"Buffer" meshes?
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06-30-2006, 01:40 AM,
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"Buffer" meshes?
I might be exporting a huge collection of models set up to be used as Morrowind nifs. (The Hlaalu exterior tileset, this time with collision) Each one of these models have a mesh called "Buffer". Since I never really got into modellling for Morrowind I'm unfamiliar with them. Do they have some significance for Oblivion nifs, current or future? Or are they just a tool that helps keep track of where the model is meant to be in the universe or something like that?
I.e. do you think I can delete them before exporting the models without having to revisit them again in the future.
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06-30-2006, 02:14 AM,
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RE: "Buffer" meshes?
I believe they are used for collision...
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06-30-2006, 04:49 AM,
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RE: "Buffer" meshes?
Quote:Originally posted by gundalf There are two meshes in each model, apart from the real model. One is named collision, the other buffer. Hmm. Maybe the buffer mesh only had a use for Morrowind models? Then again I checked two random Bethesda nifs from either game and none of them had meshes called buffer. So you can imagine my confusion.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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07-06-2006, 03:02 PM,
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I think ones for collision/walkmeshes, and the other is for textures, as from what i've seen the textures and collision don't always match.
For example: the model CastleKeepBruma the roof is walkable, but the collision is several feet above the surface (the roof texture)... but i could be way off.
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