Poll: Should we use Barabus' Crypt Set? You do not have permission to vote in this poll. |
|||
Yes | 0 | 0% | |
No | 0 | 0% | |
Partly (specify) | 0 | 0% | |
Total | 0 vote(s) | 0% |
* You voted for this item. | [Show Results] |
Architecture in ST:Oblivion - Barabus' Crypt
|
08-24-2005, 04:29 AM,
|
|||
|
|||
Quote:Originally posted by Cenobite I think the time ran out on the poll function in this thread, though votes can be counted manually too. I wasn't familiar with the problem with the stairs, but that's certainly something we can look at later on. I've gotten good results by placing invisio-walls in stairs in the construction set to make them smoother to travel on, though I'm sure that would mess with Oblivion's more advanced animations so a 3DS fix would be better I think. I doubt that this set would be among the first to be implemented, but it'd be really nice to do it eventually I think.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
08-24-2005, 02:52 PM,
|
|||
|
|||
I really like these. I had no idea it was available, but I like a lot of his other stuff too. :pop:
|
|||
08-24-2005, 02:54 PM,
|
|||
|
|||
Quote:Originally posted by kalikut Cool. If you're playing Silgrad Tower I think there's a crypt near Reich Parkeep in the full release where you can see the crypt set in-game.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)