New sand texture needed?
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08-02-2006, 06:09 PM,
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New sand texture needed?
If a new sand texture is needed, I'll come up with something decent.
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08-02-2006, 06:19 PM,
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We have some, but improvemen is always possible!
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-02-2006, 06:34 PM,
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Great! Made a picture of sand to a sand texture.
Btw. Should I save the tga as 32bits? Or should I just export as dds, straight away? |
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08-02-2006, 06:35 PM,
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Unknown, ask ID.
The soul's condition is learning to fly
Condition grounded, but determined to try Can't keep my eyes from the circling skies Toung-tied and twisted, just an Earth-bound misfit, I |
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08-02-2006, 07:29 PM,
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I'll do some retuxtures instead... I'm better at that :lmao:
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08-03-2006, 01:42 AM,
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You need to make a normal map for land textures, the same with any texture in Oblivion. Anyway, make sure that they are 'tileable', so that the same textures look alright next to each other.
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08-03-2006, 11:38 AM,
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Yeah, I know. That's the hard part :yes:.
And I got Nvidias normal map tool since I got HL2(wich was one month after it came out). I'm still trying to do a nice seamless tex, but it's harden than I thought. X( Well, "just keep trying", I say to my self . Edit: So where should I send it then? I got the normalmap and such. I think It'll need some changes here and there. And I'll clean up the texture so that the normalmap gets good. I could do a parallax map too. But is that neccessary? Done! Now.. Who shall I send it to? |
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08-04-2006, 08:25 AM,
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So. Who shall I send it to?
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08-04-2006, 08:59 PM,
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Post a link, I may or may not be able to look at it.
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08-04-2006, 09:18 PM,
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Here it is, the low res version:
Original is at 1024x1024 pixels. |
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