Media compiled for Silgrad Tower v2.0
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07-06-2007, 05:15 AM,
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Media compiled for Silgrad Tower v2.0
? Videos:General
??? The Road to Silgrad Tower ????? This video was shot on March 7th, showing the work-in-progress 'Road to Silgrad Tower' and featured in a forum thread on silgrad.com. Since shooting it, a region was generated to welcome the player to Morrowind, and the roadsign textures & models were updated for more clarity. To see the state of the road as it is in the mod, please refer to the screenshots. ? Videos:Steadhelm ??? Fly-by of Steadhelm ????? An airborne flyby of Steadhelm, going through the dragon statue and halting outside the Rusty Guar. ??? Steadhelm Docks ????? Walking along the Steadhelm docks. ??? Steadhelm Land Run ????? Running through the charter town from the gate, over the bridge, and around town. [@] ? Videos:RP/Soluthis ??? Entering Reich Parkeep ????? Shows a vertical panorama of the wallgate, then the player entering Reich Parkeep. ??? Traversing the RP walls ????? The player walks up one of the exterior staircases, enters the wall system, then enters the open level of a tower and walks up to the panorama deck. Then he runs back and forth, eventually leaping down into Soluthis. ??? Reflective Windows ????? Shows the reflective surface of our Redoran windows. ??? Dhryss ????? A 360-degree view of the statue in Dhryss Plaza, commemorating the Akaviri warrior that became a local hero. ??? Entering the slums ????? The player enters the Redoran wallgate near the Slums (a district in the city), then rests his legs on one of our custom stools. ??? Approaching Areya's Manor ????? Running through the huge West Manors district, making his way to the Redoran leader's palace. NOTE the location can not be entered in this release, it is not modded yet. ??? Mushroom Forest ????? Running around in the little mushroom forest in West Manors. ??? Harbor Lap ????? Swimming out of the harbor exit and then back into town. The wonders of open cities! ??? Examining a Guild building ????? A strafing view of the Redoran Guild building -- places that will become prime targets for acquiring quests in Soluthis. NOTE these locations can not be entered in this release. We need many more questmakers. ??? Temple Run ????? The player stands on the upper exterior level of the Dunmer Temple and gazes out over Soluthis, then jumps down to do a lap on top of the compound wall. [@] In this video you might notice a guard with invisible chest. This is a technical glitch in the version that was used to record the video. The error does not appear in-game. ? Screenshots:General Panorama of RP/Soluthis | Panorama of Steadhelm ? Screenshots:Reich Parkeep 01: An entrance to Reich Parkeep, from Soluthis. 02: Retextured sidewalks with deep parallax effect. 03: An exit from Reich Parkeep, to Soluthis. 04: A place in the shade to catch up on town gossip. 06: Connecting three sidewalks, showing off the parallax effect. 07: The Fighters Guild is a great place to find quests! 08: You can peek through the wall windows, at least in theory - reaching them is rather hard. 09: The beautifully elaborate 'classic fantasy' lampposts, only seen in Reich Parkeep. Morning | Afternoon | Evening | Night 10: Looking down into the town from atop a guardtower. 11: You can easily traverse the city walls to, for instance, jump down into Soluthis. 12: Standing next to an exterior staircase, which are the normal means of getting up there. 13: Looking down into Soluthis from the citywall. Additional screenshots: 01 | 02 ? Screenshots:Soluthis 01: Your first sight after exiting the portal to Reich Parkeep/Soluthis 02: Like in any town, the guards have unique armors. 03: It can become yours... but only through bloodshed. 04: Giant mushrooms ('emperor parasols') growing on a hill beneath Reich Parkeep 05: The statue of Dhryss, an Akaviri warrior who became a local hero, stands guard in the Plaza bearing his name. (Dayshot) 06: A book entitled 'The war with Akavir' remembers his importance to the town. The model was created by Prometheus. (Nightshot) 07: Overhangs were a common sight in TES3, especially in Redoran towns, and are likewise common in Soluthis. Here they shield bushels of wickwheat from rain. 08: Closeup of two windows, showing the texture techniques. 09: Mountains in the distance 10: The statue of Kali Gulas, in the Square bearing his name. In reality the person behind the moniker was a modeller instrumental in making Soluthis a reality. 11: A busy city scene in Soluthis, with an entrance to Reich Parkeep in the background. 12: The Guardtower is one of two types of Redoran law enforcement facilities, with the other being the Barracks. 13: You can enter the lookout deck on the towers that have been modded. 14: The Council-type building is inspired by Ald Skar in Ald'ruhn, but smaller and somewhat more elaborate. 15: A Redoran bridge in the foreground, and the massive Imperial bridge between the two Imperial Districts of Reich Parkeep in the background. 16: The Redoran bridge seen in Soluthis is the second incarnation, after the design of the original bridge was deemed too far from Redoran. That bridge can now be seen in Steadhelm. 17: Cloesup of a Barracks building at night. The fires in the Redoran lightposts only come on at night. 18: A Dunmer grainsilo at sunrise. 19: Saltrice plantation in the slums. 20: Many of the rocks seen in Soluthis were inspired by the West Gash rocks from Morrowind. 21: The entrance to the West Manors district, where the Redoran leader will eventually be found (in later releases). 22: Closeup of Master Lord Areya's Palace. NOTE that you can't enter the location in this release. 23: View from within the West Manors district. 24: The harbor, viewed from outside the city walls. 25: Soluthis is divided into neighbourhoods, and each neighbourhood has a sign like this one to let you know where you are. 26: This type of roadsign is extremely rare to see. 27: The 'Guild'-type building will become prime spots for recieving quests in future releases. Questmakers desperately wanted! 28: City view with full LOD turned on. Soluthis Temple:: 01 | 02 | 03 | 04 | 05 | 06 Additional screenshots: 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 ? Screenshots:Steadhelm 01: The new Steadhelm guard armor (retextured by ev1) 02: City view 03: The dragon statue in the town square 04: The outdoor caf? at the Rusty Guar 05: The bridge (closeup) 06: The bridge (distance) 07: Exterior shot of the Mages Guild 08: The Lord's Pawn 09: A ship moored at Steadhelm's docks 10: Battlements rise from the fog near the docks 11: The Wind Rider lies capsized off the coast 12: View from one of the coastal guard towers 13: Entrance to the Temple of Kynareth Chapel 14: Ri'Dar in The Rusty Guar 15: Sten the Wild in The Rusty Guar 16: Kiseenaji, the proprietor of A Woman's Touch 17: Altars in the Mages Guild 18: Elenirna in the Mages Guild 19, 20, 21: Mages Guild interior shots ? Screenshots:Custom flora (these are roughly 1/3 of the total number of custom plants, flowers and mushrooms in our mod) Ash Yam; Black Anther; Chokeweed; Comberry; Corkbulb; Fireflower; Gold Kanet; Hackle-lo; Marasmius Epydrias; Marshmerrow; Proria 1 | 2; Razortongue 1 | 2; Roobrush; Saltrice 1 | 2; Snowdrop; Toadstool; Wickwheat; Willow Flower 1 | 2. ? Screenshots:Travelling to Morrowind 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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