F&F: Creatures
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03-27-2006, 03:42 PM,
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Just an update - took a break from modeling for a while to actually PLAY Oblivion and mess around with the CS a little to get used to it... I love the organization of the items in the CS and the way you can spawn multiple copies of objects and creatures in the leveled lists! It'll be SO now easy to spawn packs of nix hounds, herds of guar, clusters of mudcrabs, flocks of cliffracers, and schools of slaughterfish!
Anyway, I'll get back to work on modeling soon... I'm experimenting with different programs right now. I'm trying to learn ZBrush because it is a LOT better for modeling organic things then 3ds Max is. I think I will use 3ds Max for insects because they're more mechanical in nature, and then ZBrush for reptiles and other more "fleshy" creatures. I'm also going to try to learn SoftImage. What does everyone think about the mudcrabs that come with Oblivion? I think they're neat, but that the Vvardenfell mudcrabs should be increased in size a bit and retextured to be darker and less green.
- Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell - & - Owner / Maintainer of Morrowind-Mods.org http://www.morrowind-mods.org |
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03-29-2006, 10:43 AM,
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Okay if there's no objection this is what I'm going to do with the mudcrabs:
- Vvardenfell mudcrab: 20% larger than Cyrodil mudcrab, brownish grey in color - King mudcrab: 70% larger than Cyrodil mudcrabs, yellowish brown in color - Titan mudcrab: More than twice as big as Cyrodil mudcrabs, very rare, and dark rusty orange in color (like the titan mudcrabs from Morrowind Advanced by Bethesda developer Wormgod)
- Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell - & - Owner / Maintainer of Morrowind-Mods.org http://www.morrowind-mods.org |
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03-29-2006, 12:06 PM,
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Sounds good to me. Oh, could you put a pick up of the Cyrrodil crab? I havent seen it yet.
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03-29-2006, 03:54 PM,
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quality isn't top-notch because i'm at school on my notebook, but these should give the general idea...
- Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell - & - Owner / Maintainer of Morrowind-Mods.org http://www.morrowind-mods.org |
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03-29-2006, 08:31 PM,
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Interesting. I notice it doesnt have the thick brown shell on its back
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03-29-2006, 10:46 PM,
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it looks good... but doesn't look like the good old regular mud-crab hrug:
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03-29-2006, 11:00 PM,
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yea they've given lots of things a pretty big overhaul. I think the mudcrabs are one of the biggest changes, and the slaughterfish look the most like their morrowind counterparts.
- Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell - & - Owner / Maintainer of Morrowind-Mods.org http://www.morrowind-mods.org |
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03-29-2006, 11:15 PM,
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Do you have a pic of them?
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03-29-2006, 11:18 PM,
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i could take one but there's not much point. they look just like the morrowind slaughterfish only higher quality and better animations.
- Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell - & - Owner / Maintainer of Morrowind-Mods.org http://www.morrowind-mods.org |
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03-30-2006, 01:18 AM,
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So do we want a local varient of crab that looks Morrowindish or just a retexture of the Oblivion one? Perhaps use Oblivion crabs until we get all the other major creatures done, and then see about replacing them with our own version?
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