Dwemer Light Source
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03-28-2006, 04:21 PM,
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Dwemer Light Source
Hi,
First off sorry if this has been done already. The dwemer light source. I dn't know about everyone else but for some reason if i remember anything from morrowind it's these damn lights lol - strange, I know, but anyway - I thought i'd make that to start me off. Not finnished yet but heres something to look at for now. I'll keep this post updated. Morrowind original: http://img.photobucket.com/albums/v220/K...-light.jpg Oblivion Revamp: http://img.photobucket.com/albums/v220/K...ghtWIP.jpg http://img.photobucket.com/albums/v220/K...render.jpg I'll give skinning it a go - I'll deffinetly bump some rust on there. Any skinner that wants to have a crack at it when it's completed - let me know. Or if anyone has a decent rust texture - send it my way. Thanks. Good to be on the team Enjoy. |
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03-28-2006, 09:10 PM,
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RE: Dwemer Light Source
Looks impressive to this Literary Editor. Gues the others are once again skiving off to Oblivion, butI definitely think they will be very happy to see this. Pile it on. The more models done the sooner we get to play our mod! (Or everyone except raggidman who is too busy playing TES III and the old ST.)
And just in case I think an extra :wave: of welcome is in order, because this looks to be exactly what we are looking for. :]
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson. But, if one man does nothing can he be said to be good? raggidman |
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03-28-2006, 10:28 PM,
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Thanks a lot for the feedback
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03-29-2006, 01:49 AM,
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:applause: cool, I like it!
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03-29-2006, 06:01 AM,
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Coming along quite nicely there Kieran :goodjob:
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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03-29-2006, 11:49 AM,
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Thanks a lot guys. I'll keep this updated, not much to change realy - just; Make it slightly lower poly on the low version and then finnish off the bumping on the high poly. Anyway, like I said, I'll keep you posted.
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