Hlaalu Armour WIP
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04-08-2008, 12:52 PM,
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Another Update;
Whats Done: pauldrons (no spikes...yet),cuirass and gauntlets Pending: Greaves, Helm and boots (possibly attach a cape) Status: 7,908 polygons; 6,193 vertices PS: I want your honest critisizim of the work. If you notice something post it, ill gladly fix it in no time. Or just a simple feedback either way its all good
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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04-08-2008, 09:49 PM,
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You can always send the file to this site to let somebody else review the mesh.
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04-08-2008, 10:13 PM,
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I think the chest part is too flat/smooth
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04-11-2008, 04:39 AM,
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Quote:Originally posted by Steinaech Noticed it, (I didn't extrude the chest armour too much otherwise it will loose the sense of medium armour). Updated it, What do u think of it now?
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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04-11-2008, 08:28 PM,
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Looks better.
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04-14-2008, 04:03 PM,
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Do u Think I Should Continue This Work?
Well as you can see ive been living under a rock and i didn't notice the armour was allready been made so i might or might not continue on. Here are the new renders, i hope there good concepts. Its not textured but it will be soon, i have the textures ready so thats a :goodjob: to me.
Anyway... here they are
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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04-15-2008, 01:20 AM,
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I think it's really good. Should be interesting to see how it looks with a texture.
What's the facecount for the individual armour pieces btw? |
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04-15-2008, 05:03 AM,
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Quote:Originally posted by Dave_91 Poly Count: Pauldrons+Spikes: 3,582 poly's Cuirass: 2,376 poly's Gauntlet (single): 1,570 poly's (double): 3,140 Helmet : 2,356 poly's (applied NURMS Mesh Smooth) Greaves: 1,267 poly's Boots: Pending Total ATM: 12,721 poly's Im not sure if this is a crazy amount. I mostly used cut and chamfer to make the model smooth without the using the NURMS modifierto much. Mostly i try to avoid useing it because this is just for the games. But, for high quality renders i rekon its the best choice.
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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04-15-2008, 08:47 AM,
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This is really looking good, I cant wait to see it textured. Good work :goodjob:
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04-15-2008, 03:21 PM,
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Thank you,
Having troubles mapping due to many hidden mistakes. But sooner or later this model will be fully textured with tatts and hyrogliphes. I rekon (personally) that this model has lost the "common guard" armour feeling that i was trying to achieve,dont you agree? I personally think that its a much higher rank of some sort because i totaly altered the way it looks. Im not sure where this armour will be placed if its even succeeds. Buuuuut, if it dosent this idea can allways be scratched :/ correct me if im wrong but i dont know squat about redoran history or any of the other houses but do the heads of a certain house have there own type of "special" guards? IF they do this armour could be for them.
Maybe it's intuition
But some things you just don't question Like in your eyes I see my future in an instant And there it goes I think I've found my best friend -End Quote- Savage Garden BusterWolF |
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