Main quest for Steadhelm.
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05-14-2007, 11:25 AM,
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Quote:Originally posted by CuthalionGreat.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-14-2007, 11:42 AM,
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How is it going with the other mainquest actually?
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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05-14-2007, 11:50 AM,
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Quote:Originally posted by CuthalionThere will be one main quest.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-14-2007, 08:36 PM,
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My apologies
I haven't been on task for awhile and havent really spent alot of time modding anything, its my goal to get off my duff and get back to work But other than that its good reading and coming together nicely Sorry Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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05-17-2007, 07:29 PM,
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Update:
Chapter 7 added....
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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05-18-2007, 11:04 AM,
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Update
Chapter 8 added.... It's now finished, though I will start making the dialogue, etc., better in the next few days...
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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05-20-2007, 09:21 AM,
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After reading all the chapters, I think it's a good quest. :goodjob:
Could you proceed with Chapter2 (Dials, triggers)? TIA.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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05-23-2007, 04:52 PM,
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Log:
The log entry is added ?fter the scene is completed! Explanation of the dialogue: [TITLE]Chapter 1[/TITLE] Chapter 1 Scene 1: Steadhelm in uproar Trigger: Unknown Player actions: Being in Steadhelm/Talking to Steadhelm citizens. Consequence: Rumors about a witch, an angry mob, etc.. Log1: "Steadhelm is in uproar! They say there's a witch, and the word on the streets is the Imperials are going to give this witch to the angry mob. I should go and check out if these rumors are true. The Imperial Guard Captain should know more." Dialogue: - Player101-Topic01: "Witch" Steadhelm People101-Answer01: "Yes, she killed more then ten people! She HAS TO BURN!" - Player102-Topic01: "Witch" Imperial Guards101-Answer01: "Yes, a woman has been arrested because of an, currently unkown, amount of murders. The Imperial Judges are currently deciding what to do with her." Chapter 1 Scene 2: Talking to the guard captain Trigger: Logentry 1 Player actions: Going to the Imperial prison, talking to the guard captain. Consequence: New topic(Witchhunt) added to the guard captain's dialogue. Log2: "I've talked to the guard captain, he said this 'witch' has killed two men, who were found dead in Relvala Farethi's, the witch, house. The guard captain gave me permission to see her. I should go do that." Dialogue: Player203-Question01: "Witchhunt" Imperial Guard Captain101-Answer01: "What? Yes, the witch, yes. Her name is Relvala Farethi. We're still in the proces of finding evidence. But when two men are found dead in your house, it's pretty obvious who did it. You can go see her if you like." Chapter 1 Scene 3: Talking to Relvala Farethi Trigger: Logentry 2 Player actions: Going to the witch and talking to her. Consequence: The jailwarder will now let you to see Relvala Farethi. Relvala now has the topic "Witchhunt". Log3: "I've talked to Relvala, she wasn't really coherent but it seems she really didn't do it, she was very shocked. I should check out her house." Dialogue: Relvala Farethi101-Intro: "Who.... is... there...?" Player304-Question01: "I am researching the murders. What can you tell me about them?" Relvala Farethi102-Answer01: "I? I have not... I have.. I just... I really did not kill those four men. I.... Amulet... Horrible... My house... Secret..." Chapter 1 Scene 4: outside the house Trigger: Logentry 3 Trigger2: Being close to Relvala's house Player actions: Coming close to Relvala's house - Controls freeze Consequence: When you go to the Witch's house you see a dunmer female and an Imperial Guard outside talking (controls freeze). The dunmer comes closer to the Imperial Guard and then she enters the house. Log4: "When I came to investigate the witch's house I saw a dunmer female and an Imperial guard arguing, it seems the dunmer wouldn't be allowed entry but then she suddenly made the guard change his mind. I wonder how?" Dialogue: Chapter 1 Scene 5: entering the house Trigger: Logentry 4 Player actions: Entering the house, posssibly talking to the guard. Consequence: The guard doesn't stop you from entering anymore. Log5: "When I tried entering the house, the guard didn't even stop me! Strange!" Dialogue: Guard101-Intro: "You can enter" [guard says NOTHING else!] Chapter 1 Scene 6: in the house Trigger: Logentry 4 Player actions: Standing in the house. Consequence: Athesnea automatically talks to you in the room where you enter the house. After the talk everything becomes black. Log: Dialogue: Athesnea101-Intro: "What are you doing here? Answer!" Player401-Question01: "I am researching the death of those men! Why are you here?" Athesnea102-Answer01: "I'm here to make sure the Imperial Judges are not sending the wrong woman to Aetherius" [TITLE]Chapter 2[/TITLE] Chapter 2 Scene 1: Researching Trigger: After black-out fades. Player actions: Freeze controls. Consequence: Athesnea automatically talks to you, you get the map Log6: "A woman named Athesnea is also researching the death of those men, she seems to know alot more then I do. She wants me to talk to two men: Bedave Hleray who lives in Steadhelm and Tidril Andala who lives in Silgrad City." Dialogue: Athesnea101-Intro: "My name is Athesnea Scerius, I am here to find evidence that can prove the innocence of my friend Relvala Farethi. You will help me." Player101-Question01A: "Do I have a choice?" Player101-Question01B: "OK." Athesnea102-Answer01A: "No." Athesnea102-Answer01B: "Thank you." Player102-Question02: "So what do you want me to do?" Asthesnea103-Answer02: "Look around, these killings weren't just for fun. It's done with a purpose." Athesnea104-Answer02: "Perhaps a ritual, perhaps vengeful." Athesnea105-Answer02: "I know for a fact that Relvala Farethi did not commit these murders. You are going to help me prove that." Player103-Question03: "How?" Athesnea106-Answer03: [Gives you the map] "On this map you'll find the houses of two men, talk to them." Athesnea107-Answer03: "You'll also find the location of my mansion on the map, come meet me there once you're done." - Athesnea leaves - Chapter 2 Scene 2: Victim 01: Bedave Hleray's House - 01 Trigger: Entrance into the Hleray house. Player actions: Talking to the Dunmeri female Llaala Hleray. Consequence: You get to research the house. Log7: "Bedave Hleray was one of the men found in the Farethi house. I'll investigate his house." Dialogue: Llaala Hleray101-Intro: "Yes?" Player201-Question01: "I'm trying to find Bedave Hleray, I need to talk to him." Llaala Hleray102-Answer01: "You do not know? My husband was murdered by that woman from Steadhelm!" Player202-Question02: "I'm sorry for your loss. I am investigating the woman who commited those murders and your husband's name came up." Llaala Hleray103-Answer02: "Oh?" Player203-Question03: "Could I look around, investigate?" Llaala Hleray104-Answer03: "Very well, go ahead." Chapter 2 Scene 3: Victim 01: Bedave Hleray's House - 02 Trigger: Entering the shrine Player actions: Searching for clues, finding the entrance to the shrine. Consequence: You get entrance in the shrine. Log8: "Bedave Hleray has a strange shrine in his house, the altar in the middle is supposed to hold something, but it is empty. The inscription in the altar reads 'Band'." Dialogue: Chapter 2 Scene 4: Victim 02 House: Tidril Andala's House - 01 Trigger: Talking to the Imperial Guard standing in front of the house. Player actions: Talking to the Imperial Guard, the player must either kill him and thus getting his key or persuading him with either money or speechcraft to get in. Consequence: You get to research the house. Log9: "The Imperial Guard in front of Andala's house says he died, the guard refuses to give me details on his death. The guard has given me the key to the house, however." Dialogue: Imperial Guard101-Intro: "You cannot enter this house. The former inhabitant has been murdered." Player301-Question01: "How?" Imperial Guard102-Answer01: "I am not at liberty to talk about that." Player302-Question02: "Could I go into the house?" Imperial Guard103-Answer02: "No." Player303-Question03A: "Would 50 gold change your mind?" Player303-Question03B: "Please?" Imperial Guard104-Answer03A: "Yes, it would." [Gives you the key, ends Dialogue] Imperial Guard104-Answer03B: [If the like-factor is above 75] "Ok, just don't tell anyone, OK?" [Gives you the key, ends dialogue.] Chapter 2 Scene 5: Victim 02 House: Tidril Andala's House - 02 Trigger: Entering the shrine Player actions: In Tidril Andala's house you'll search for clues, and find the entrance to the shrine Consequence: - Log10: "I have found a strange shrine in Tidril Andala's house. The altar is obviously supposed to hold something, but that item's gone. The inscription on the altar reads 'Band'." Dialogue: Chapter 2 Scene 6: All Shrines Found Trigger: Logentries 7 to 10 Player actions: - Consequence: Athesnea spawns at the mansion. Log11: "I should report my findings to Athesnea at the old mansion." Dialogue: Chapter 2 Scene 6: Talking to Athesnea Trigger: Logentry 11 Player actions: Travelling to the mansion, talking to Athesnea. Consequence: Athesnea walks away after the dialogue, goes to the Farethi House. Log12: "I should report my findings to Athesnea at the old mansion." Dialogue: Athesnea201-Intro: "What do you have to report?" Player401-Question01: "[Report your findings]" Athesnea202-Answer01: "Yes, yes, exactly what I thought." Athesnea203-Answer01: "I have to go now, meet me tomorrow in Relvala Farethi's house." [TITLE]Chapter 3[/TITLE] Chapter 3 Scene 1: The Threshold Trigger: Talking to Athesnea in Farethi's house Player actions: Talking Consequence: Transported to the shrine underneath Farethi's house. Log13: "Underneath Relvala Farethi's house is another shrine, but this one seems different... More important perhaps?" Dialogue: Athesnea101-Intro: "The blood.... The blood was what was important!" - Backing out from the dialogue, Athesnea fires a lighting-spell at one of the bodies -> a bright light -> you are transported to the main-shrine - Chapter 3 Scene 2: Fenn Trigger: Entering Fenn Player actions: Reading the inscription Consequence: Getting the scroll with the story Log: Dialogue: Athesnea201-Intro: "I have a confession to make...." Player101-Question01: "Wha...?" Athesnea202-Answer01: "I am a blade, I was charged with protecting the amulet." Athesnea203-Answer01: "It used to be well protected, but then both male guardians died and Farethi was imprisoned." Athesnea204-Answer01: "The amulet is too powerful to allow the Blades to look the other way, we must retrieve it." Athesnea205-Answer01: "Our main lead now is the mansion, it was the mansion where this grandfather lived." Athesnea206-Answer01: "I will transport you out, meet me at the mansion." - You are transported out into the streets of Steadhelm - [TITLE]Chapter 4[/TITLE] Chapter 4 Scene 1: Back at the Mansion Trigger: Proximity the altar at the mansion (in the mansion garden) Player actions: Walking to the mansion Consequence: Controls freeze, badguys get to the altar Log14: "I saw a group of six men with the amulet, it appeared to have been fixed." Dialogue: - Controls Are Frozen - - Amulet rises up in the air, gets fixed, Madras puts it on; he equips the red armor, blades turn up - DIALOGUE BETWEEN OTHER PEOPLE: Madras Dralayn: "I'm sure we will meet in a more favorable situation, Athesnea." DIALOGUE2 BETWEEN OTHER PEOPLE: Blade Luitenant: "Mam, what are your orders?" Athesnea: "So he did approve of my plans?" Blade Luitenant: "Yes, mam!" Athesnea: "Very well, I want you to set up here." Athesnea: "Here's the first adress, it's in Silgrad City. Make sure you capture this one alive!" Blade Luitenant: "Yes mam!" - Controls are not Frozen anymore - Chapter 4 Scene 2: Athes's got some 'xplaining to do Trigger: Not frozen anymore Player actions: Talking to Athesnea Consequence: Athesnea starts dialogue. Log15: "Athesnea " Dialogue: Athesnea101-Intro01:"Those men were members of a group of assasins, we think they are men defected from the Dark Brotherhood." Athesnea102-Answer01: "Those men are highly experienced and they will be ready for us." Athesnea103-Answer01: "However, I know they might go for Relvala in the Steadhelm prison. Meet me there." - Athesnea transports away - Chapter 4 Scene 3: Back in the Big House Trigger: Talking to Athesnea in the Steadhelm Jail (before the actual 'hall' with the prisoners) Player actions: Talking to Athesnea Consequence: The jaildoor opens. Log: Dialogue: Athesnea201-Intro01:"Ya' here? Let's move." Chapter 4 Scene 4: Finding Raymis Trigger: Proximity to the jailcell Player actions: Moving into the jail. Consequence: You find Raymis redhanded, he immidiately surrenders (screams "I Surrender!") Log16: "We captured Raymis, one of the thugs." Dialogue: - Controls Frozen - DIALOGUE BETWEEN OTHER CHARACTERS - Action, Athesnea walks to the prison and opens the door - Relvala: "I knew it would be you Athesnea!" Athesnea: "Oh, Relvala it has been too long!" Athesnea: "Relvala, my fellow blades have come to help, we will retrieve the amulet. " Relvala: "My father's mansion?" Athesnea: "Yes, could you take Raymis with you Relvala?" Relvala: "I will see you there Athes!" - Relvala and Raymis move away - - Controls aren't Frozen anymore - Chapter 4 Scene 5: Athesnea's backdrop Trigger: Log16 Player actions: Talking to Athesnea Consequence: - Log17: "Athesnea asked me to meet her at the mansion in a day." Dialogue: Player101-Intro01: "You know her?" Athesnea201-Answer01: "Yes, I was once part of Six, which is the group we met earlier. Madras, the leader, and Raymis were of the Dark Brotherhood. Athesnea202-Answer01: "We were with six so we called ourselfs Six. We had this 'noble' search for ancient artifacts in mind and our existence was based upon finding the amulet. Athesnea203-Answer01: "When I was ordered by Madras to steal a book from Relvala, I was caught and she brought me back to the good side. She had some contacts in the Blades who helped me, and thus we are standing here." Athesnea204-Answer01: "For now, I suggest you take a day off, come to the mansion tomorrow and we'll have more information." Athesnea205-Answer01: "Thank you." - Dialogue ends, Athesnea disappears - [TITLE]Chapter 5[/TITLE] Chapter 5 Scene 1: Getting the orders Trigger: - Player actions: Running back to the mansion Consequence: Athesnea has a follow script and follows you to the Glathen Cave Log18: "Apparently one of the thugs is hiding out at Glathen Cave, to the north of Silgrad. Athesnea marked it on my map." Dialogue: Athesnea101-Intro01: "Welcome back." Athesnea102-Answer01: "We've been busy, we've interrogated our newest guest and we were just leaving to follow up on his confession. Our target is Glathen cave, it's north of Silgrad. Here, I'll mark it on your map." Athesnea103-Answer01: "Lead on!" - Make sure you can fasttravel there, or it's very boring walking there - Chapter 5 Scene 2: Gett'n there Trigger: Proximity to Glathen Cave. Player actions: - Consequence: - Log19: "I'm at Glathen Cave." Dialogue: - None - - There are skeletons & the like in the cave, so between Scene 2 and Scene 3 is alot of fighting - Chapter 5 Scene 3: Finding the body Trigger: Proximity to the body of Gilvos Hlarys Player actions: Talking to Athesnea, getting back to the mansion Consequence: Activation of the mess at the Mansion (check my first storypost for details) Log19: "We found the body of Gilvos Hlarys. We're going back to the Mansion." Dialogue: - Force Talk Athesnea - Athesnea201-Intro01: "I always knew he was capable of this, Madras has never been known for his love for his kin. Raymis and he were brothers, but never such in spirit I suppose. Madras does not share power. We should return to the mansion." - Outside there are a few skeletons, inside too - Chapter 5 Scene 4: The Mansion is Dead Trigger: Proximity to blade bodies (outside) Player actions: Killing a few more Skeleton Guardians Consequence: Athesnea talks to you Log20: "The mansion was attacked! I need to go to the basement of the mansion NOW!" Dialogue: Athesnea301-Intro01: "We should go to the basement of the mansion NOW!" - You go to the basement of the mansion, more Skeleton Guardians on the way - Chapter 5 Scene 5: Finding the dead Trigger: Proximity to the jailcell Player actions: Killing a few more Skeleton Guardians, finding the body of Raymis and Thibault Jes after the dialogue running upstairs to find Surus outside. Consequence: Surus is activated outside, Athesnea talks to you Log21: "Raymis is dead. Athesnea says we should go talk to Surus, the Blade luitenant." Dialogue: - Athesnea Force Talks to you - Athesnea301-Intro01: "Damn, we're too late. We should go and find Surus, perhaps he has more information." [TITLE]Chapter 6[/TITLE] - You run upstairs to find the blade luitenant - Chapter 6 Scene 1: Soldiers die Trigger: Proximity to Surus, the Blade Luitenant Player actions: Controls Freeze after finding Surus Consequence: Surus is standing in front of a dead skeleton, Surus and Athesnea talk. Log: Dialogue: DIALOGUE BY OTHER CHARACTERS Athesnea: "Surus, what happened?" Surus: "We were attacked Athesnea, I thought that would be quite obvious." A: "Surus!" Surus: "Dolvasi, Bravanil, Thibault DEAD!" - The Skeleton Rises - DIALOGUE BY OTHER CHARACTERS Madras: "That will be the fate of all who have challenged me, including your precious friend, Athesnea!" Relvala: "*SCREAMING*" Chapter 6 Scene 2: Friends die Trigger: Controls unfreeze Player actions: Talking to Athesnea Consequence: Athesnea forcetalks to you Log22: "Madras, the leader of the gang of thugs who took the amulet, has taken Relvala captive. It is most likely he is in Relvala's house. Athesnea ordered me to get there in twelve hours." Dialogue: Athesnea101-Intro01: "Noo, Relvala!" Player101-Answer01: "He is there, isn't he? We must go back to Relvala's house and stop him!" Athesnea102-Answer01: "Yes, we do!" Athesnea103-Answer01: "Athesnea and I will make preparations, meet us in twelve hours in front of Relvala's house!" [TITLE]Chapter 7[/TITLE] - Before this scene begins, the player has already gotten to the room where the entrance (Fenn) is, extra info on who is there, etc. is in the Story post - Chapter 7 Scene 1: The beginning of the very end Trigger: Proximity to Athesnea Player actions: Talking to Athesnea, after the dialogue entering the cave. Consequence: Athesnea forcetalks to you Log23: "Madras is already here, we're going in." Dialogue: Athesnea101-Intro01: "The entrance has already been opened, we must hurry. Let's go!" Chapter 7 Scene 2: The fight'n scene Trigger: Getting into the room Player actions: After the dialogue between NPC's, fighting Consequence: Athesnea talks to Madras Log: Dialogue: DIALOGUE BETWEEN CHARACTERS Madras: "You never figured out why I insisted there were Six of us, did you Athesnea?" Athesnea: "Madras Dralayn, in name of the Empire we will have to stop you!" Madras: "Maybe you've figured out now you've seen the bodies? Remember the dagger we got from the Dark Brotherhood operative? The one that could store souls into soulgems? It seems the previous owner of this amulet put a strong protection enchantment on it. I needed the lifeforce of five people." Athesnea: "You will not survive this Madras!" Madras: "I'm afraid you are too late Athesnea, Mevreesa, Alodie, attack them." - Madras puts the amulet on and instantly wears a scarlet armour. - - Two of the Blades (Mevrees & Alodie) are turncoats and attack Surus, Athesnea and you. They die very quickly - - Surus dies very quickly - - Madras dies, his body goes on fire. - - Controls freeze, Athesnea screams: Athesnea: "We have to get out of here, this place is burning down!" Athesnea: "No! The way back is blocked! Come here, quick!" - - Blackout, transportation - [TITLE]Chapter 8[/TITLE] Chapter 8 Scene 1: SPECIAL SCRIPTED ACTIONSCENE Player wakes up and sees an unknown man in front of him. The man walks towards Athesnea, who is still paralyzed. Unknown man: "I'll take that, it can't be allowed to fall into any hands in the future." The man walks towards an altar, puts the amulet in and strikes the altar with an fireball. Man: "That'll never harm anyone again. Now, you two." Athesnea wakes up and stands. Man: "I think I'll just transport you back to your cozy village. Goodbye. Nice meeting you." - You are transported back to Steadhelm - Chapter 8 Scene 2: THE END Trigger: Transportation to Steadhelm Player actions: Talking to Athesnea Consequence: Athesnea forcetalks to you Log24: "The amulet has been destroyed." Dialogue: Athesnea101-Intro01: "Thank you. Without you I would have never been able to get to the amulet!" Player101-Question01: "Who was that man?!" Athesnea102-Answer01: "My blade commander told me there was one man to whom I would have to give the amulet, this man would destroy the amulet. I do not know more." Player102-Question01: "What will you do now, Athesnea?" Athesnea103-Answer01: "I will be debriefed by my fellow blades and then, then I'll have to inform the families of the fallen blades that their loved one is no more." Athesnea104-Answer01: "But before we part ways, I wish to give you this. 5000 coins for your services and this amulet. When worn you will be able to reflect all spells for fifteen seconds." Athesnea105-Answer01: "Good luck to you in your future adventures." - Athesnea disappears - THE END - Updated 03/10/'07: Chapter 2 - - Updated 05/10/'07: Chapter 3 - - Updated 16/11/'07: Chapter 4, 5, 6, 7, 8 -
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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06-16-2007, 10:54 AM,
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I would like to see this finished.
An update please.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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06-16-2007, 11:50 AM,
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The story is completely finished sandor, I have exams the next two weeks, after that I'll continue writing the technical stuff...
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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