ITEM THAT NEEDs WORK
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05-20-2006, 07:10 PM,
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ITEM THAT NEEDs WORK
This is open for the taking if anyone is interested in it please let me know..................
I have had similar warnings when I've created script, I don't understand what it means "script not compiled" I know in the script editor their is an option to "re-compile" what does this do? Bob Quest: Place: Ebbindin NPC: Darvala Sethri Error: Script sltw_za_NPCnightscript Dialogue topic Darvala's amulet was not found on line 2. Compiled script not saved! ==>CompileAndRun problem was found in Topic "my amulet" "Yes, it's been missing for over a month now. I believe @the witch# has it, her home is southeast of here. If you could somehow retrieve @my amulet#, I would be very grateful."
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-20-2006, 08:19 PM,
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RE: ITEM THAT NEEDs WORK
It seems to be a missing Dialogue Topic 'Darvala's amulet'
Unless you wan't to completly rewrite that quest, it well probably be best to remove that quest. Might work if you change 'Darvala's amulet' into 'my amulet' in the script, but without actually looking at the script, dialogue, quest, i can't say for sure.
MSN: ancientdwarvenchaosknight@hotmail.com
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05-20-2006, 09:04 PM,
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RE: ITEM THAT NEEDs WORK
It can be removed
I'd rather get the interiors done first than worry bout quests, another quest can be added later. Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-20-2006, 11:05 PM,
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RE: ITEM THAT NEEDs WORK
I have had similar warnings when I've created script, I don't understand what it means "script not compiled"
When you write a script it is just a text document,you have to compile it to a different format so that the computer recognises that it is executable code and not simply a text document. The message 'Script not compiled' is telling you that the script needs to be compiled for it to be recognised as executable code. Effectively it is just an error message warning you that there is something wrong with the script, probably because the syntax is wrong. 'I know in the script editor their is an option to "re-compile"what does this do ? It attempts to compile the text document into a format that the game engine recognises as executable code, if you have repaired the script it will compile and will execute when you play the game. If you haven't repaired it then the script will refuse to compile,the game engine won't recognise it as executable code, your script won't work and you will keep on getting error messages. HTH |
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05-21-2006, 12:16 AM,
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RE: ITEM THAT NEEDs WORK
Too Cool
Thanks for the lesson Let me give you a small example of what Im refering too and maybe you can learn me about this also I took a Script directly from the "Scripting for Dummies" handbook it had to do with the opening of a chest and requiring the PC to answer a riddle.... exactly like the Hrothmund's Burrow which is a Thirsk Quest to become Chieftain (Bloodmoon esp) if you have experience with that. Anyway it worked perfectly.......so I was working on an interior a few weeks ago and I wanted that same script on a door so I wrote it exactly letter for letter the same script and I got the error message ScriptError: "what" not found on line 14 The "what" was in reference to the question What is my name? It was thier, it was on line 14 I was lost, my brain froze, and I gave up I tryed it again last night same thing then this explains the reason why I got the not compiled error cause the error (above) wasnt fixed I may actually try it again Thanks Very much Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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