Beards and New Eyes in ST
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07-06-2007, 04:07 AM,
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Awesome, that looks really good. Will download when I get the chance.
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07-24-2007, 05:59 AM,
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Maybe someone could edit the mesh for Sheogorath's beard to make the beard for a certain Telvanni mage who owns a certain corprusarium?
Close shut the Jaws of Oblivion? They look more like Gates to me...
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07-24-2007, 11:15 AM,
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Quote:Originally posted by Caius Fulcinius Silgrad isn't using the SI mod. |
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07-24-2007, 07:35 PM,
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Perhaps TES4 Vvardenfell does. Ask it there.
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07-24-2007, 08:36 PM,
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Yes, that would be interesting to see. However, I don't think he'd be complete, without that tied Dunmer looking pony tail of his.
I don't know if something it in the wrong folder here but, TID, I cannot seem to use your faces in the CS, I simply get errors, forcing me to use generic Oblivion races. Were these actually merged into the main files? Everything else seems to work ok, and I'd love to try out those beards |
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07-26-2007, 08:57 PM,
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The files were merged to the ST ESM a while ago. Did you make sure you've got everything in the right directory?
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07-26-2007, 09:00 PM,
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Everything else appears to work okay... so I'm not sure.
Should the directory be Meshes-> ST-> Character? I have one folder in there named 'StKnRindaalynZiannizian'. |
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07-26-2007, 09:08 PM,
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Quote:Originally posted by Dave_91 In the archive it seems to be Meshes-> ST-> Characters? |
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07-26-2007, 09:15 PM,
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Oh sorry, yeah that's what I have, I should have specified that:
'characters' Does caps make a difference? |
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07-26-2007, 09:17 PM,
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It isn't capitalized in the data path in the CS, so "characters" should be fine.
What did the error say? |
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