Kamal
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09-05-2006, 01:17 AM,
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I can do some Akavir textures if you guys need some.
Akavir race modder and texturer
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09-05-2006, 01:20 AM,
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Yeah, it was the closest thing to an insectoid
If we can get a new model, that would be great, or a modified Land Dreugh model...whatever. Our modeller is working on so many things already.
Akavir mod leader.
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09-05-2006, 01:23 AM,
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;( I'm crying... do you see these tears... *sniff*
okay I'll see if I can find concepts that i made... i am getting real disorganized these days X( |
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09-05-2006, 02:57 PM,
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Agono's take on Kamal
This was his first post on this race. To the extent that it fits with what KuKulsa has proposed, I think it can be worked with.
______________ OK here are my thoughts... Kamal is a dreaded region, and the other races on Akavir will not go there. The only beings close to it is the human stronghold of Knifeblossom, and even this is one of the most heavily guarded emplacements on the continent. The Tsaesci have constructed a vast wall, which they call Lorshe-Hirsaide, that runs the length of their border with the country. In fact, it is only called a country because nobody wants it. It is a land of wilderness, ice, and tundra. The sun is always obscured by low cloud and blasting gales, and those who dare to travel their have called this the Maddening Breeze, after it's incessant whistling, and it's ability to drive a man insane. All over the country are giant, forbidding, mountains, incased in ice for 9 months of the year. Of course, this is an Akaviri year, and so we would think of this as about 30 Tamrielic years. Set into these mountains are fortresses as old as time, carved with strange patterns and hexes which hurt the eye. They do are ringed with ice. Those who venture into them find icy tombs, but too dark to see what lies within... Every thirty years, the sun's weak rays pierce the cloud cover, and heat the ice so that it melts. The runes glow with power upon the Doom Keeps, as these castles are called, and the regular predators, of which there are many and which are ferocious, go into hiding or hibernation. From the steaming corridors into the ferocious sunlight emerge the Kamal, beings of absolute dread, and unstoppable fury. Some call them demons, others magikal sentinels of a long-lost civilisation. Yet every thawing they follow a wordless command from soemwhere deep in the Kamal mountains, and they attack the other nations with fury and silent hatred. They are the most hated foes of all Akavir's inhabitants. Since the construction of the Wall, their forays into Tsaesci territory have been brief, yet bloodthirsty. they are skilled warriors, nearly invulnerable, and the defence of the Wall is always tripled when such an army approaches. They attack the Tang Mo from across the sea with alarming frequency. No one knows how they arrive, whether walking the sea-bed or freezing the sea itself. But the Tang Mo have developed a racial hatred for the beasts, and fight them off in desperation. Such an army is frightening to see. There are many Doom Keeps, and tens of thousands of warriors, arrayed as far as the eye can see. Not one speaks, but all obviously hate their enemies. They are nine or ten feet tall, with blueish skin. Some say they have blue fur which crackles with lightning. Their eyes are small, cunning, ancient and evil, glowing red in the darkness. Their mouths are wide and cruel with thousands of small teeth. They are heavier-set than an ogre, with claws like scimitars. They move slowly, their frozen skin cracking like glaciers. Others say they are like the Frost Atronachs of Tamriel, while others say even more terrifying things. One thing is sure, hardly any survive their attacks. They disembowel with one strike, freeze with a stare, and turn men insane. Then as the frost comes, they retreat back to the Keeps to sleep, only to re-emerge. It has continued since time immemorial, and all the other races put their calendars around it. One may travel to Kamal. Yet such a trip is not to be taken lightly. Though a trip in summer is surely suicide, in winter there are still numerous creatures that can kill. As well as the cold. There are said to be settlements hidden in the frozen wastes, and great treasures within the Doom Keeps. But tread quietly. They sleep lightly....
Akavir Mod Leader
http://ysnesmusings.blogspot.com/ |
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09-10-2006, 07:06 PM,
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I've had the Kamal texture done for awhile, but I don't know how to test it on NIFskope, if anyone is willing to test it, then tell me and i'll email it to you.
Akavir mod texturer and race modder
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