 2,633
Location: Croatia the Nether-Bringer
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What Discworld Noir deja vu did I just have there.
Looks good, but kinda like rusty and old.
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31.12.2006 10:18 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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I do like the texture psychotic, but personally I'd like to see some
more color variation, especially in the hilt and pommel. Maybe some
darker browns for the pommel and a bit of green on the crossguard?
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31.12.2006 10:49 |
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raggidman
Prince
Registration Date: 06.01.2006
Posts: 3,317
Location: where my heart is
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Keep it up - think you have three viable types in the making there:
The first would be a captain's blade - a most unusual and highly prized orangey bronze;
The second would be an unique - keeping the sparkles as it would undoubtedly be enchanted!
The third might be a blend of the two base colours and the standard.
Agreed with windy about needing more detailed hiltwork, you might
consider wrapping the hilts in different materials - leather, whatever
to give grip.
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31.12.2006 12:46 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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My idea was to make the blade light bronze colored, the hilt more darkbronze colored. Then I still miss the cutting edge.
Only look at the cutting edge, you see, it's a very clear cutting edge. Besides all that good job
But the hilt resembles leaves, so yes more detail is needed.
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31.12.2006 12:54 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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I like the texture Psychotic, something about the bronze leaf blade
texture (it is a leaf right? Thats what it looks like to me anyway)
makes it look really beautiful in my eyes. Definately agree about the
detail on the hilt though.
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01.01.2007 16:08 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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Added some engravings to the blade and the hilt.
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01.01.2007 18:42 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Nice job
Still I want to add 2 things, first I'm not sure about the different
colors of the hilt and the blade. There diffence seems a bit strange,
the hilt could use some more orange. And I still can't see a cutting
edge
But nice work.
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01.01.2007 19:09 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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01.01.2007 19:15 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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Nice, and I think I ment the guard, the thing protecting the hand. I
know tons of weapons and weaponfacts but my english is limited
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01.01.2007 19:47 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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quote: |
Originally posted by Mormacil
Nice, and I think I ment the guard, the thing protecting the hand. I
know tons of weapons and weaponfacts but my english is limited
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I could change the color of the guard to a bronze orange, but I think it will make the sword look... boring.
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01.01.2007 20:08 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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WEll the guard still misses the leaves
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01.01.2007 20:27 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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quote: |
Originally posted by Mormacil
WEll the guard still misses the leaves
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What do you mean, there is a leaf pattern over that part of the texture as well.
But I suppose it's not very obvious on the golden part of the guard.
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01.01.2007 20:47 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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I would cut down the size of the leaf pattern somewhat (i.e. make more
leaves in a smaller space, rather than big leaves so that there's only
1 or 2 of them, thus making them less noticeable), also, and I know
this sounds like I'm nitpicking, but it needs to be more defined still.
If you look at the mesh, it's got a very distinct line where the blade
tapers inward to form the cutting edge. The texture either needes to
accent that cutting edge or at least follow it. Aside from that, I'm
loving the basic look of the texture work.
Hope that helps though, I'm glad to see my model being made into something good.
~Windy
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01.01.2007 21:20 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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What I mean is that the leave pattern isn't really there on the guard.
The guard is supposed to be made of "leaves". Just take a look at the
sketch I posted a page back.
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01.01.2007 23:08 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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quote: |
Originally posted by Mormacil
What I mean is that the leave pattern isn't really there on the guard.
The guard is supposed to be made of "leaves". Just take a look at the
sketch I posted a page back. |
Yes, but the model turned out a bit differently from your original
sketch. I don't know how much of the "leafiness" I can convey trough
the texture itself... I'll try it out.
@Windy: I made the cutting edge of the texture follow the line you mentioned on the mesh.
No screenie since it's not a big change.
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01.01.2007 23:15 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Much appreciated.
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02.01.2007 08:05 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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I like the engravings, do they say something or are they purely cosmetic in purpose?
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02.01.2007 12:34 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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cosmetic I say
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02.01.2007 12:42 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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quote: |
Originally posted by Mormacil
cosmetic I say
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Yup.
If you guys can point me to an actual Elvish alphabet I can make it mean something.
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02.01.2007 13:48 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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A gem just above the guard, between the "tentacles" Perhps a green Jadestone or something, something orange would do too.
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02.01.2007 14:35 |
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FLESH
Archduke
Registration Date: 23.06.2006
Posts: 2,824
Location: Ireland
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I believe that would need to be part of the model.
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02.01.2007 16:34 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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UV map etc. can give you a great illusion of debt adn roundness. Think of the walls of your cell at the begin of OB.
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02.01.2007 17:06 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,533
Location: Sheogorath's Realm
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quote: |
Originally posted by Mormacil
UV map etc. can give you a great illusion of debt adn roundness. Think of the walls of your cell at the begin of OB. |
I think you mean normal maps. They can give an illusion of depth, but only to a point... after that it just looks weird.
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02.01.2007 17:11 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 15.08.2006
Posts: 2,250
Location: Netherlands
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UV maps, normal maps, I know nothing about texturing
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02.01.2007 17:27 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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A proper gem would need to be modelled. I don't think something like
that could be done sufficiently well with a normal map. If there is
enough interest in it, I can make the needed alteration to the mesh
with minimal difficulty.
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03.01.2007 07:55 |
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Windy
Guardian
Registration Date: 02.11.2006
Posts: 59
Location: Never-Never Land
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Sorry for taking a while on getting this update in. It's just a small
tweak to the mesh of the 'Silgrad Blade' orcish falchion, as per
Mormacil's request. I'd had this done a while ago, but I've been too
busy to update it properly.
http://img150.imageshack.us/img150/4415/silgradblade2kb7.jpg
Please feel free to leave any suggestions.
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17.01.2007 09:58 |
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