Dissapearing Land, a fix
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11-07-2006, 09:09 PM,
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Dissapearing Land, a fix
A while back I posted a semi-guide on the skyrim outer-core boards, due to problems whereby when an esm (specifically the SkyrimResourceMaster.esm plugin) is loaded other than oblivion.esm some of the land in tamriel vanishes (especially in cities). however it has become clear that other beyond cyrodiil landmass mods have been having this problem and I was asked to post what I wrote here.
If you can't be bothered to read it, the rough gist of it is: keep your esm's clean of refrences to oblivion.esm, and any reference to the tamriel worldspace in the master will cause dissapearing land problems. simple! Quote:Originally posted by Alasdair |
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11-07-2006, 10:55 PM,
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Thanks for the information, Alasdair!
What do you think about the theory that if the player plays with a mod (in esm format) that affects Oblivion.esm *but* does not alter anything with the landmass, that that can cause problems in another mod he's playing with (also in esm format) that does affect landmass but is in itself clean? Because I've thought that explains the bug some people experience while playing Reich Parkeep. I've never experienced the bug myself, ever - which puzzles me - but it seems every other player encounters it.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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11-08-2006, 04:08 PM,
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Thanks Alasdair for sharing your findings.
I think you explained it very well!
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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11-08-2006, 04:13 PM,
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In order to avoid errors, an esm should ideally be completely clean of any references to anything in oblivion.esm.
I would think however that having two .esms loaded (not including oblivion.esm) at once is practically an invitation to errors, doesn't matter what they contain. For example one esm may use the formID 00000CE9 to reference a plant pot, while another might use that same formID for a NPC. the game most likely can't tell the difference between the two. |
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11-08-2006, 05:18 PM,
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Quote:Originally posted by AlasdairI fully agree. Quote:Originally posted by AlasdairThis is not true, FormID's starting with 00 are related to the Oblivion esm. If you see this, it means your (second and/or third esm) esm altered the Oblivion.esm. New content withnin the second and third esm will have a mod index of 01 and 02.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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02-05-2007, 06:34 AM,
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I have a problem with disappearing land as well. Only its in the Silgrad, Steadholm areas. When I go to Cheydinhal and go threw the portal I end up on a sea bed with big holes in the landmasses. It doesn't seem to effect cyrodiil and the funny thing is that in the construction kit silgrad is perfectly fine. (having no landmass probs) Its only when I play the mod that problems occur. Does anyone know what's wrong?
"In brotherhood, the failure of one be the failure of all"
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02-05-2007, 06:38 AM,
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Quote:Originally posted by Isildur_Diren It's your load order. (P.S. Check your PM box) |
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02-05-2007, 06:46 AM,
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Yeah that would make since. I'm having trouble changing the order in which they load, do I need the mod manager?
"In brotherhood, the failure of one be the failure of all"
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02-05-2007, 09:24 AM,
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The Silgrad_Tower.esm has to be loaded second after the Oblivion.esm.
To change the load order use OBBM. You can find it here.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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02-05-2007, 01:36 PM,
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Ah sweet. Thanks I really appreciate it.
"In brotherhood, the failure of one be the failure of all"
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