Karthor Dale NPC's
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08-26-2007, 10:18 PM,
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Karthor Dale NPC's
Howdy
The Karthor Dale interiors are nearly completed I will begin to put the NPC esp together we need to decide how many npc's Here are some things we need to consider We have 25 interiors including the manor home outside of the walls We also have the Temple of Mara and the Maran Guards Quarters Interiors which may have multiple NPC'S Mages Guild Fighters Guild Karthor Keep Temple of Mara Karthor School Sweat Shop Inns Taverns Stores Hlaalu Council House which is about everything plus travelers around the streets I am thinking between 75 and 85 npc's let me know what yall think Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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08-30-2007, 07:19 PM,
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looks good to me. npcs aren't that hard to make. and I suppose the fighters guild, mages guild and hlaalu council house will have quests?
...going down that road means dealing with all my rivals, the senate, the greeks, those carthaginian elephant riders, the scipii and the brutii families too, after all, if man controls Rome, rules the worlds, and one day I will be emperor...
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08-31-2007, 02:10 AM,
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Quote:Originally posted by Sluijs Making NPC's isn't that easy Especially having unique dialogues and quests, and yes all guilds will have quests and some others as well Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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08-31-2007, 05:12 PM,
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well, still easier than making caves. I don't have problems with dialogues. only with complex scripts, and that's why "scripting for dummies" exists (reading it now...)
...going down that road means dealing with all my rivals, the senate, the greeks, those carthaginian elephant riders, the scipii and the brutii families too, after all, if man controls Rome, rules the worlds, and one day I will be emperor...
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09-02-2007, 04:57 AM,
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Actually I think making cave interiors is much easier than dealing with Dialogue and scripts, but if thats what you like doing have fun
Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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09-22-2007, 04:16 PM,
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A note on IDs Bob. If a new item is created in the CS, how does the ID naming work? I've always used ST_(modder abbreviation)_(three letter claim code)_(the item's name).
For example, if in Karthor Dale I create a steel longsword with no value to represent a replica, it would be ST_XF_KRD_longsword_replica. I know that OB are very serious about it, but I just wanted to know if its the same here, and if it applies to NPCs. :bananarock:
Will start working again for TES3 Project soon....sometime.
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09-23-2007, 01:42 AM,
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Howdy
Yes it does apply the naming system is standard, in the case of the Karthor Dale npc's it would be sltw_bb_krd_(status) what I mean by status is for the ID each will contain their status IE .... igd( imperial_guard), mg(mages guild), fg(fighters_guild) etc etc followed by a number _01,_02 ..... so a commoner would be sltw_bb_krd-cm_01 and so it goes Hope that answers it Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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09-23-2007, 06:34 PM,
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Cool, got it now. :check:
Will start working again for TES3 Project soon....sometime.
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