City Planning Thread 3 - Lilmoth
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01-20-2011, 09:52 PM,
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Ah yes, that's exactly what I was thinking of. I used to know someone who lived in a renovated church. The problem with it, he said, was the graveyard, because even though the church itself was no longer used the graves were, so he always got people coming through his garden to lay flowers... He was starting to wonder if it was worth the trouble.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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01-20-2011, 11:33 PM,
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Ah yes, and living so close to the graveyard, you would wonder how many of those visitors were of the 'spectral' variety.... :eek:
Anyway, I made substantial progress with Lilmoth tonight. I only had a few hours but the Palace area is now looking much, much better. A bit late for screenshots but I'll certainly have something much more attractive over the weekend. My only concern is that I'm now spending a lot of time on something that's not going to appear in the beta. Still, I'm enjoying creating it.... =)
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-20-2011, 11:47 PM,
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We could always include it as a "teaser" alpha section, that people can explore if they want with the console as a preview of what will later come.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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01-21-2011, 12:06 AM,
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True. A fly-through to accompany the beta would be simple to achieve. :yes:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-21-2011, 02:40 AM,
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Quote:Originally posted by Deeza @ Deeza: based on your comment on the collision issue, above, can your specify which Jurad nifs have this issue? Are these nifs already in the current Blackmarsh archive? Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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01-21-2011, 09:41 AM,
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They're the ones in the "phaerus palace" subfolder. I had a conversation with the retired modder who made them, Phaerus, about integrating them into High Rock. If I recall correctly, they all lack collision entirely.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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01-21-2011, 11:28 PM,
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Oh right. I've added them to the current folder that I'll be using as the basis for the next archive update. I've used about four archway pieces so far and I was considering others. However, I am just about to do a little more on Lilmoth and will need to adjust the textures a little. Should I send them over, KP?
Sorry to ramp up your workload again....unless IS can add collision?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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01-21-2011, 11:36 PM,
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Quote:Originally posted by Ibsen's Ghost Sure, if KP is busy I can add the collision
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01-22-2011, 03:57 AM,
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Quote:Originally posted by InsanitySorrow Yes, please! KP
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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01-22-2011, 10:06 AM,
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Great news! I only have four models I've chosen for use so far but I'm hoping to add four more very similar ones. I've attached the models and their textures here.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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