Azkur wips!
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02-01-2007, 03:25 PM,
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three thumbs up! :goodjob: :goodjob: :goodjob:
[1ST]T[/1ST]his is what a heightmap looks like, this is what it does when it catches hold of you, it's eating me alive and very soon now it will kill me.
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02-01-2007, 05:38 PM,
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Looking good, Azkur!
-By the way, a tileset is a number of model pieces that make up a whole set of a type of architecture. Quote:i think it is like the picies that get together in the game to form a room or caveYeah, that's pretty much it. :goodjob: |
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02-01-2007, 09:54 PM,
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so here is another update... i got the stairs done with a bit of remodeling by the way.... also the curve on the wall is prety dificult and fun to do it took me half an hour to find a way to do it but here is the result... by the way as the curve was made with a diferent pience the details were enlarged a bit so i conected them with the stairs and i will add walls after it so in the game it looks ok.... dont worry i have a single mesh with the stairs....
![]() ![]() hehhe i done it finaly here is the piece- ![]()
I am a proud portuguese
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02-01-2007, 10:50 PM,
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That is awesome beyond words. Truthfully, Modellers make the world, Modders just put together the pieces. All i can do is modify very basic models very inefficiently. Amazing work really, i don't know how you guys do that stuff
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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02-01-2007, 11:04 PM,
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thx seniosh actualy i just placed a box and thne start extracting edges etc...
the only hard work was the curve that still is not perfect... also i want to ask if is to do hte things that are above the main structure or just the main structure?
I am a proud portuguese
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02-01-2007, 11:15 PM,
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Quote:Originally posted by Azkur_pt Your welcome- i don't even know how to extract edges, much less curve it and have it all line up. I guess the really hard part is the textures, which i can't do at all. UV maps make my head hurt The second sentance there is strangely phrased. I think you are asking if you need to model the floors above the main structure, or just the structure itself. Assuming this is what you asked, i would say you definitely need to model something above the main structure for the door, as well as include ways to create multiple floors above ground. Speaking as a modder, it is always good to have many options. Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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02-01-2007, 11:21 PM,
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sorry if i wrote it in the wring way what i mean is if i nees to model the buildings that are above the main structures. of course it nees the floor but thx anyway
I am a proud portuguese
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02-02-2007, 03:34 AM,
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I can't believe I didn't recognize that as a Stronghold wall earlier. Great work, I really can't wait to see this done!
I loved the stronghold in Morrowind... there was always a lot of great loot in them, and seeing this thing brings back a flood of great memories. My thanks goes beyond words, Azkur. Keep up the awesome work. ![]() Even if the curve isn't perfect, it still looks really good.
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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02-02-2007, 03:54 AM,
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Looks great Azkur!! can't wait to see it textured
![]() |
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02-02-2007, 07:38 AM,
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holy cow! you work hella fast! what's next? Vivec? Telvanni?
[1ST]T[/1ST]his is what a heightmap looks like, this is what it does when it catches hold of you, it's eating me alive and very soon now it will kill me.
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