CLAIM:Chasepoint
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10-06-2009, 06:02 PM,
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I like the cluttered effect...not so sure about all the rugs though...what do others think?
However, the dock certainly needed the extra work and is now looking really sweet! You've certainly got the moorland feel in some parts there. It's looking great... :goodjob:...and I love the little bit of writing. This is clear showcase, promo material.... I'd meant to have changed that part that you see in the background from your earlier post (the one with 7 pics) which is just a tester cell for trying out the Darkmoor assets. This will be erased once Darkmoor generation takes place. As regards the other island, please be careful when stretching out into ungenerated cells. I'll need to get the region generation done for Darkmoor first and if your modding strays into Darkmoor cells then it may end up doubling up the number of trees and causing merged trees, rocks and flora which will need to be sorted out at a later date. However, if you fully cover the cells that you've been modifying (and no more) then generation can take place around them so long as you let me know which cells you've modified. Finally, make sure the models you use on the island are Darkmoor ones. It will mostly be our own Giant Swamp trees, our own cypress trees and our own seagrape trees that will make up most of the trees for those cells. The rocks will be our own mangrove rocks (plus some others that are in the archive but haven't yet been introduced into the CS but which are retextured 'mangrove' versions of the Dementia rocks). Other things like flora are detailed here: The Parchlands and Darkmoor . Of course, a blend of Darkmoor and Parchlands would be best but it may prove quite difficult to blend these very light and very dark landscapes....I've not tried that myself yet...
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod ![]() |
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10-06-2009, 06:33 PM,
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The rugs were a spur of the moment thing. The wooden boards looked empty. Maybe if we had different textures and meshes looking like fish nets and cargo covers. It felt like the floor would be covered with all kinds of paper, fabric and your average junk but the rugs were the closest I could find without scouring the entire object window.
Yes, I noticed that the little green space was simply filled with random stuff so I left it alone. The wilderness cells that have stuff added to them (a few more have the star next to them but it's only from residual landshaping plus some stuff in the nearby Parchlands cells and I suppose that's not a problem for region generation?) are [-19,-21] (most of the peninsula) and [-18,-21] (mostly water). If you generate around these cells it shouldn't be a problem to blend them together. Or just use the Gecko and remove what I did all together in those cells, since it's just small and mostly to shine up the horizon from Chasepoint. Either way, I'll finish up the docks, liven up the town a little bit and soften the transitions between Chasepoint and the Parchlands. Then I'll upload the esp and we can all sigh at the utter chaos and destruction my fiddling has caused. |
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10-06-2009, 06:45 PM,
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![]() Did you find the BMCornerNet and BMRectangleNet models inside BM's clutter folder? They might be able to help. I used them in Pholmolo and in the roofs of some of the Stonewastes houses but they could be used here as well. MossHangRope1 from the architecture-WatersideHuts could be used effectively as we're close enough to the Everglades where it's used more frequently. Likewise, the BMHangMoss models in the Environment folder could prove useful... ...I haven't said that the rugs look wrong though. They just surprised me so I wanted to check with others to see what they thought about it. You might say that you wouldn't get rugs there but as long as they're the stained ones that you chose it might work nicely to create that junkyard effect...and I think that's a look that Chasepoint would have....rather than being a lively, active port.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod ![]() |
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10-06-2009, 08:53 PM,
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I had a look at the nets though they're not quite the right shape. I was thinking more about stuff lying on the ground. I like the junkyard effect, and how it sort of looks like someone's set up shop on the pier. Maybe a black market merchant, with guards posted at the base of the pier. With a big boat model he could live there, too.
Either way, the different areas of Chasepoint have gotten a facelift and there's just the transitioning left, for now. I should be able to get it done tonight. Here are some more pics just because (I've gotten addicted to adding that text) the Parchlands make for a wonderful sunset. |
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10-07-2009, 04:55 PM,
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Quote:Originally posted by Xaeaix I'd figured that was probably the case. Ah well. The rugs will do just fine. I have to say: you've totally renewed my interest in a settlement that was possibly one of my least favourite of all our settlements... =)...and I agree about the Parchlands sunset. So much so that I added this post as a tribute: The Parchlands and Darkmoor . I'll edit this post with my review of your esp later so keep checking back.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod ![]() |
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10-08-2009, 09:15 PM,
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It took me a while before I could take a look but I have no problems with this at all. I worried about the use of the Beach shell rocks but only because of the extra work it would take to use these more frequently in order to make sure they didn't look out of place. In actual fact, if we could use these more often around the watery parts of the Parchlands, it would look even better but that's just too much work to consider right now besides everything else that needs to be done.
So I think I'll just cut off the little island and isolate it whilst distributing a little more of the beach shell rocks around the area to make the occurence of the rocks look like a localised phenomenon. Chasepoint itself is pretty unusual and that was always going to be the case because it was originally built before the regions were planned. It's kind of isolated from the devastation of the Elsweyr winds (perhaps dust-storms) and the industry of the Imperials. That's the idea, anyway. Nice job, Xae! :goodjob: I particularly enjoyed the rock pools and fog around the harbour and some subtle texturing. When I get the next archive done (finally) then we'll have RockGrove in need of a revamp too. At the moment, there are dodgy filepaths to the textures resulting in purple objects. Anyway, let me know if you fancy another modding blast! =)
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod ![]() |
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