Betmeri League
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02-23-2006, 03:49 AM,
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not on Vvardenfell I don't think
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02-25-2006, 04:54 PM,
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Mintoars ARE HUGE they should be in Morrowind
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-25-2006, 05:01 PM,
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how does the size of something pertain to it's being included?
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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02-26-2006, 01:03 AM,
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no ogres
no minotaurs yes trolls* *trolls.... I have a story.... When Helseth tried to import Goblins, he hired 2 Altmer trainers to lead them to Blacklight where they'd be shipped down to the Thir River and then to Mournhold... the goblins brought along trolls and durzogs... so the large ships disguised as slave barges went to Blacklight, picked up the army hidden in the coastal mountains, and went around Sheogorad east to the Sea of Ghosts and down on the eastern side of the Inner Sea so that they'd be farther from Imperial Coast Guard. However, a storm blew most of the ships onto Sheogorad, and the creatures escaped... the Goblins fled south along with the durzogs looking for cover inthe ashlands... but the trolls quickly adapted to the Sheogorad and soon a slightly different breed was inhabiting the archipelago... in 5 years, they became a different species, adapted to the Sheogorad. *also, wouldn't it be cool if in a sea-battle, Telvanni vs. Dres, the Telvanni loaded slave ships with goblins and trolls and then sent them at a docked Dres fleet.... the Dres would surround and try to capture what they thought was slaves but end up getting destroyed by hordes of goblins and trolls spilling out of the ships... oh god that is pretty evil... |
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02-26-2006, 07:45 AM,
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For Valenvaryon what do we have planned make it into an interior or bigger exterior. O and for the Malacath Statue you know the ash pit right below it. Well make it a deep bit with ash and a blazing fire coming out of it.
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-26-2006, 12:00 PM,
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Quote:Originally posted by Ebonyknightwell, I was thinking that there would be actually fort levels underneath, and under those would be caves.... the Malacath statue I was thinking would be surrounded by braziers... but I didn't think of igniting the ash-pit.... hmmm the fortress hallways and caves are for the warriors and storage... there are the orcs living on the top; its basically the capitol of the betmeri confederation except that in a way it isn't because it is a confederation... not a nation really, it is actually the goblin holds and the orc holds and the argonian holds all under a united government sort of.... sort of.. yeah, think of the Iroquois League bigger definitely... both in and outside... and hopefully our scale will be bigger than TES4 Oblivion's by using autonomous regions... |
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02-27-2006, 01:08 AM,
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Goblins' story redo
I think I am going try to redo the goblin history to make it more realistic...
here are the known facts:
....coming soon..... EDIT: Goblins have been long used as frontline troops or cannon-fodder. The Altmer had a tradition of training them and using them to take the brunt of the enmy in battle. So it came to no surprise to a certain group of goblin tribes when a group of Altmer came to their camps to recruit their tribes for war. The goblins were loaded onto a small fleet of large Dunmer slave-barges and shipped to Morrowind. However, more than half of the fleet was shickwrecked on the shores of the Sheogorad archipelago. Three ships remained to sail around the eastern shore of Vvardenfell (away from Imperial coastal guard) and sailed down the Thir River. Helseth then arranged for the goblins to be smuggled into the wilderness outside of Mournhold / Almalexia (city) where part of Old Mournhold was still above ground. The goblins were forced to dig through until they reached what was underneath the Godsreach section of Mournhold's inner-circle. Armion and Yarnar trained them. However, two other tribes were shipwrecked on the Sheogorad. About half of them died, including the trolls and durzogs brought on the voyage. However, the trolls quickly adapted to the new environment. The Durzogs and goblins quickly made lairs and caverns to dwell in. Later their warchiefs would contact Valenvaryon's orcs in hopes of partaking in the emerging Betmeri League. One group of Goblins was also brought down to Nchurdamz by the Telvanni at the request of betmeri warlords living in the Sadrith Forest. Soon the survivprs of the two shipwrecked tribes made their homes on Vvardenfell... Gormflang in the Sheogorad, and Nchurdamz on the edge of the Sadrith Forest. Sheogorad Tribe: Warchief Ulug & Dukag Gormflang is a goblin warren composed of a series of caverns and tunnels dug underground. It is a colony of goblins ruled by its two Warchiefs. Durzogs and many trolls also make this their home. Sadrith-forest Tribe: Warchief Kagroc & Ufthak Nchurdamz has become a goblin fortresswhich is not their home but the hills on either side have cave-dwellings for the Goblins and Durzogs. The strongest of goblins are garrisoned within Nchurdamz with their Warchiefs. |
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02-27-2006, 01:53 PM,
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Wow, bricks of text. So let me get this straight
No ogres Trolls So the trolls live in a dunmer stronghold and are listening to the Telvanni ? I like the possibilities |
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02-27-2006, 07:53 PM,
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Quote:Originally posted by Harikari no no no no no.... not really.... there are goblins, durzogs, and trolls in Gormflang, dug into one of the mountains in the SHeogorad region.... there is Rotheran, a Khajit base with argonians and orcs as well.... there is one Ashlander tribe, Aharasaplit, on the Sheogorad area (Ahemmusa is non-military, they are a refuge for outcasts and such)... there are some trolls living in their own dens here and there throughout the Sheogorad... there are three Telvanni bases.... Vas, Shara, and Sanni ...all of them Velothi homes the Telvanni alliance in the Great House War is Telvanni with support from the betmeri, some ashlander tribes, and a confederation of Daedric Cults formally known as the House of Troubles... the Telvanni don't CONTROL them... they request military help from them... |
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03-02-2006, 02:14 AM,
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(undergoing some updating)
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