Chef/cook mod
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02-01-2007, 12:08 AM,
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Chef/cook mod
well, i thought i might as well start a thread for this.
someone with admin powers please move this somewhere apropriate. anyway; heres where im at: after finally fixing reich parcheep (needed to move the loading order a little) so i didnt fall through the ground, i tested my chef mod. currently there is only 1 thing in 4 types you can cook, Apple pies. there is a cooking experience & cooking level. when cooking experience is larger than 100 + your cooking level, your cooking level ups & your cooking experience resets. to do: *add waaaaaay more food types *delete 'jowen manor' gate & claim a spot for the place *make plates/pots/pans with either a menu or different types of food. *get it all done before too many people finish there claims to implement it. *NPC's *activator ownership *have cool chef hat added ![]() *build a few player-owned houses with my oven mod *add an ingame guide ill keep you all posted. ![]() :guar: Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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02-01-2007, 12:10 AM,
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Sounds cool, but I think there is a mod that already does this, or something similar.
My mage is an honor student at the Arcane University.
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02-01-2007, 02:59 AM,
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So what if theres a mod that does this already, more choices.
Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by. |
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02-02-2007, 04:57 AM,
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plus this is going to be specifically routed into silgrad. meaning that upon completion of many house claims, people will request that it be added in or add it in themselves.
this means our finished (if we ever get there) silgrad tower mod will come with cooking as a job built into the mod. in this case you will end up working in a manor or inn. [off topic]oooo to ghosts in a row creeeepy [/off topic] Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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02-15-2007, 02:26 AM,
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sorry for the double post but i thought id update:
been a little busy lately but; i have it set up to use a pie tin to cook apple or strawberry pies. at random you will burn your pie and end up with something that is currently the bonemeal mesh but is supposed to be and looks like "overcooked" (understatement) pie. I also have messageboxes that pop up (about 3-6 different random messages per pie type and level) these are the current cookables: [/HR] food | types | pan
apple pie | overcooked, bad, good, heavenly | piedish strawberry | overcooked, bad, good, perfect | piedish [/HR] I am still working out a few minor menu problems (forgot how to use menumode, X( I will get it very soon) Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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02-15-2007, 10:40 PM,
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this sounds interesting, if only I could find a frying weapon mod and I then I can make my chef warrior I always dreamed of :cheers:
I have no idea what is going around here
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02-17-2007, 06:56 AM,
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If someone could design it id be willing to scipt it to boost cooking ability when being used.
I would love a spatula! I love pankakes! Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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02-22-2007, 05:09 AM,
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There's a mod called Craftybits that lets you cook and more. You can find it on Tessource. It just needs OBSE.
Lol what?
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02-23-2007, 03:49 AM,
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yea i just saw today...
this was supposed to become more of a job ingame than anything else. Quote:A_flyboy: p.s. teabagging banana! ==>:bananarock:<== oh no a michal jackson class noob!!!!!! Quote:Arbiter |
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