New to forums average modeler
|
10-07-2005, 09:36 PM,
|
|||
|
|||
I say yes. :goodjob:
We could still darken the textures afterwards, should the necessity arise. Greetings Quentin
That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is - what the Black Pearl really is - is freedom.
|
|||
10-07-2005, 09:52 PM,
|
|||
|
|||
Quote:Originally posted by xchaosdragon666x I think I misunderstood you, I thought you meant you were going to make plane meshes from it. Ok, good luck :goodjob: Poly limit... hmm... as few as it takes for it to look great I dunno. But more is better than less, because it's easier to optimize something downward than enhancing a low-poly mesh, so if it turns out to be too heavy on the poly count that can be fixed later when we see how it runs in Oblivion. Using planes for the petals and leaves can go a long way in minimizing polys, and of course deleting hidden polys like on the bottom of a stem, which would always be below ground and so the player would never see the bottom plate wasn't there.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
10-07-2005, 09:54 PM,
|
|||
|
|||
Here is a out line of the leaf so you can kinda get a idea of what it would look like
but this does not represent the finished product so am i going in the right direction or should i try a difrent aproch to it? |
|||
10-07-2005, 10:09 PM,
|
|||
|
|||
Quote:Originally posted by xchaosdragon666x I don't know how to interpret the image you posted, so I don't know.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
10-07-2005, 10:56 PM,
|
|||
|
|||
Its alot easyer to optomiz pollys than you think all it takes is 2 clicks to double the polly size wich makes it look twice as good but only proplem with that is that when i doubled the polly size it made it have
2632 pollys wich seems like way to many for a simple plant |
|||
10-07-2005, 11:15 PM,
|
|||
|
|||
Yes... 2632 is much too many polys for it, but polys aren't the most interesting number; it's the number of faces that is. A polygon can be made up of many faces, so just counting polys can give a faulty reading.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
|||
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)