Collision
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04-26-2006, 08:19 PM,
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Collision
Hi to all! I apologize for my English. I from Russia and I try to print without mistakes :confused:
TES - very famous game in my country. :yes: Especially Morrowind and Oblivion. I want to ask about collision and physics simulation in CS. How add it to my model? Use NifScope? Please, anyone tell me. PS. May be I can help you with modelling for TES IV: Vvardenfell? I have a skill with 3dsMAX and a little with Blender.
Sorry for my English. :confused:
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04-26-2006, 09:17 PM,
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RE: Collision
Hmm, to aply collision to weapons you would use Nifskope, somehow you take the collision and physics from an existing weapon and aply it to the new one, I'm not sure if you can get collision for anything else. For statics though you an use the collision boxes that come with Ob to give the appearance of real collision. Sorry I can't be of more help, but I'm no modeler. Here are a bunch of our threads on models: [OBLIVION/3DS] Custom models using .obj & NifSkope [OBLIVION/3DS] Civ4 NIf Exporter Opacity Tutorial [OBLIVION/3DS] Tut: Razorwing's Guide to Bounding Boxes
[OBLIVION/3DS] Partial working NIF exporter By the way welcome to Silgrad :wave:, hope to see you around these forums |
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04-26-2006, 10:52 PM,
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RE: Collision
:bounce: :cheers: :bounce: Welcome too.
As you can see atm we started on Reich Parkeep first and Razorwing has got that fairly well advanced now, and with Rodan prepping up Blacklight for claims you can start in on something as you will. Make a request to claim a building in accord with the exterior structure laid down, and fill it to your heart's content in a city area, or I believe that in the countryside you have to construct your own dungeon etc from scratch. There is an outstanding call for Dwemmer tile-sets, and loads more... Galrina is doing a Nord/Skyrim mod to follow the TES 4 Morrowind - Silgrad, and if you are tired of snow there are also associated Elsweyr (Khajiit/Catfolk), Black Marshes (Argonian/Lizardfolk) and Valenwood (Woodelves) mods in the very early stages of setting up. So pick your favorite, and pile on in!
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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04-27-2006, 09:30 PM,
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:banana: :bounce: :bounce: :banana:
I understand how it work. It need to attach bhkCollisionObject block to NiNode in NifScope. Then insert bhkRigidBody and NiNode block in it. And insert bhkListShape block with list of all shapes bhkRigidBody if collision shapes more than one. No need to take collision from other model, It may be created. NiNode->NiTriStrips->NiTexturingProperty->NiSourceTexture block responsable for the texture. But I don't find how to add normal and glow maps... hrug:
Sorry for my English. :confused:
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04-27-2006, 10:10 PM,
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