Main Quest - Helseth Ideas
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02-21-2006, 01:53 AM,
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well the turning point would happen at a certain point in the main quest during dialouge, where you're simply asked to choose between your multiple alliances,
and i don't know why you brought up "miracle features" all that has to happen is that your kicked out, simple as that, no way you're implying theres no way to have people get kicked out of factions in oblivion, right? AND, we can have you reconcile your old differences between factions after the MQ, thus not barring you from any oppurtunies at all... i understand you have a certain need to defend the implementation of your ideas, however i think that creating multiple "levels" is a too much of a departure from TES. So if we're to make any progress we need more input... edit: maybe if we create three new factions that are called "Triple Alliance" "Telvanni Alliance" "Imperial Alliance" and have you join one of them at the outset of the MQ, but the problem with the whole "levels" idea is that it allows you to be a memebr of conflicting factions...
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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02-21-2006, 02:18 AM,
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here is an idea:
Quote:Originally posted by KuKulzA if we go by that, then it might solve SOME problems.... you become a leader of one of the factions in the alliance... and then after some conditions are met, you can begin the Great House War quests ______________________________________________ Helseth Conspiracy mini-mainquest good ideas Vrenir... but I'd say too much Blades involvement if you are doing this.... but if it is Blades that you like I think it should go like this, but based on your idea mixed with mine: Redoran annexes Caldera after Imperials give in to the demands Hlaalu and Redoran are in fierce squabble politically Helseth tries to appropriate the Caldera mines as Royal property, but obviously much of the profit is filtered to the Imperials and Hlaalu to strengthen them, they are Helseth's supporters so he needs to look out for them... Helseth's agents are discovered and they disband... a band of Telvanni agents is also found in the mines trying to smuggle the ebony illegally, they are slaughtered Redoran sends warning to Telvanni, Helseth, and Hlaalu.... >>>to Helseth- they say he is an illegitimate king of Morrowind, and this is not his affiar but Redoran and Hlaalu (like what Vrenir said too) >>>to Hlaalu- they will say to face them like real men and to cease illegal connections with Helseth >>>to Telvanni- they tell them to stay out of it and to control their youth from recklessness Helseth sends royal guards and agents to occupy Caldera (guards can be any race you know!) Redoran get in a scuffle with guards cause the Guards "accidentally" attack locals to suppress "public opinion" :brew: the Guards are either killed or arrested, ...or both :lmao: (j/k) but the agents and Royal Guards make off with tons of ebony as the Redoran, Telvanni, and Hlaalu get a small council of Venim Rethan, and Aryon to discuss the problem (but you had been assigned to help guard the Duke by an Imperial Duke's Guard officer), under the supervision of Duke Vedam Dren, a few assassins of an unknown group try to kill them, You and the Guards kill the assassins... they have an "underground" network to smuggle ebony and the Nerevarine will send you to help the Blades uncover it you will go from Hla Oad, to Ebonheart docks, to an unknown island, to a Hlaalu port on the mainland (see thats why I wanted a Hlaalu port, such as Bal Falls) and chase down these agents and royal guards.... you find the source is Helseth report back to the Nerevarine and blablabla Helseth, having failed to make profit on Vvardenfell, turns to exploiting the adamantium and ebony underneath Mournhold... although the King of Morrowind now is not focused on Vvardenfell, the local hostilities have been ignited.... Redoran call on the Indoril and Dres to get ready to send their help.... Hlaalu start mass conscripting mercenaries and getting their Hlaalu Legion final preparations Telvanni hastily call together their not-so-friendly-with-one-another allies... |
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02-21-2006, 09:23 AM,
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I knew that the powers that be would show up sometime to settle this minor dispute. Thank you.
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02-22-2006, 10:55 PM,
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but now we need to think of ways to formalize the quest-line...
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02-22-2006, 11:03 PM,
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Neat idea maybe make the Mansion where the royal guards reside and make a moat around the mansion making a little higher elevation. with a workable drawbridge. but the moat wont have water just lots and lots of jagged rocks and some rats. A quest could be like seigeing the mansion and killing the Royal Guard Commander.
Some say im here, Others say im there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail |
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02-22-2006, 11:16 PM,
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Quote:Originally posted by Ebonyknighthold on, I am responsible to the main quests but i do sharing the thoughts... ....I have something similar to that in mind.... |
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02-24-2006, 03:47 AM,
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what exactly do you mean by formalize? You mean write something down and say: "WE ARE NOT CHANGING IT AGAIN"?
"What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say" |
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