Mossy Trees Needed!
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11-14-2009, 04:21 PM,
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Mossy Trees Needed!
I'm currently looking at assets for Murkwood, the Talu Swamp, the Vudai Marsh and the Arnesian Jungle and what I'm very much aware that we're lacking is a really convincing set of very mossy trees. I would ideally go for something with plenty of branches, drooping moss and very large clumps of moss on the ends of branches, preferably with a number of different variations. Senten has been keeping us stocked up with trees for quite some time but may not be available for this so I'd just like to make sure everyone is aware of what we need to go further with the regions beyond the impending arrival of Darkmoor.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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11-14-2009, 09:57 PM,
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Hmmm....I can try to make some whole mossy trees similar to those.
What I can also do, besides make whole mossy trees, is to make some mossy tree mesh "socks" - these separate meshes would fit over speedtree trunks and branches like socks while you scale them up or down to fit. I can even make them fuzzy like moss, for more realistic look. I can make some moss to hang from bottom end of branches that run the whole length of the branch, like shown in some of your pics, but for most branches, you'll have to put several of those particular moss meshes lined up in a series, to take into account the curvature of various branches. The whole mossy trees I can make to help cut down on the work of manually placing moss on trees, but I can also make the mossy "sock" meshes for placing on existing non-mossy trees. Koniption PS - I'm taking a break from the audit for several days right now, so I can work on these soon-ish.
Yeah, don't let those little turds get you down. Dingleberries stick for a while, but eventually they fall off.
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11-14-2009, 10:04 PM,
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Coooool!
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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