LOD issues
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03-16-2010, 01:45 AM,
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LOD issues
Alrighty, i'm happy with the way the heightmaps looks in the editor, but unfortunately, its difficult to check it out in game as the LOD mesh isn't working. We followed the tutrorials on the wiki to the letter, and it still will not appear in game. anyway here are the files if someone would like to take a peek.
The files associated with the heighmap and LOD: http://rapidshare.com/files/363889544/Alpha1_0.7z.html The most recent plugin file (somehow i put an older verion into the 7z, but paste this one over top of it): http://rapidshare.com/files/363893063/El...p.esp.html
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/ What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle? |
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03-16-2010, 02:09 AM,
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You could always try Phitt over on the Bethsoft forums. He's done an enormous amount of landscaping for his own project.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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03-16-2010, 02:33 AM,
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i've posted a thread at the BSF forums too. hopefully someone can help
For ALL my concept art in one place look here:
http://s207.photobucket.com/albums/bb249/JaKhajay/ What is the Lycanthrope, in the Eye of God? A cursed Beast? Or a Miracle? |
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03-19-2010, 04:23 PM,
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I'll send you a PM.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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