Dungeons
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12-25-2006, 06:11 PM,
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Dungeons
I'm going to start placing all progress on the dungeons in this thread. =)
So, I just released Fort Krakatus on TES source . :bananarock: Get it here: http://www.mwsource.com/files/file.php?id=8431 The link is working now. My next project: Bowels of Faylenstare :idea1: I got an idea from one of the DL's. It is an Abyss type dungeon, lot's of water. You'll need to swim from open cavern to cavern. I'll mess around with it for awhile and see what I can come up with. :chaos: It might turn out to be a great dungeon.
Chief of Dungeon Building
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12-25-2006, 11:42 PM,
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The link does not work for me hrug:
"It is an Abyss type dungeon, lot's of water. You'll need to swim from open cavern to cavern" Sounds like a plan Have you used the ice cave tile set yet? Oooh... i just got an evil idea :brew: if you use the ice cave tile set for the abyss type dungeon, the cold water would cause cold damage... and the player will have to get into the water to get to places :applause:
Akavir mod leader.
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12-26-2006, 12:21 AM,
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I haven't use the Ice Cave tileset yet, but wht you suggest
sounds like a really evil idea! :chaos: :lmao: I was thinking about starting it with regular caves and then bring in some long, long buried Alyied ruins with intersecting caves. It will take some time to find out what works and looks the best. I like for the dungeons to be visually appealing. I'll post some progress in a few days.
Chief of Dungeon Building
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12-26-2006, 12:47 AM,
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Hang on... i don't think there are any Alyied ruins in Akavir, we need to have a customized version of the Alyied dungeon tile set, a dark (black obsidian stones?) retexture might do hrug:
Akavir mod leader.
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12-26-2006, 06:52 PM,
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That's fine, I can just make them from regular caves and Fort Ruins. =)
Besides I don't remember reading anything about Ice flows or anything similar to that on Akavir. hrug: Also I will probably need to change the name a little for fort ruins. No big deal, I barely got started and wasn't liking what I had . I'll just start over with fresh ideas.
Chief of Dungeon Building
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02-03-2007, 07:18 PM,
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Damn! All this time i was waiting for you to post, but i guess i must have missed your latest post somehow (sorry about that).
Anyway... Akavir has huge mountains that put the mountains of Cyrodill to shame, they are covered with snow and glaciers, that's where the ice cave dungeons will be
Akavir mod leader.
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02-20-2007, 12:28 AM,
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Fort Falkenshire
Sorry I've been away so long, been really busy with work.
So I have almost finished my next dungeon, it is call Fort Falkenshire. So far it has three levels, the fist has some water, the second has more water with falls, you can probably geuss what's in the third level. This is a shot from level two. Level one and two are complete, I just need to clutter up the third to give that dreadful feel.:evil: I am thinking I may have this one done by Friday CST. This is the entryway from level one," level two beginning" Kodama: I haven't forgotten about the Ice Caves, I will get to them next.
Chief of Dungeon Building
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02-20-2007, 03:25 AM,
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Cool! :goodjob:
So the third level will be filled with water? Will there be some places to get some air? Or do i need a water breathing spell/item for this level? I can't wait to see how your ice cave will look :banana:
Akavir mod leader.
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02-20-2007, 04:11 AM,
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Depending on wich door you use to enter level three," Flooded Tombs"
You will have to swim, it is regretably not completly filled with water, but there are some parts where there could be some drowning. I was doing some testing and found that a whole lot of swimming isn't alot of fun. I have created a chest that has some water breathing potions in it to help out.=) The key to the front door I have hidden in a very small chest somewhere in the ruins. There is a clue in the Data screen when you enable it, maybe I'll put one in the Read Me.hrug: Talk more later :bananarock:
Chief of Dungeon Building
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02-20-2007, 10:03 PM,
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I do like your dungeons. You are so creative, and umm creative.
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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