NiAlphaProperty causing glare
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04-05-2007, 07:32 PM,
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NiAlphaProperty causing glare
I ran into a bizarre problem with opacity that I don't know how to solve.
The left shot shows the parchment in dynamic light - so far so well - but when I turn on bright light it glares me in the face. You'd think it was the specular map, but I tested and the effect happens whether the _n has an alpha channel or not. Thankfully for me the first piece of the puzzle revealed itself before long: The problem goes away if I remove the NiAlphaProperty node, but naturally that would render it useless. I did add a mostly black specular channel to the _n map but it didn't affect the glare. I tried every setting on the NiAlphaChannel I could think of, but to no avail. Does anyone recognize this problem and know of a solution? In case it can be of any use I attached the nif.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth ![]() |
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04-05-2007, 07:41 PM,
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RE: NiAlphaProperty causing glare
I don't know how to set alpha channel correctly in nifskope, so when I need alpha, I just copy and paste the alpha branch of another nif that uses alpha, and I paste it on my new nif. I don't know if it helps cause maybe the problem is on the texture itself.
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04-06-2007, 12:30 AM,
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Is the normal map alpha set up properly? There is also a glossiness option in NIFScope which can be turned down a bit.
Lol what?
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04-06-2007, 02:58 PM,
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try 2 things.
turn the specular level to black in the nimaterialproperty. and proabably what is actually the real issue. Remove the nispecularproperty. I cannot see a reason why you would put one of those in a paper tristrip
AM NOT A TEXTURER
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04-07-2007, 01:30 AM,
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RideWithTheWind / IAMTHEEMPEROR: I appreciate the thought
![]() Ghogiel: Thanks for your suggestion. I tried both, but it didn't work. In a normal case it would, but this is an odd one since the problem doesn't exist until I add a NiAlphaProperty node to it. The reason I added a NiSpecularProperty was because I wanted to see if I could control the glare through the specular map, but it didn't change. I uploaded a copy of the textures -here- in case you or anyone else wants to check them out. They should go to textures\ST.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth ![]() |
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04-07-2007, 02:31 AM,
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Alright, I had a look at it and ran a few tests with a mesh.
Image 1 ![]() I made a new normal map with alpha and applied it to a floor mesh. It had a big glare. Then after looking at the mesh I realized the gloss slider was pretty high, which led to..... Image 2 ![]() I turned the gloss slider far down, but that actually made the problem worse. So then I tried..... Image 3 ![]() I turned the gloss slider all the way up, and it was barely better than Image 2 but still far from good, so then on to..... Image 4 ![]() I made another normal map with a few different settings, it was a bit better, but still too glossy. Then..... Image 5 ![]() I realized I never tested it with the original texture, so I put it on the mesh, turned the gloss slider down to about 1/6, 1/8 of the way down, and I think it came out perfect, where the paper isn't shiny at all and the ink is a wee bit shiny. I knew it was all in the gloss. ![]()
Lol what?
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04-07-2007, 08:07 AM,
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Thanks IATE, I'll try that!
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth ![]() |
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04-07-2007, 09:30 AM,
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cool. Interesting too.
I think gloss in the material properties works the same as gloss in a max material. But what is the connection between the alpha property and gloss. hmmm another case for the nifskope xfiles
AM NOT A TEXTURER
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