Argonian Eggs
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02-12-2010, 03:50 PM,
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Quick question: We still have Sachiel's cave tileset in the archive and I've been planning on making use of it as a location for most of the living rootworms. Through the living rootworms, fast travel is made possible. However, do you think that the Argonians might also leave most of their eggs stashed inside such a cave?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-13-2010, 01:05 PM,
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I think that sounds like a really good idea. Perhaps they coat them in odors from the rootworms, so that they confuse the eggs with their own and protect them?
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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02-13-2010, 06:17 PM,
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That's a cool thought. I'll be setting up the fast travel system eventually so that little nugget of lore is worth including somewhere.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-21-2010, 11:11 PM,
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Speaking of fast travel, is the map-based system from vanilla oblivion going to be disabled or active in BM? It would kind of give people more incentive to track down and use the rootworms if you can't use the default system.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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02-22-2010, 04:51 PM,
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Disabled. The possibility of getting lost is a good thing IMO. And use of the rootworms is to be encouraged.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-22-2010, 05:26 PM,
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I'm with you there.
Also, does anyone know if there is some way you can alter the way the in-game compass works? It would be pretty neat if it starts to spin crazily whenever you start to get near a Hist tree?
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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