Concept Artistry Skills Offered
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04-18-2008, 10:32 PM,
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Lady Neravar, the more tips, ideas etc the better! Sat up in bed now and determined to get a few ideas down on paper.
Oh and a buttress. Just came to me. I think the shells are good, and there seems to be a lot of earthwall type buildings too which buttresses work well with. Will see what it looks like! Razorwing, can i centralise the throne section to the main section so its more like a t shape? if that makes sense? :eek:
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-19-2008, 09:46 AM,
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Right, have only done the main area so far, to look at, i think it would look weird with the throne room sticking out of the side. In 3d this may look right, but Razorwing, is there any change of having the throne room to the rear? or another equal sized building to the left as well to balance it out? (This is all presuming i am looking at your current model correct and the throne room is to the right of the main entrance?)
Here it is, front and top view. Not sure if it needs another claw-floating buttress in the centre on the sides yet, depends on answers to the above... and also if you even like this? Let me know if im right, way off, on the right track etc. And just to fill you in, that is a very tall elaborate door in the centre bottom. The top has the front and rear accessible roof areas.
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-19-2008, 06:05 PM,
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I'm not the decision maker here, but I love it! To my eye, it's part Velothi and part Redoran, with nice rounded lines. Oh BTW, adding my voice to the chorus: mad artistry skillz!
Steve |
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04-19-2008, 06:30 PM,
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I love your concept, Rickious :goodjob:
Quote:Originally posted by Rickious My first instinct was to say that the throne hall has to remain where it is, because I like that the interior and exterior correspond to one another in that respect and changing the interior layout would be a massive amount of work. But fortunately there could be an easy solution to that. The short story is that, yes, the throne hall can be at the back of the new palace. The long story is that we could just say that the placeholder palace's right side corresponds to the back side of the new palace, and thus the front- and backside of the placeholder palace would be the left- and right side of the new palace. Or in other words you could say that right now the placeholder palace has 0 rotation, but when the new palace is created it will be rotated 90 degrees clockwise. So, the throne hall would be on the back side of the new palace, just that the new palace is rotated 90 degrees. And then in one move I can rotate the new palace to 0 degrees and then just change the northmarkers in the interior cells. Quote:Originally posted by Rickious The entrance door in the 3d model will likely be a normal-sized Redoran door just to keep it consistent between the interior and the exterior. Changing the interior models to accomodate for a new entrance door would be a lot of work, since it's all made up of a tileset. Could the tall door in the concept be replaced with a man-sized door that has a rounded top, and maybe a staircase of sorts beneath it? Other than that I think the concept is perfect, and I eagerly look forward to the high-definition version. Quote:Originally posted by Lady Nerevar Aah, kk. No, actually the placeholder palace building is a thoroughly unique structure.
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My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-19-2008, 06:52 PM,
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All sounds good. Cant say im not confused after reading the bit about rotating etc. Presumably in Rickonian terms it translates as the front door will be at the opposite end of the room to the throne-room door.
No probs changing the door. Although, bear in mind the design has the usual shelly bits sticking out, so i propose the silly oversized tall door as an opening and the human sized door being inside level with the main wall. Will give it a grander entrance bit. I will do some more tonight, will be at work so may be able to scan them instead of taking a photo (which is what i do at home) Seeing as you seem to like this design i dont mind doing them A5/A4 size and drawing some 3d angles of certain details like how i imagine the roof terrace with the walls curving down from the roof-shell=thing. Let me know any other additions, requests, or criticism!
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-19-2008, 08:58 PM,
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I can see how my explanation would be confusing Not only was it brief and fuzzy but also depended on technical mumbo-jumbo one would need extensive CS experience to understand. And even then I doubt anyone understood it, so I'll rephrase my idea.
- Right now the palace has a big main building to the left, and a rectangular throne hall to the right. - That's a problem because we want the throne hall to be appended to the back of the building instead of the front. - But the new palace will be totally new, so it doesn't matter if the front of the existing palace is also the front of the new palace. - So we can pretend that we keep the rectangular throne hall in place, and instead of placing the new palace at zero rotation - i.e. with the front of the palace facing south - we place it rotated 90 degrees clockwise. - This way the throne hall stays in place, but it is connected to the back of the new palace because the palace is rotated 90 degrees clockwise. - Then I rotate everything so that the front door of the new palace is facing south and the throne hall gets situated in the north. - Finally I make a few simple modifications to the interiors that makes it seem like the interior has been rotated alongside with the exterior. Thumbs-up to your door idea :goodjob: Sorry I think I was confusing again - when I said high-definition I wasn't thinking about the resolution of the concept images but rather the detail in them. I would certainly appreciate the highest possible resolution in the concept images, but more than that I think they need a lot more detail than your first concept art. If I modelled a structure based on the same level of detail as concept art you posted it wouldn't look very good, just because there would be so much surface area using the same texture. So, both the concept and the 3d model would likely need a lot of border work and/or other details to look as good as it can be. But I should say that the border work on the concept art doesn't need to detailed, it's totally ok if it just uses different colors for different styles of borders, because the border textures I'll be using are already created.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-19-2008, 09:18 PM,
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Got that! :goodjob:
That one was about 2.5" high lol so no room for detail. Will do one a little larger, and then do close ups of details etc. That big plain area on the front would be much worse on the sides so yea i will put some redoran bits and bobs. What windows do you have on the interior? and if you have windown inside could i have a render of a front and side interior wall. Also how many floors inside both areas?
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-19-2008, 09:56 PM,
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Quote:Originally posted by Rickious We use a standalone window model which is used for both the exterior and interior on Redoran buildings. But about the only place on the palace that has windows is the arboretum, and that would be replaced with the resin roof you mentioned. The palace has five floors.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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04-20-2008, 07:01 AM,
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So the end with the trees visible from the hig up views is having a resin roof.
The main palace has 5 floors I have been looking at my palace frontage for too long and its starting to look phallic! Thats not good! Probably wont in 3d! lol
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Rickious AKA Richard Howard Concept artist, 3D modeller. Modder prefix= RH 3Dapp= Rhino 2Dapp= Corel Photopaint Moddng= TES4 Working On= Currently training and improving my 3D skills and seeking a career! |
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04-20-2008, 12:52 PM,
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Hey... good talent hombre! If you want there is a book of original Morrowind concept art that is great, but could use some more fleshing out. Hope to see some good stuff.
When there's nothing left to burn you have to set yourself on fire!
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