2BMDZKuluReed02 "Crack-the-Stone's Hut" (Completed)
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03-21-2010, 11:03 PM,
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2BMDZKuluReed02 "Crack-the-Stone's Hut" (Completed)
Official 'Black Marsh' Interior Claim: Crack-the-Stone's Hut [/HR] Crack-the-Stone's Hut AVAILABILITY: Completed by Deeza [/HR] (Pics from Ibsen's Ghost - "I have a few graphical glitches because of my old graphics card so it doesn't look too hot.") [/HR] Description & Details [/HR] Kulu-Hees is a very unusual settlement, not only because it contains both Paatru and Argonians, but also because the normally reclusive Paatru can here openly build their homes on the surface. Quite why this is so is a mystery to outsiders, as the Paatru language is wholly unknown and the few Argonians, who seem to function as guardians to the creatures, are secretive and often command the Paatru to chase intruders away from the village. This is a location inexperienced adventurers should definitely avoid. Although lone Paatru will usually run if they believe they are outmatched, groups of them can be extremely dangerous, paralysing travellers with their natural toxins and closing in on their helpless victims. The Paatru of Kulu-Hees are especially dangerous as they are under the influence of the rogue Argonian shaman Rolls-his-Eyes, who seems to have an almost mesmeric control over the creatures. This interior MUST MAKE USE of the new Paatru clutter and furniture created by Koniption. Please ask Ibsen's Ghost if you are confused about where to find this. Crack-the-Stone considers himself a bit of a joker (his name refers to his habit of making even the frostiest of his tribe's elders smile). Unfortunately one of his jokes turned bad (he refuses to give details) and he was banished for two years to learn humility. Encountering Rolls-his-Eyes and his band, he decided to accompany them, but is torn between his friends and returning home now that his sentence of exile is up. [/HR] At-a-glance Details [/HR] Interior Name: 2BMDZKuluReed02 Region: Rottmere Everglades Settlement: Kulu-Hees Architecture: Reed Hut Exterior cell coordinates: (-6, -8) Claim Size & Difficulty: Easy. Inhabitants: 1, male argonian warrior. Mission Connections: None as yet. NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate Argonian race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial . General Info: Please keep up to date on associated topics in the: Claims Discussion Forums . Also, for this claim, please check with me about which staffs are available for Valonil to sell. Some of them must be kept for special purposes in quests. [/HR] How to mod your interior Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice. [/HR] Cluttering your Interior NB: Objects for this claim will be minimal. Please use smaller objects. A good idea is to use the hanging fish and maybe add some hanging meat (once this model has been created by our modeling team). The bed will probably be a bedroll or rootbed but the ‘nest-bed’ is also another idea that may emerge later from our modelling team (see Rickious’ concept art). Also, if you really need to make the area larger by re-scaling it then please ask. Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for such villages as Hixinoag including cupboards, rootchairs and so on. Please ask or check this thread to find out more: Clutter Advice . Please remember to light the area. Argonian or Imperial lighting can be used. Oilplants are great but they're rather strong and, thinking realistically, may prove hazardous if near flammable objects. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models. Have fun! :goodjob:
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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04-12-2010, 12:06 AM,
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Claimed by Deeza.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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04-12-2010, 09:52 AM,
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Noted. :check:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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04-15-2010, 08:10 PM,
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Completed.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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04-15-2010, 08:59 PM,
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Great stuff! Archived. :check:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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