Mark One Sarpa
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02-28-2009, 08:07 PM,
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Mark One Sarpa
I recall that we discussed some time ago that there are actually TWO different kinds of Sarpa in BM - the "mark one" winged reptiles which were originally uplifted by the Hist, and the revised "mark two" bird-men which are involved in Ibsen's "Garuda" storyline.
As of now we still don't have a model for the "mark one", more common, Sarpa, or at least we didn't until I found this remarkable mod: http://www.tesnexus.com/downloads/file.php?id=22635 I think it is absolutely perfect. Thoughts?
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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02-28-2009, 08:15 PM,
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Yeah i saw that mod,and i want to post here as a Sarpa stuff.
Yes its useable for Sarpas,good stuff. :goodjob: `Senten |
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02-28-2009, 09:44 PM,
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Wow! Great work. It looks more....primitive than TMJ's Sarpa so I'm thinking that this would be the one that wouldn't be able to speak and therefore wouldn't be classed as a race-type NPC, although it might be worth contacting the modder to see if they have any ideas in that respect besides congratulating them and asking for their permission to use it.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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02-28-2009, 11:05 PM,
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http://www.bethsoft.com/bgsforums/index....912412&hl=
( It's the Beth thread for the dragon NPC you all are talking about. ) It's a player race, not a creature. I think he plans to remake all player character animations, to take into account the new wings and stuff like that. But the Argonian/Dragon head on his player character is not animated to have lips move or anything, at least not yet. He also plans to have it able to fly, I think, even when played as one's character. Pretty spiffy work, IMO. Koniption
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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02-28-2009, 11:44 PM,
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He already gave permission to anyone who wanted to use it when he uploaded the files. To be honest, I suspect it isn't quite finished yet, and it will probably need some tweaking before we can use it.
You're right, these are definitely more "primitive" creatures than the Garuda. Lore says that they attack and presumably eat any non-Hist races they see, suggesting they have a very carnivorous pack-animal mentality. This could be why they were "rejected" by the Hist in favour of your Garuda. I was thinking that maybe they could only speak to other Argonians (in a sort of guttural, hissing voice, using only short sentences). They kind of have to be NPCs because that's what these meshes seem to be set up for.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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02-28-2009, 11:47 PM,
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Quote:Originally posted by Deeza Suits me.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-01-2009, 08:37 AM,
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Quote:Originally posted by Ibsen's GhostJust keep in mind that it uses a new skeleton.nif file - you'll want to put it in a new folder (i.e. NOT meshes\characters\_male) so as not to overwrite the existing skeleton.nif, then point each new NPC to that skeleton individually (like one does with the beast races). This will avoid conflicts with any other mod. If you'd like me to explain in more detail then feel free to PM me - my ability to explain stuff is a bit limited right now (8.40 on a sunday morning ). |
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03-01-2009, 09:27 AM,
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Definetly seems like something we could use. It looks awesome :o
Member of -
TES IV: Black Marsh (Core Member) |
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03-01-2009, 10:07 AM,
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Quote:Originally posted by nick_op Thanks for your help, nick_op! I'll deal with the creatures after the next esm/archive update. By which time, I'm very likely to call on your assistance.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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