Max Importer
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07-08-2006, 04:58 PM,
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Max Importer
NIF Importer v 0.1.3
Sorry this is a rehash of my post at the ES Board but since gundalf is here and the exporter is largely here to this site I thought I'd add it here as well. I've been working for a couple of weeks (on and off) on an importer for NIF files from Oblivion and Morrowind. Its based on current build of NifLib on the NifTools sourceforge site. Yesterday I had Oblivion, Morrowind, and Civ4 meshes importing fairly decently so I figured its time to put out an alpha and perhaps someone else can make some use of it. * Updated with screen shots and animation. The exporter is still at 0.1.2 as I'm waiting for gundalf/fladnug to reappear and make a build. What is it for:
I highly recommend editing the ini file in the plugcfg directory and fixing the paths for me it makes it much easier to import things as it automatically tries to locate texture files and other supporting files as it imports so you dont have to reenter the data in max.
Screenshots (new): Arena Champion Heavy (Male) Storm Atronach DAoC Ice Queen Dark Brotherhood (Female) Morrowind Indoril Cuirass Mehrunes Dagon Civ4 Knight Video [req. Flash 8] (new): Two Handed Forward Power Attack Two Handed Right Power Attack Sneak Bow Attack Bed Roll Entry Crawl Download site: http://sourceforge.net/project/showfiles..._id=149157 NifTools support forum: http://niftools.sourceforge.net/forum/viewforum.php?f=6 |
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07-08-2006, 05:55 PM,
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Great news for those with Max 7 & 8. :banana: For those still with version 5, -well- Blender's still ok.
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07-09-2006, 07:25 AM,
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Thanks for posting the information, tazpn! I sometimes import nif files into Max and have been enjoying your plugin for some time now, it's so much easier than exporting .obj through NifSkope. I've also had a problem with the NifSkope method, especially with community-made Morrowind nifs, because the .obj pieces lost their position so when I imported an old outhose model everything came jumbled like the outhouse had collapsed. Admittedly I haven't tested that particular model with your plugin but I have no reason to doubt that it wouldn't import perfectly.
Also, I was overjoyed when I found out your plugin could import nifs with baked-in textures because I had an early rope model with baked-in textures that I'd lost the max scene for and I thought it was locked in forever in that nif file, but thanks to your plugin I could turn it into an advanced nif.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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